Phase (704): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(Fixed casting strength link)
Line 19: Line 19:
The combat utility function of Phase. One may [[CAST (verb)|cast]] at [[non-coporeal undead]] creatures to temporarily solidify them, making them prone to forms of attack they normally would not be (such as [[Limb Disruption (708)]] and [[Bone Shatter (1106)]]) as well as more succeptible to others. If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be prevented).
The combat utility function of Phase. One may [[CAST (verb)|cast]] at [[non-coporeal undead]] creatures to temporarily solidify them, making them prone to forms of attack they normally would not be (such as [[Limb Disruption (708)]] and [[Bone Shatter (1106)]]) as well as more succeptible to others. If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be prevented).


* This form of casting is subject to a normal [[warding]] check, using the caster's Sorcerer [[Casting Strength]].
* This form of casting is subject to a normal [[warding]] check, using the caster's Sorcerer [[casting strength]].
* The duration for this effect is 20 sec + 3 sec per [[warding]] failure.
* The duration for this effect is 20 sec + 3 sec per [[warding]] failure.
* Some phasable creatures include: [[Banshee]], [[Ithzir]], [[Wraith]], [[Woodsman]].
* Some phasable creatures include: [[Banshee]], [[Ithzir]], [[Wraith]], [[Woodsman]].

Revision as of 14:27, 7 January 2006

Phase (704)
Mnemonic [PHASE]
Duration Special
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 


Phase is a utility oriented spell with several individual functions. Each use requires the expenditure of four (4) mana. Some items with mithril, runes/enruned, glyphs, or silver in their description may resist this spell. Some Herbs, Wands, and Scrolls can also be known to to resist the effects of this magic.

Phasing For Weightlessness

Possibly the most useful of its abilities, one may cast Phase at most any basic item to turn it into a ‘shifting’ item of the same type (the adjective will literally be replaced with “shifting”). This shifting item will generally have no weight (containers will still consider item their original mass when checking for capacity), and therefore not add to one’s encumberence. Shifting items may not be worn or otherwise used for their intended purpose until the reversal of the spell's effect. Casting Phase at the item again, dropping the item, or casting Spiritual Dispel (119) or Elemental Dispel (417) at it will end the effect.

  • The duration for this effect is 600 sec + 6 sec per Sorcerer Base spell rank.
  • The weight threshold for items which can be phased in this way begins at 10 pounds or under. It can be increased by training in Sorcerous Lore, Demonology corresponding to seed 3 of the [summation chart].
  • Phasing a locked container will cause the items within to become weightless as well (certain items within locked and phased conainers may continue to resist its effects).

Phasing Non-Corporeal Creatures

The combat utility function of Phase. One may cast at non-coporeal undead creatures to temporarily solidify them, making them prone to forms of attack they normally would not be (such as Limb Disruption (708) and Bone Shatter (1106)) as well as more succeptible to others. If cast upon a creature with the ability to phase out of existence, it will be prevented from doing so for the duration (creatures with unnatural hiding abilities only, normal hiding abilities will not be prevented).

Phasing Through Items

One may also cast the spell at portals (doors, gates, etc.) or channel at containers (boxes, sacks, etc.). When cast at a portal, it may cause the caster to move through it to the other side. If channeled at a container, the caster attempts to move their hand through the container, grasp an object within, and remove it.

  • Using Phase in this way will always incur a nominal amount of roundtime.
  • WARNING: Channeling Phase at boxes can trigger traps.
  • Extreme failures can cause the caster's hand to be severed and remain within the container.
  • Locked containers can be more difficult to phase through.

Defensive Phasing

It is rumored that a self-cast version of phase is in the works, due for implementation when the Combat Maneuvers system receives its overhaul. This function of the spell will supposedly afford the sorcerer some modicum of protection against Combat Maneuvers and is not yet implemented.