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Banshee Colored.jpg
Level 50
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Darkstone Castle
Fhorian Village
The Broken Lands
BCS <Not Known>
HP 300
Speed ?
Attack Attributes
Physical Attacks
Claw (attack) 275 AS
Warding Spells
Scream 230 CS
Defense Attributes
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee 300 to 421
Ranged 221 to 278
Bolt 271
Unarmed Defense Factor
Target Defense (TD)
Bard Base 179
Cleric Base 195
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 204
Wizard Base ?
Minor Elemental 214
Major Elemental ?
Minor Spiritual 193
Major Spiritual ?
Minor Mental 150
Other Unique Abilities
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Inky necrotic core
Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic.  Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance.  Fading in and out of view, at times you can even see straight through her to the other side!


The banshee is medium in size and about five feet high in her current state.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Banshees are a very rare spawn in the Sheruvian Monastery in the Broken Lands.

TD boost

When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each spell circle (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its target defense (TD) and defensive strength (DS) against magic. Example:

You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures!  Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!

The banshee raises her hand to protect herself and a bright green glow surrounds her!
  CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
  Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.

Wearing off:

The glow fades from a banshee.


A banshee's wail attack has a chance to bind her target. There is no visible roll.

Example of a successful wail:

A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704
You don't seem to be able to move to do that.

Wearing off:

The feeling of utter terror recedes.


Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.


Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51


Level 52

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