Cirrose Parasite vissi: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Type:''' Primal |
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The '''Cirrose Parasite vissi''' is a '''primal''' vissi that is part of the [[vissi system]]. It must be placed inside an [[arcarium]] to function. As a dualistic vissi, it has two different effects, depending on what type of arcarium it is placed inside. |
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A relic drawn from the consuming Zephyra Wilds, the Cirrose Parasite vissi suffers its wielder more than obeys them. This invasive species did not survive on Nyessem by being gentle, and the bloodshed it brings to your enemies will make that painfully clear. |
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'''Aversaris arcarium effect:''' Lush, lethal, and without remorse, this parasitic vine buries itself deep into flesh and leaves its seed behind. Should the seed take root, the victim's carcass will detonate from within and yield an [[#Aortic Amber|aortic amber]]: a beautiful gemstone born of blood. This ability can be targeted via {{boldmono|{VERB} MY {ARCARIUM} AT {TARGET}}}. |
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'''Location:''' Lady Maivaldius' retainers at the Zephyra Wilds Conundrum harvest these vissi, and they are available to all Elanthians in exchange for aevit. |
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'''Vangaris arcarium effect:''' Wrap yourself in a lattice of parasitic vines and let their feral appearance serve as a warning: aggression incurs a cost. The vines remember every strike, and they do not let debts go unpaid. |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" | |
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! scope="col" style="width: 45%" | Aversaris |
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! scope="col" style="width: 45%" | Vangaris |
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|- |
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! scope="row" | Ability |
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| Lush, lethal, and without remorse, this parasitic vine buries itself deep into flesh and leaves its seed behind. Should the seed take root, the victim's carcass will detonate from within and yield an aortic amber: a beautiful gemstone born of blood. |
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| Wrap yourself in a lattice of parasitic vines and let their feral appearance serve as a warning: aggression incurs a cost. The vines remember every strike, and they do not let debts go unpaid. |
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|- |
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! scope="row" | Tier 1 |
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| |
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-SMR damage attack that launches a barbed Nyessemian vine at target. If vine successfully strikes:<br> |
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This vissi is available as a possible prize for a successful run of the [[Conundrum]] mini-game. They are also sold for [[aevit]]. See the full [[#Upgrade Costs|upgrade costs]] below. |
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-If target is flesh and blood: Create a chest wound. 10% chance of stun for 3 seconds. Imbeds a seed that will injure every 6 seconds for 18 seconds or target dies. Each seed injures, attempts to stun for 3 seconds (10% chance of success). If killed by spell or while effect is active, the carcass's chest erupts, creating an aortic amber: |
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{{TOC limit|2}} |
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*96% chance low quality amber |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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*3% chance mid quality amber |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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*1% chance high quality amber<br> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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'''Aversaris arcarium effect:''' Causes [[SMR]] damage attack that launches a barbed Nyessemian vine at target. 3 sec RT on cast. Cooldown of 2 minutes. If vine successfully strikes: |
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:If target is flesh and blood: Create a chest wound. 10% chance of stun for 3 seconds. Imbeds a seed that will injure every 6 seconds for 18 seconds or target dies. Each seed injures, attempts to stun for 3 seconds (10% chance of success). If killed by spell or while effect is active, the carcass's chest erupts, creating an [[#Aortic Amber|aortic amber]]: |
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:*96% chance low quality amber |
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:*3% chance mid quality amber |
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:*1% chance high quality amber |
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:If target is not flesh and blood or is a [[boss creature|boss]] / forbidden critter type (i.e., bosses): Seed cannot be imbedded inside creature, just the raw damage SMR damage. |
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'''Vangaris arcarium effect:''' Encompasses the user in a protective lattice of vines that provides +10 DS and 10% crush and impact resistance protection. Duration: 30 seconds. Can be cast 2x per day. Additionally, while vine lattice is active, the vines will perform an SMR auto-counterattack on any target that strikes its owner (Player's level SMR factor plus a modifier of +20 per tier). Successful strike inflicts 5% of critter's remaining health in damage with a minimum damage of 20 and maximum of 150. |
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-If target is not flesh and blood or is a boss / forbidden critter type (i.e., bosses): Seed cannot be imbedded inside creature, just the raw damage SMR damage.<br> |
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:If creature is legged: counterattack will target the legs and set target prone for 5 seconds. |
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:If creature is not legged or is forbidden (bosses): damage effects go through, but no trip. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You analyze the Parasite vissi and sense that the creator has provided the following information: |
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The Parasite vissi can be added to a vissi artifact in order to augment the artifact with custom abilities. Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact. |
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-3 sec RT on cast.<br> |
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The Parasite vissi is named {{blue|Cirrose Parasite}} and it is a {{blue|Primal}} vissi. |
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-Cooldown of 2 minutes. |
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|Encompasses the user in a protective lattice of vines that provides +10 DS and 10% crush and impact resistance protection<br> |
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Duration: 30 seconds. <br> |
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Can be cast 2x per day.<br> |
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This vissi notes the following ability information: |
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Additionally, while vine lattice is active, the vines will perform an SMR auto-counterattack on any target that strikes its owner (Player's level SMR factor plus a modifier of +20 per tier). Successful strike inflicts 5% of critter's remaining health in damage with a minimum damage of 20 and maximum of 150. |
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{{blue|Summon a Nyessemian vine to lash out at a target with a parasitic attack or surround you with protective and counterattacking boosts. The ability (or abilities) have cooldowns. They can be used 2 times per day. }} |
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If creature is legged: counterattack will target the legs and set target prone for 5 seconds. |
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The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to. In order to set the activator, use ATTEND on the vissi. The vissi might not have an ability you may activate, in which case ATTEND will indicate that. |
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If creature is not legged or is forbidden (bosses): damage effects go through, but no trip. |
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|- |
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! scope="row" | Tier 2 |
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| |
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Sometimes, a vissi may have multiple abilities you can activate with the activator verbs. You can TILT the vissi to switch between them. Tilt will not respond if the vissi has only a single ability (or no abilities at all). You may only have one ability active at a time. |
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-Cooldown reduced to 90 seconds. |
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In addition, the vissi may have abilities with customizable messaging options. You can TURN the vissi to customize each set of options. Once on a set of options, you can TWIST the vissi to cycle through the available customizations. |
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-Bonus Unlocked: +25 to SMR roll. |
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Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER. |
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-If target is flesh and blood: |
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*Stun chance increased to 20%. |
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*Adds 2% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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It is currently tier 1. The maximum tier is 5. It is empowered by 1 thread. |
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-Aortic Amber percentages: |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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*92% chance low quality amber |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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*5% chance mid quality amber |
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}} |
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*3% chance high quality amber |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Arcarium |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|ATTEND {VISSI} WITH {VERB} |
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! scope="row" role="rowheader"|Both |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="3" style="text-align:center"|Set the activator verb. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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! scope="row" role="rowheader"|Aversaris |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Vangaris |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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'''Aversaris arcarium effect:''' Cooldown reduced to 90 seconds. Bonus Unlocked: +25 to SMR roll. |
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:If target is flesh and blood: |
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:*Stun chance increased to 20%. |
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:*Adds 2% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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:[[#Aortic Amber|Aortic amber]] percentages: |
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:*92% chance low quality amber |
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:*5% chance mid quality amber |
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:*3% chance high quality amber |
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'''Vangaris arcarium effect:''' Lattice now grants +20 DS and +20% impact / crush resist. Adds +5 SMR protection. Duration increased to 45 seconds. Can be cast 3x per day. |
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Adds +5 SMR protection. <br> |
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Duration increased to 45 seconds<br> |
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Can be cast 3x per day. |
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Requires 4 duplicates to upgrade from Tier 1 to Tier 2. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Arcarium |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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! scope="row" | Tier 3 |
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! scope="row" role="rowheader"|Aversaris |
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| |
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|<!-- First Person View --> {{addmetext}} |
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-Cooldown reduced to 90 seconds. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Vangaris |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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'''Aversaris arcarium effect:''' Cooldown reduced to 90 seconds. +50 to SMR roll. |
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:If target is flesh and blood: |
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:*Stun chance increased to 30%. |
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:*Adds 3% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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:[[#Aortic Amber|Aortic amber]] percentages |
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:*85% chance low quality amber |
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:*10% chance mid quality amber |
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:*5% chance high quality amber |
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'''Vangaris arcarium effect:''' Lattice now grants +30 DS and +30% impact / crush resist. Adds +10 SMR protection. Duration increased to 1 minute. Can be cast 4x per day. |
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-+50 to SMR roll. |
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Requires 120 duplicates to upgrade from Tier 2 to Tier 3. |
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-If target is flesh and blood: |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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*Stun chance increased to 30%. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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*Adds 3% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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-Aortic Amber percentages |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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*85% chance low quality amber |
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|- {{verbtableheader|90}} |
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*10% chance mid quality amber |
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! scope="col" style="width:5em;"|Verb |
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*5% chance high quality amber |
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! scope="col" style="width:5em;"|Arcarium |
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| Lattice now grants +30 DS and +30% impact / crush resist. |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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Adds +10 SMR protection. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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! scope="row" role="rowheader"|Aversaris |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Vangaris |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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'''Aversaris arcarium effect:''' Cooldown reduced to 45 seconds. Adds +75 to SMR roll. |
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:If target is flesh and blood: |
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:*Stun chance increased to 40%. |
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:*Adds 4% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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:[[#Aortic Amber|Aortic amber]] percentages: |
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:*72% chance low quality amber |
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:*20% chance mid quality amber |
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:*8% chance high quality amber |
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'''Vangaris arcarium effect:''' Lattice now grants +40 DS and +40% impact / crush resist. Adds +15 SMR protection. Duration increased to 1.5 minutes. Can be cast 5x per day. |
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Duration increased to 1 minute |
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Can be cast 4x per day. |
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Requires 3,000 duplicates to upgrade from Tier 3 to Tier 4. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Arcarium |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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! scope="row" role="rowheader"|Aversaris |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" | |
! scope="row" role="rowheader"|Vangaris |
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|<!-- First Person View --> {{addmetext}} |
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| |
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|<!-- Third Person View --> {{addmetext}} |
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-Cooldown reduced to 45 seconds. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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-Adds +75 to SMR roll. |
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|tier=Tier 5 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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'''Aversaris arcarium effect:''' Cooldown reduced to 30 seconds. Adds +100 to SMR roll. |
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:If target is flesh and blood: |
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:*Stun chance increased to 50%. |
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:*Adds 5% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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:[[#Aortic Amber|Aortic amber]] percentages |
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:*65% chance low quality amber |
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:*25% chance mid quality amber |
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:*10% chance high quality amber |
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'''Vangaris arcarium effect:''' Lattice now grants +50 DS and +40% impact / crush resist. Adds +20 SMR protection. Duration increased to 2 minutes. Can be cast 6x per day. |
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-If target is flesh and blood: |
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*Stun chance increased to 40%. |
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*Adds 4% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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-Aortic Amber percentages: |
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*72% chance low quality amber |
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*20% chance mid quality amber |
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*8% chance high quality amber |
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| Lattice now grants +40 DS and +40% impact / crush resist. |
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Adds +15 SMR protection. |
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Duration increased to 1.5 minutes. |
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Can be cast 5x per day. |
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Requires 8,125 duplicates to upgrade from Tier 4 to Tier 5. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Arcarium |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|POKE / PULL / PUSH / RUB / TAP {ARCARIUM} |
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! scope="row" | Tier 5 |
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! scope="row" role="rowheader"|Aversaris |
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| |
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|<!-- First Person View --> {{addmetext}} |
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-Cooldown reduced to 30 seconds. |
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|<!-- Third Person View --> {{addmetext}} |
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-Adds +100 to SMR roll. |
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-If target is flesh and blood: |
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*Stun chance increased to 50%. |
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*Adds 5% chance to auto-kill target on cast is of equal or lesser level (can't auto-kill boss or forbidden critter types or players). |
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-Aortic Amber percentages |
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*65% chance low quality amber |
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*25% chance mid quality amber |
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*10% chance high quality amber |
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|Lattice now grants +50 DS and +40% impact / crush resist. |
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Adds +20 SMR protection. |
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Duration increased to 2 minutes. |
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Can be cast 6x per day. |
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|- |
|- |
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! scope="row" | |
! scope="row" role="rowheader"|Vangaris |
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|<!-- First Person View --> {{addmetext}} |
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| colspan=2 | '''Aortic Amber may be of the following qualities''' |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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===Upgrade Costs=== |
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:Tier 1: 1 copy (Base item) |
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:Tier 2: 5 copies (+4 duplicates) |
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:Tier 3: 125 copies (+120 duplicates) |
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:Tier 4: 3,125 copies (+3,000 duplicates) |
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:Tier 5: 11,250 copies (+8,125 duplicates) |
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===Aortic Amber=== |
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Aortic amber is produced via the aversaris arcarium effect. Aortic amber may be of the following qualities: |
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'''Low quality:''' |
'''Low quality:''' a chunk of turbid aortic amber - The amber's surface is pitted and dull, its traditional golden hue virtually overtaken by a cloudy scarlet that veils the entire gem. At its core sits a shriveled embryonic vine, its outline little more than a dark smudge within the sanguine haze. |
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'''Mid quality:''' |
'''Mid quality:''' a piece of veined aortic amber - Semi-transparent and casting a sickly yellowish glow, the smooth golden gem is marbled by crimson veins that partially obscure a budding embryonic vine trapped within its resinous tomb. |
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'''High quality:''' |
'''High quality:''' a shard of pristine aortic amber - Flawless and pellucid, the amber casts a warm glow as gentle as its honey-gold hue. A vibrant embryonic vine sits perfectly preserved at the center, enveloped in a spiderweb of gossamer scarlet threads so delicate and precise that they appear as part of the gem's design rather than an impurity. |
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Aortic amber can be used as [[alter fodder]], including with items that take gemstones as customizations, such as the [[Veola hair accessory]], [[Deck the Halls]], [[Taxidermy Kit]], etc. |
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|}'''Tiering Costs:'''<br> Tier 1: 1 copy (Base item)<br> Tier 2: 5 copies (+4 duplicates)<br> Tier 3: 125 copies (+120 duplicates)<br> Tier 4: 3,125 copies (+3,000 duplicates)<br> Tier 5: 11,250 copies (+8,125 duplicates) |
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==See Also== |
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[[Category:Items]] |
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* [[Vissi system]] |
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[[Category:Mechanical item scripts]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Vissi <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=The Inquisitor <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Vissi <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Arcarium <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=POKE |
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|verb3=PULL |
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|verb4=PUSH |
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|verb5=RUB |
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|verb6=TAP |
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}} |
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</td></tr></table> |
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[[Category:Vissi system]] |
[[Category:Vissi system]] |
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Latest revision as of 08:25, 30 June 2026
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The Cirrose Parasite vissi is a primal vissi that is part of the vissi system. It must be placed inside an arcarium to function. As a dualistic vissi, it has two different effects, depending on what type of arcarium it is placed inside. A relic drawn from the consuming Zephyra Wilds, the Cirrose Parasite vissi suffers its wielder more than obeys them. This invasive species did not survive on Nyessem by being gentle, and the bloodshed it brings to your enemies will make that painfully clear. Aversaris arcarium effect: Lush, lethal, and without remorse, this parasitic vine buries itself deep into flesh and leaves its seed behind. Should the seed take root, the victim's carcass will detonate from within and yield an aortic amber: a beautiful gemstone born of blood. This ability can be targeted via {VERB} MY {ARCARIUM} AT {TARGET}. Vangaris arcarium effect: Wrap yourself in a lattice of parasitic vines and let their feral appearance serve as a warning: aggression incurs a cost. The vines remember every strike, and they do not let debts go unpaid. This vissi is available as a possible prize for a successful run of the Conundrum mini-game. They are also sold for aevit. See the full upgrade costs below. Tier 1Aversaris arcarium effect: Causes SMR damage attack that launches a barbed Nyessemian vine at target. 3 sec RT on cast. Cooldown of 2 minutes. If vine successfully strikes:
Vangaris arcarium effect: Encompasses the user in a protective lattice of vines that provides +10 DS and 10% crush and impact resistance protection. Duration: 30 seconds. Can be cast 2x per day. Additionally, while vine lattice is active, the vines will perform an SMR auto-counterattack on any target that strikes its owner (Player's level SMR factor plus a modifier of +20 per tier). Successful strike inflicts 5% of critter's remaining health in damage with a minimum damage of 20 and maximum of 150.
AnalyzeYou analyze the Parasite vissi and sense that the creator has provided the following information: The Parasite vissi can be added to a vissi artifact in order to augment the artifact with custom abilities. Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact. The Parasite vissi is named Cirrose Parasite and it is a Primal vissi. This vissi notes the following ability information: Summon a Nyessemian vine to lash out at a target with a parasitic attack or surround you with protective and counterattacking boosts. The ability (or abilities) have cooldowns. They can be used 2 times per day. The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to. In order to set the activator, use ATTEND on the vissi. The vissi might not have an ability you may activate, in which case ATTEND will indicate that. Sometimes, a vissi may have multiple abilities you can activate with the activator verbs. You can TILT the vissi to switch between them. Tilt will not respond if the vissi has only a single ability (or no abilities at all). You may only have one ability active at a time. In addition, the vissi may have abilities with customizable messaging options. You can TURN the vissi to customize each set of options. Once on a set of options, you can TWIST the vissi to cycle through the available customizations. Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER. It is currently tier 1. The maximum tier is 5. It is empowered by 1 thread. Usage
Tier 2Aversaris arcarium effect: Cooldown reduced to 90 seconds. Bonus Unlocked: +25 to SMR roll.
Vangaris arcarium effect: Lattice now grants +20 DS and +20% impact / crush resist. Adds +5 SMR protection. Duration increased to 45 seconds. Can be cast 3x per day. Requires 4 duplicates to upgrade from Tier 1 to Tier 2.Usage
Tier 3Aversaris arcarium effect: Cooldown reduced to 90 seconds. +50 to SMR roll.
Vangaris arcarium effect: Lattice now grants +30 DS and +30% impact / crush resist. Adds +10 SMR protection. Duration increased to 1 minute. Can be cast 4x per day. Requires 120 duplicates to upgrade from Tier 2 to Tier 3.Usage
Tier 4Aversaris arcarium effect: Cooldown reduced to 45 seconds. Adds +75 to SMR roll.
Vangaris arcarium effect: Lattice now grants +40 DS and +40% impact / crush resist. Adds +15 SMR protection. Duration increased to 1.5 minutes. Can be cast 5x per day. Requires 3,000 duplicates to upgrade from Tier 3 to Tier 4.Usage
Tier 5Aversaris arcarium effect: Cooldown reduced to 30 seconds. Adds +100 to SMR roll.
Vangaris arcarium effect: Lattice now grants +50 DS and +40% impact / crush resist. Adds +20 SMR protection. Duration increased to 2 minutes. Can be cast 6x per day. Requires 8,125 duplicates to upgrade from Tier 4 to Tier 5.Usage
Additional InformationUpgrade Costs
Aortic AmberAortic amber is produced via the aversaris arcarium effect. Aortic amber may be of the following qualities: Low quality: a chunk of turbid aortic amber - The amber's surface is pitted and dull, its traditional golden hue virtually overtaken by a cloudy scarlet that veils the entire gem. At its core sits a shriveled embryonic vine, its outline little more than a dark smudge within the sanguine haze. Mid quality: a piece of veined aortic amber - Semi-transparent and casting a sickly yellowish glow, the smooth golden gem is marbled by crimson veins that partially obscure a budding embryonic vine trapped within its resinous tomb. High quality: a shard of pristine aortic amber - Flawless and pellucid, the amber casts a warm glow as gentle as its honey-gold hue. A vibrant embryonic vine sits perfectly preserved at the center, enveloped in a spiderweb of gossamer scarlet threads so delicate and precise that they appear as part of the gem's design rather than an impurity. Aortic amber can be used as alter fodder, including with items that take gemstones as customizations, such as the Veola hair accessory, Deck the Halls, Taxidermy Kit, etc. See Also |
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