Harness Power: Difference between revisions
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Harness Power counts as a magical skill for the purposes of [[runestaff]] training. |
Harness Power counts as a magical skill for the purposes of [[runestaff]] training. |
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== Ranks and Training Costs == |
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{{skill| |
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| Bardranks = 2 || Bardcost = 0/5 |
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| Clericranks = 3 || Clericcost = 0/4 |
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| Empathranks = 3 || Empathcost = 0/4 |
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| Paladinranks = 1 || Paladincost = 0/5 |
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| Rangerranks = 2 || Rangercost = 0/5 |
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| Rogueranks = 1 || Roguecost = 0/9 |
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| Sorcererranks = 3 || Sorcerercost = 0/4 |
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| Warriorranks = 1 || Warriorcost = 0/10 |
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| Wizardranks = 3 || Wizardcost = 0/4 |
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|}} |
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==References== |
==References== |
Revision as of 19:40, 5 September 2006
Harness Power is the skill that governs how much mana a character possesses. Each rank of Harness Power up to the character's level gives the character three mana points. If trained more times than the character's current level, one additional mana point is granted per rank.
Harness Power counts as a magical skill for the purposes of runestaff training.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | - | 2 | 1 | 2 | 3 | 3 | - | 3 | 3 |
Training Point Cost | 0/9 | 0/10 | - | 0/5 | 0/5 | 0/5 | 0/4 | 0/4 | - | 0/4 | 0/4 |
References
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