Twin Weapons: Difference between revisions
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==Additional Information== |
==Additional Information== |
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It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type. |
It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type. |
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Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks. |
Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks. |
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===Twin Weapon Add=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the twin weapon canister and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your canister is used to unlock the potential of things held in your other hand or on your person. |
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A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons. |
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DETAILS: |
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> Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces. |
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> Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons. |
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> To redeem: |
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1. Place the canister alongside you (PLACE FEET CANISTER). |
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2. Put two eligible weapons into the canister. |
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3. RAISE MY CANISTER. |
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You need only RAISE your canister while holding a compatible item in your other hand or on your person. |
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Your canister may not be altered or changed in any way. |
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You get no sense of whether or not the canister may be further lightened. |
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</pre> |
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===Twin Weapon Exotic Flare=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the twin weapon certificate and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your certificate is used to unlock the potential of things held in your other hand or on your person. |
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An exotic twin weapon certificate grants the ability to add/change a Twin Weapon's EXOTIC flare. |
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DETAILS: |
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> Use TURN [to #] to toggle the desired flare. Currently: Acid |
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(1) Acid (5) Plasma |
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(2) Disintegrate (6) Unbalance |
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(3) Disruption (7) Vacuum |
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(4) Grapple |
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You need only RAISE your certificate while holding a compatible item in your other hand or on your person. |
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Your certificate may not be altered or changed in any way. |
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You get no sense of whether or not the certificate may be further lightened. |
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</pre> |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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Latest revision as of 07:52, 21 August 2025
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Twin Weapons were released at Duskruin Arena in February 2020 at On the Other Hand by GM Retser. Off the ShelfAnalyzeDescription: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS The alteration points can be done freely. LIGHTENING Yes, or lightning. -------------------------------------------------------------------------------------------------- OTS Verbs RUB PULL PUSH TURN Tier 1 GRIP Twin Grip. WAVE Twin Lunge POINT COVER Tier 2 RAISE Twin Strikes HUG PRAY Abilities Twin Lunge: Applies Max Stacks of Twin Rising Counters. Cooldown: 15 minutes. Verb: WAVE kunai AT TARGET Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out. Verb: GRIP NOTE: This requires both weapons to be unlocked to tier 1. Twin Strikes: When active, all strikes will apply double the counters for the duration. Cooldown: 30 minutes. Duration: 2 Minutes. Verb: RAISE Passives Twin Rising Hitting an opponent with these weapons applies a counter. Consecutive strikes against the target increase the effects of these counters which in turn increases the weapon's flare strength. The counters last for 15 seconds before falling off. This effect works with both weapons and will only work if wielding two weapons. Wielding two weapons of the same flare type will increase the counter application rate. Current Flare Type: Heat Twin Detonation When you reach the maximum number of counters on a target creature a detonation will occur. This will essentially be a forced flare at the target at maximum counter strength and will remove the counters on the target. Twin Stance Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again. Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies. Twin Master Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack. Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking. Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out. NOTE: This requires both weapons to be unlocked to tier 1. Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP. In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you to be holding the main weapon in your primary (right) hand. NOTE: This requires both weapons to be unlocked to tier 2. Usage
Tier 1Twin Grip via GRIP and Twin Lunge via WAVE become available.Usage
Tier 2Twin Strikes via RAISE becomes available.Usage
Tier 3
Additional InformationIt takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type. Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks. Twin Weapon AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the twin weapon canister and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Your canister is used to unlock the potential of things held in your other hand or on your person.
A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons.
DETAILS:
> Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces.
> Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons.
> To redeem:
1. Place the canister alongside you (PLACE FEET CANISTER).
2. Put two eligible weapons into the canister.
3. RAISE MY CANISTER.
You need only RAISE your canister while holding a compatible item in your other hand or on your person.
Your canister may not be altered or changed in any way.
You get no sense of whether or not the canister may be further lightened.
Twin Weapon Exotic FlareAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the twin weapon certificate and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Your certificate is used to unlock the potential of things held in your other hand or on your person.
An exotic twin weapon certificate grants the ability to add/change a Twin Weapon's EXOTIC flare.
DETAILS:
> Use TURN [to #] to toggle the desired flare. Currently: Acid
(1) Acid (5) Plasma
(2) Disintegrate (6) Unbalance
(3) Disruption (7) Vacuum
(4) Grapple
You need only RAISE your certificate while holding a compatible item in your other hand or on your person.
Your certificate may not be altered or changed in any way.
You get no sense of whether or not the certificate may be further lightened.
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