Spore Staff: Difference between revisions
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(Oh my god look how cool these ability names are) |
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It may be altered normally and customized by any willing merchant, provided it remains symbiotic with its fungal nature. |
It may be altered normally and customized by any willing merchant, provided it remains symbiotic with its fungal nature. |
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You can use TOUCH, TURN, and PROD to toggle ambients ({{blue|on, |
You can use TOUCH, TURN, and PROD to toggle ambients ({{blue|on, 1x}}) and CONSIDER to toggle feature display ({{blue|on}}). |
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! scope="col" style="width: 45%"|First |
! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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! scope="row" role="rowheader"|CONSIDER<br>(turn off) |
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|Reaching out with your mind, you weaken the synergetic link between you and the dingy leopard knight mushrooms on your helical lor runestaff. |
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|''No third-person messaging.'' |
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! scope="row" role="rowheader"|CONSIDER<br>(turn on) |
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|Reaching out with your mind, you strengthen the synergetic link between you and the dingy leopard knight mushrooms on your helical lor runestaff. |
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|''No third-person messaging.'' |
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! scope="row" role="rowheader"|PROD (turn on) |
! scope="row" role="rowheader"|PROD (turn on) |
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| You discreetly nudge the vibrant jack-o-lantern mushrooms on your walking stick, encouraging them to return to their normal activity. |
| You discreetly nudge the vibrant jack-o-lantern mushrooms on your walking stick, encouraging them to return to their normal activity. |
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|''No third-person messaging.'' |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|PROD (turn off) |
! scope="row" role="rowheader"|PROD (turn off) |
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| Discreetly nudging the vibrant jack-o-lantern mushrooms on your walking stick, you persuade them to go dormant. |
| Discreetly nudging the vibrant jack-o-lantern mushrooms on your walking stick, you persuade them to go dormant. |
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|''No third-person messaging.'' |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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|You graze your fingertips over the spongy tops of the dingy leopard knight mushrooms attached to your runestaff's lor surface. |
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|XXX grazes his fingertips over the spongy tops of the dingy leopard knight mushrooms attached to his runestaff's lor surface. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|TURN |
! scope="row" role="rowheader"|TURN |
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|You idly turn your helical lor runestaff in your hand, glowing bone white spores drifting downward. |
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|XXX idly turns his helical lor runestaff in his hand, glowing bone white spores drifting downward. |
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|<!-- Third Person View --> {{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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! scope="row" role="rowheader"|SPIN |
! scope="row" role="rowheader"|SPIN |
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|With a swift gesture, you whirl your helical lor runestaff before you, gossamer strands of smoky grey mycelium spiraling from the tip! |
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|<!-- First Person View --> {{addmetext}} |
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|With a swift gesture, XXX whirls his helical lor runestaff before him, gossamer strands of smoky grey mycelium spiraling from the tip! |
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|<!-- Third Person View --> {{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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! scope="row" role="rowheader"|RAISE AT (target) |
! scope="row" role="rowheader"|RAISE AT (target) |
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|Bone white motes rain around you as you raise your helical lor runestaff, then forcefully drive the tip of it into the ground. Sprouting before a giant rat, an ash-tinged marbled death cap unfurls, rapidly swelling until it erupts into a torrent of volatile spores. |
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|<!-- First Person View --> {{addmetext}} |
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|Bone white motes rain around XXX as he raises his helical lor runestaff, then forcefully drives the tip of it into the ground. Sprouting before a giant rat, an ash-tinged marbled death cap unfurls, rapidly swelling until it erupts into a torrent of volatile spores. |
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|<!-- Third Person View --> {{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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! scope="row" role="rowheader"|WAVE |
! scope="row" role="rowheader"|WAVE |
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|Spurred by your will, the dingy leopard knight mushrooms growing along your helical lor runestaff shudder violently, emitting a flurry of bone white spores as you swing the runestaff in an outward arc. The particles crash forward and vibrate with growing agitation, setting off a volatile chain reaction with nearby spores. |
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|<!-- First Person View --> {{addmetext}} |
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|The dingy leopard knight mushrooms growing along XXX's helical lor runestaff shudder violently, emitting a flurry of bone white spores as he swings the runestaff in an outward arc. The particles crash forward and vibrate with growing agitation, setting off a volatile chain reaction with nearby spores. |
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|<!-- Third Person View --> {{addmetext}} |
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==Additional Information== |
==Additional Information== |
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One of the vibrant jack-o-lantern mushrooms on your walking stick quivers, shaking free a shower of amber spores. |
One of the vibrant jack-o-lantern mushrooms on your walking stick quivers, shaking free a shower of amber spores. |
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Swept from your helical lor runestaff, a hazy, smoky grey mass rife with radiant spores whips about in a brief uptick of wind. |
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A gust of wind drags a luminous stream of bone white spores off the fungus-streaked lor of your runestaff. |
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Smoky grey particles lift from the fungal growth on your helical lor runestaff and swirl in a vortex around you. The helical shroud winks with bone white motes, slowly dissipating. |
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Falling from among the cluster of dingy leopard knight mushrooms on your helical lor runestaff, a singular fungus detaches from the lor, its spongy form bouncing several times after it lands. |
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Bone white spores lazily drift to nearby flora, their glow extinguishing as your synergy with them severs. |
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A whisper of wind carries bone white spores off your helical lor runestaff, casting them over the water. They slowly fall until they sink beneath the surface. |
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As though invigorated by the subterranean surroundings, the agglomeration of dingy leopard knight mushrooms on your helical lor runestaff bloats, then releases a flurry of bone white spores. |
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</pre> |
</pre> |
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{{itemverb |
{{itemverb |
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|verb=CONSIDER |
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|verb=PROD <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= |
|verb2=POKE |
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|verb3= |
|verb3=PONDER |
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|verb4=PROD |
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|verb5=RAISE |
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|verb6=SPIN |
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|verb7=TOUCH |
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|verb8=TURN |
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|verb9=WAVE |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 16:55, 3 August 2026
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A Spore Staff is a scripted runestaff that emits harmful and hindering fungi dust and spores. It was introduced at the Bloodriven Village shop, The Fairy Ring in February 2023. Its different unlock tiers open up new abilities, some of which are passive/automatic, while others must be manually activated. Tier 1An off the shelf spore staff has access to several basic features. Its ambient messaging can be turned on or off via PROD. Spore Flare: Spore Staves have a scripted pre-resolution debuff flare with a higher than normal flare rate of (25 + Survival Bonus/10)%. When the flare activates, it gives the affected target -5 DS/-3 TD. This effect stacks and the duration is refreshed each time a stack is applied. Spore flares have a chance to fail against enemies more than 10 levels above you, starting at 10% for 11 levels above you and scaling to 100% (always failing) for a target 20 levels above you. Spore Expel: Enemies that die while affected by spore flares will expel spores, applying one stack of the Spore Flare debuff to up to five other enemies in the room. Spore Burst: Upon reaching five stacks of the Spore Flare debuff, an enemy will suffer a Spore Burst, removing the debuff and dealing disintegration damage to them. Environmental Symbiosis: Spore Staves give +5 AS/+3 CS when casting a spell in specific terrains that are congenial to mushroom growth.AnalyzeYou analyze the helical lor runestaff and sense that the creator has provided the following information: This Spore Staff is riddled with living fungus. Its dust and spores offer abilities to harm and hinder foes, and favorable terrains further empower it. It is Tier 1. It may be altered normally and customized by any willing merchant, provided it remains symbiotic with its fungal nature. You can use TOUCH, TURN, and PROD to toggle ambients (on, 1x) and CONSIDER to toggle feature display (on). SETTINGS Mushrooms: dingy leopard knight mushrooms Dust color: smoky grey Spore color: bone white ABILITIES Environmental Symbiosis Spore Flare Spore Burst Spore Expel You might be able to have a talented merchant lighten the helical lor runestaff for you. Usage
Tier 2With the tier 2 unlock, the spore staff gains the manually activated ability Shushroom, which can silence up to five random creatures. Shushroom's 5 minute cooldown decreases with unlocks, down to 3 minutes at T5.Usage
Tier 3With the tier 3 unlock, the spore staff gains two new abilities. With Spore Dispersion, upon a successful flare, there's a 25% chance to affect a second target. Mycelium Madness is a manually activated SMR attack to apply Confusion to up to three random creature targets; its 10 minute cooldown decreases with unlocks down to 3 minutes at T5.Usage
Tier 4With the tier 4 unlock, the spore staff gains two new abilities. With Spore Dispersion Boost, if a second target is affected, there's a 15% chance to affect a third target. When manually activated, Doom Shroom triggers three Spore Bursts against a single target with a 3 minute cooldown; the target does not need to be sporseified first.Usage
Tier 5With the tier 5 unlock, the spore staff gains two new abilities. With the manually activated Symbiosis Boost, the casting benefit is +25 AS/+15 CS and occurs in any terrain; it lasts for 3 minutes, with a 15 minute cooldown. When manually activated, Shroom Boom triggers Spore Burst on all spores-affected targets in the room with a 3 minute cooldown.AnalyzeYou analyze your aura surita scepter and sense that the creator has provided the following information: This Spore Staff is riddled with living fungus. Its dust and spores offer abilities to harm and hinder foes, and favorable terrains further empower it. It is Tier 5, the most possible. It may be altered normally and customized by any willing merchant, provided it remains symbiotic with its fungal nature. You can use TOUCH, TURN, and PROD to toggle ambients (on, 2x) and CONSIDER to toggle feature display (on) SETTINGS Mushrooms: cream-colored lion's mane mushrooms Dust color: alabaster Spore color: vivid emerald Doom Shroom: ivory splitgill ABILITIES Environmental Symbiosis Spore Flare Spore Burst Spore Expel Shushroom POKE Dispersion Mycelium Madness SPIN Dispersion Boost Doom Shroom RAISE AT Symbiosis Boost PONDER Shroom Boom WAVE Usage
Additional InformationAmbientsThe spore staff comes with ambient messaging, which can be turned on or off via PROD. The fungus clinging to your walking stick lets out a sudden puff of amber spores. One of the vibrant jack-o-lantern mushrooms on your walking stick quivers, shaking free a shower of amber spores. Swept from your helical lor runestaff, a hazy, smoky grey mass rife with radiant spores whips about in a brief uptick of wind. A gust of wind drags a luminous stream of bone white spores off the fungus-streaked lor of your runestaff. Smoky grey particles lift from the fungal growth on your helical lor runestaff and swirl in a vortex around you. The helical shroud winks with bone white motes, slowly dissipating. Falling from among the cluster of dingy leopard knight mushrooms on your helical lor runestaff, a singular fungus detaches from the lor, its spongy form bouncing several times after it lands. Bone white spores lazily drift to nearby flora, their glow extinguishing as your synergy with them severs. A whisper of wind carries bone white spores off your helical lor runestaff, casting them over the water. They slowly fall until they sink beneath the surface. As though invigorated by the subterranean surroundings, the agglomeration of dingy leopard knight mushrooms on your helical lor runestaff bloats, then releases a flurry of bone white spores. Grand Auction of 5123A fully unlocked spore staff was sold at the Grand Auction of 5123. The following information was shared about it: Auction Type: Manual Auction Item: an ekata staff entwined in ruby-gilled ghostlight mushrooms Current Bid/Cost: 2,500,000 silvers You note the following details about an ekata staff entwined in ruby-gilled ghostlight mushrooms: It imparts a bonus of +35 more than usual. It appears to weigh about 4 pounds. It is estimated to be worth about 2,500,000 silvers. It is predominantly crafted of wood. It is a complicated project (331 difficulty) for an adventurer to modify. It has some unknown (scripted) benefit. The staff is a rune staff that requires skill in twohanded weapons to use effectively. This Spore Staff is riddled with living fungus. Its dust and spores offer abilities to harm and hinder foes, and favorable terrains further empower it. It is Tier 5, the most possible. It may be altered normally and customized by any willing merchant, provided it remains symbiotic with its fungal nature. You can use TOUCH, TURN, and PROD to toggle ambients (on). SETTINGS Mushrooms: ruby-gilled pearl ghostlight mushrooms Dust color: periwinkle Spore color: dusky violet Doom Shroom: veil-edged pale gold sulphur tuft ABILITIES Environmental Symbiosis Spore Flare Spore Burst Spore Expel Shushroom POKE Dispersion Mycelium Madness SPIN Dispersion Boost Doom Shroom RAISE AT Symbiosis Boost PONDER Shroom Boom WAVE See Also |
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