Picking Locks: Difference between revisions

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Success in picking a lock is based on the following formula:
((Picking Locks skill + Dexterity bonus) * Pick modifier) + lock difficulty (negitive number) + d100 roll.
Roundtime in picking a lock has a base of 20 seconds. If the lock is picked with a 150+ endroll, 10 seconds is deducted. If it's picked with a 200+ endroll, the roundtime is negated.

Example, 44 ranks of picking locks, 14 dexterity bonus, using a Veniom lockpick, on a -235 lock, with a 56 roll
((144 + 14) * 2.2) -235 + 56 = 169 (10 second Roundtime)


== Related Articles ==
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Revision as of 12:40, 20 April 2008

Picking Locks is a skill used to get most locked locks opened. Most often, this skill is used on boxes found in the treasure system, though there are a few locked doors and such that require the use of the skill to open. When used with boxes, it is advised that the character also train in Disarm Traps, as many boxes are trapped and many traps will kill an unaware or incapable character who attempts to pick a lock on a trapped box.[1]

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 - 2 2 2 2 2 - 2 2
Training Point Cost 1/1 2/3 - 2/1 2/4 2/3 2/4 2/4 - 2/4 2/4

Success in picking a lock is based on the following formula: ((Picking Locks skill + Dexterity bonus) * Pick modifier) + lock difficulty (negitive number) + d100 roll. Roundtime in picking a lock has a base of 20 seconds. If the lock is picked with a 150+ endroll, 10 seconds is deducted. If it's picked with a 200+ endroll, the roundtime is negated.

Example, 44 ranks of picking locks, 14 dexterity bonus, using a Veniom lockpick, on a -235 lock, with a 56 roll ((144 + 14) * 2.2) -235 + 56 = 169 (10 second Roundtime)

Related Articles

References

  1. Skills, Play.net