Major Bleed: Difference between revisions
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== Messaging == |
== Messaging == |
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<pre> |
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<small>''Add messaging here!</small> |
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Your right arm wound reopens and spills fresh blood! |
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Blood sprays from your right arm in a crimson arc! |
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</pre> |
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== Sources == |
== Sources == |
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Latest revision as of 12:27, 19 February 2026
Major Bleed is a negative status condition. When under its effects, the afflicted party periodically takes concussion damage. This is a separate effect from standard wound bleeding. Only one Major Bleed effect can be on a target at a time, unlike standard bleeding wounds, but additional applications to the same location can increase potency (stack).
- This is a Damage over Time (DoT) effect.
- Deals damage every 2 seconds.
- Damage dealt is based on the raw health damage inflicted.
- Damage is applied to a body part, and can be reapplied to the same location to increase the bleed damage.
- Damage can be tended to stop or reduce the bleeding. Removes 1 bleed damage per rank in First Aid.
- Healing the underlying wound will stop the damage. Transfering the underlying wound will transfer the damage to the empath.
- Sign of Clotting and Sign of Staunching will reduce the bleed damage by 25%. This applies to every application of Major Bleed, including potency increases.
- Can stack up to a maximum of 100 damage per tick (50 damage per second).
- The base number of ticks is 5, with an additional tick at ranks 3 and 5 of Exsanguinate.
Messaging
Your right arm wound reopens and spills fresh blood! Blood sprays from your right arm in a crimson arc!
Sources
- Combat Maneuver: Cutthroat
- Combat Maneuver: Eviscerate
- Combat Maneuver: Hamstring
- Effect: Slashing Strikes
- Spell: Blood Burst (701)
Additional Information
The following maneuvers utilize Major Bleed on the target: