Unbalance critical table: Difference between revisions
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|9 || 40 || Awesome strike to the head! The [target] is knocked to the ground dead.||F||R3 |
|9 || 40 || Awesome strike to the head! The [target] is knocked to the ground dead.||F||R3 |
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==Neck== |
==Neck== |
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|9 ||20|| Neck strike throws the [target], snapping its neck in the process.||F||R3 |
|9 ||20|| Neck strike throws the [target], snapping its neck in the process.||F||R3 |
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==Right Eye== |
==Right Eye== |
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|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head |
|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head |
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==Left Eye== |
==Left Eye== |
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|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head |
|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head |
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== Chest == |
== Chest == |
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|9 || 35 || The [target] drops to the ground like a sack of potatoes.||S15||R3 |
|9 || 35 || The [target] drops to the ground like a sack of potatoes.||S15||R3 |
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== Abdomen == |
== Abdomen == |
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|9||?||Strike to stomach sends the [target] doubling over to the ground.||S15||R3 |
|9||?||Strike to stomach sends the [target] doubling over to the ground.||S15||R3 |
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== Back == |
== Back == |
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|9 || 35 || The [target] is thrown to the ground face first! / A very hard landing!||S15||R3 |
|9 || 35 || The [target] is thrown to the ground face first! / A very hard landing!||S15||R3 |
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==Right Arm== |
==Right Arm== |
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|9 ||20 ||Spun clockwise, the [target] falls in a heap.||S10||R2 |
|9 ||20 ||Spun clockwise, the [target] falls in a heap.||S10||R2 |
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==Left Arm== |
==Left Arm== |
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|9 ||20 ||Spun counterclockwise, the [target] falls in a heap.||S10||R2 |
|9 ||20 ||Spun counterclockwise, the [target] falls in a heap.||S10||R2 |
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==Right Hand== |
==Right Hand== |
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|9 ||12||Hand struck hard! Pain causes the [target] to wobble dizzily before falling.||S7||R2 |
|9 ||12||Hand struck hard! Pain causes the [target] to wobble dizzily before falling.||S7||R2 |
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==Left Hand== |
==Left Hand== |
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|9 ||12||Hand struck hard! Pain causes the [target] to wobble dizzily before falling.||S7||R2 |
|9 ||12||Hand struck hard! Pain causes the [target] to wobble dizzily before falling.||S7||R2 |
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==Right Leg== |
==Right Leg== |
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|9|| 25|| The [target] tries desperately to keep footing, but falls on rear instead.||S12||R2 |
|9|| 25|| The [target] tries desperately to keep footing, but falls on rear instead.||S12||R2 |
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==Left Leg== |
==Left Leg== |
Revision as of 08:32, 28 June 2011
Unbalance critical table.
This table lists critical ranks and messaging for the unbalance damage type. Some of the spells that cause unbalance damage include, Unbalance (110), Hand of Tonis (505) when used as a bolt spell, and Web (118) when used as a bolt spell.
The damage listed (hit points) is derived from the AS based bolt spell version of Hand of Tonis (505). These same damage values are applicable for the bolt version of Web (118). Generally, there will be greater damage done with other spells, especially CS based and special attacks that have this damage type.
Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer instant deaths associated with unbalance crits.
Notes:
- 1. Although Knockdowns have not been included in status effects, this is an expected outcome for almost all criticals, especially the higher level ones.
- 2. Limbs: The highest injury rank for limb criticals is Rank 2 (fractured and bleeding). There are no limb loss Rank 3 injuries.
- 3. Torso: There are no torso (chest, abdomen, back) instant death criticals, and the only Rank 3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.
- 4. Head, Neck, R/L eye: All critical rank 9's at these body locations are fatal.
Legend
- A - Amputation (limb loss)
- F - Fatal (instant death critical)
- R - Injury level (rank 1, 2 or 3)
- S - Stun w/number of rounds
- x - Unknown stun round
Head
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight push to the [target]'s face. | none | none |
1 | 3 | Strike to head dizzies the [target]. | ? | R1 |
2 | 5 | Strike to forehead causes the [target] momentary dizziness. | S1 | R1 |
3 | 8 | Just like a brick to the head, without the imprint. | S3 | R1 |
4 | 11 | Blow to the side of the [target]'s head! | S6 | R2 |
5 | 13 | Head strike stuns the [target]. | S10 | R2 |
6 | 16 | Control of body lost. The [target] falls to the ground stunned. | Sx | R2 |
7 | 20 | Control of body lost. The [target] falls to the ground stunned. | S15 | R2 |
8 | 30 | Blow to the head shorts brain. The [target] falls as body control is lost. | S15 | R3 |
9 | 40 | Awesome strike to the head! The [target] is knocked to the ground dead. | F | R3 |
Neck
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight push to the [target]'s neck. | none | none |
1 | 1 | Throat strike causes the [target] to cough. | none | R1 |
2 | 3 | Strike to voicebox. The [target] is speechless! | Sx | R1 |
3 | 5 | Whiplash! | S2 | R1 |
4 | 8 | Air supply cut off by sharp strike, the [target]'s eyes bulge! | Sx | R1 |
5 | 10 | Neck shot. The [target] is knocked onto her back. | S8 | R2 |
6 | 12 | Strike to neck throws opponent to the ground violently. | S12 | R2 |
7 | ? | Control of body lost. The [target] falls to the ground stunned. | Sx | R2 |
8 | 16 | Blow to neck throws the [target] to the ground violently. | Sx | R3 |
9 | 20 | Neck strike throws the [target], snapping its neck in the process. | F | R3 |
Right Eye
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Weak strike makes the [target]'s eye bloodshot. | none | none |
1 | 3 | The [target]'s right eye swells suddenly, causing great pain. | none | R1 |
2 | 5 | Eye swells shut momentarily. | S1 | R1 |
3 | 8 | Nice shiner to right eye! | S4 | R1 |
4 | 10 | Dizzied! The [target] spins in circles. | S6 | R2 |
5 | 12 | Vision blurred. The [target] staggers around blindly. | S10 | R2 |
6 | 15 | Blow to the eye dazes the [target]. The [target] struggles to recover. | S12 | R2 |
7 | 18 | Optic nerves scrambled. The [target] struggles on the ground to recover. | S12 | R2 |
8 | 25 | Optic nerves scrambled. The [target] struggles to recover balance but fails. | S12 | R3 |
9 | 35 | Eye spins backward into skull. The [target] falls to the ground dead. | F | R3 eye/head |
Left Eye
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Weak strike makes the [target]'s eye bloodshot. | none | none |
1 | 3 | The [target]'s left eye swells suddenly, causing great pain. | none | R1 |
2 | 5 | Eye swells shut momentarily. | S1 | R1 |
3 | 8 | Nice shiner to left eye! | S4 | R1 |
4 | 10 | Dizzied! The [target] spins in circles. | S6 | R2 |
5 | 12 | Vision blurred. The [target] staggers around blindly. | S10 | R2 |
6 | 15 | Blow to the eye dazes the [target]. The [target] struggles to recover. | S12 | R2 |
7 | 18 | Optic nerves scrambled. The [target] struggles on the ground to recover. | S12 | R2 |
8 | 25 | Optic nerves scrambled. The [target] struggles to recover balance but fails. | S12 | R3 |
9 | 35 | Eye spins backward into skull. The [target] falls to the ground dead. | F | R3 eye/head |
Chest
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Minor bruise to chest. | none | none |
1 | 3 | Chest hit causes the [target] to spin around like a halfling / after a fresh tart. | none | R1 |
2 | 5 | Side strike shoves the [target] several feet sideways. | none | R1 |
3 | 8 | Oof! Sudden impact knocks the wind out of the [target]. | S1 | R1 |
4 | 10 | The [target] hits self trying to recover balance. | S3 | R1 |
5 | 12 | Chest strike sprawls opponent flat on back. | S5 | R2 |
6 | 15 | Chest strike. Opponent knocked back and stunned! | S6 | R2 |
7 | 18 | Chest strike. Opponent knocked down stunned! | S8 | R2 |
8 | 25 | Chest strike. Opponent knocked down stunned! | S12 | R2 |
9 | 35 | The [target] drops to the ground like a sack of potatoes. | S15 | R3 |
Abdomen
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Feeble stomach strike. | none | none |
1 | 3 | Stomach strike knocks the [target] backwards several feet. | none | R1 |
2 | 5 | Invisible force gives the [target] a rabbit punch. | none | R1 |
3 | 8 | Upward thrust lifts the [target] several inches off the ground. | S1 | R2 |
4 | 10 | Vertigo! The [target] clutches stomach. | S3 | R1 |
5 | 12 | Waves of nausea spread from stomach, incapacitating the [target]. | S5 | R2 |
6 | 15 | Strike to solar plexus stuns the [target]. | S6 | R2 |
7 | 18 | Strike to solar plexus stuns the [target]. | S8 | R2 |
8 | 25 | Strike to solar plexus drops the [target] to the ground, stunned. | S10 | R2 |
9 | ? | Strike to stomach sends the [target] doubling over to the ground. | S15 | R3 |
Back
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Tickled the [target]'s back muscles. Minor lumbago. | none | none |
1 | 3 | Strike to back throws the [target] off balance momentarily. | none | R1 |
2 | 5 | Severe low back pain! The [target] gasps. | none | R1 |
3 | 8 | The [target] stumbles forward, off balance. | S1 | R1 |
4 | 10 | Footing lost! The [target] wrenches back trying to stay upright. | S3 | R1 |
5 | 12 | Back strike. Opponent writhes in pain. | S5 | R2 |
6 | 15 | Strike to lower back stuns the [target]. | S6 | R2 |
7 | 18 | Strike to lower back stuns the [target]. | S8 | R2 |
8 | 25 | Strike to lower back drops the [target] to the ground, stunned. | S10 | R2 |
9 | 35 | The [target] is thrown to the ground face first! / A very hard landing! | S15 | R3 |
Right Arm
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight twitching in the [target]'s weapon arm. | none | none |
1 | 1 | The [target]'s weapon arm twists oddly but snaps right back. | none | R1 |
2 | 3 | Jarring blow to the [target]'s weapon arm. | none | R1 |
3 | 5 | Elbow wrenched. | S1 | R1 |
4 | 8 | Arm jerked painfully upward. | S2 | R1 |
5 | 10 | The [target]'s arm snaps trying to prevent fall. | S3 | R1 |
6 | 12 | Strike to arm spins opponent like a top. The [target] is stunned. | S5 | R2 |
7 | 14 | Strike to arm spins opponent like a top. The [target] is stunned. | S6 | R2 |
8 | 16 | Shattered the arm below the elbow, leaving only bloody strips of flesh. | S8 | R2 |
9 | 20 | Spun clockwise, the [target] falls in a heap. | S10 | R2 |
Left Arm
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight twitching in the [target]'s shield arm. | none | none |
1 | 1 | The [target]'s shield arm twists oddly but snaps right back. | none | R1 |
2 | 3 | Jarring blow to the [target]'s shield arm. | none | R1 |
3 | 5 | Elbow wrenched. | S1 | R1 |
4 | 8 | Arm jerked painfully upward. | S2 | R1 |
5 | 10 | The [target]'s arm snaps trying to prevent fall. | S3 | R1 |
6 | 12 | Strike to arm spins opponent like a top. The [target] is stunned. | S5 | R2 |
7 | 14 | Strike to arm spins opponent like a top. The [target] is stunned. | S6 | R2 |
8 | 16 | Shattered the arm below the elbow, leaving only bloody strips of flesh. | S8 | R2 |
9 | 20 | Spun counterclockwise, the [target] falls in a heap. | S10 | R2 |
Right Hand
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Broken fingernail! How disastrous. | none | none |
1 | 0 | The [target]'s wrist twisted slightly. | none | R1 |
2 | 1 | Finger jams and swells. | none | R1 |
3 | 2 | Shot to hand spins the [target] in circles. | none | R1 |
4 | 3 | Right hand slammed. Finger broken! | S1 | R1 |
5 | 4 | The [target]'s hand injured grasping for support. | S2 | R1 |
6 | 6 | The [target] stunned by strike to hand. | S3 | R2 |
7 | 8 | The [target] is stunned by a strike to hand. | S4 | R2 |
8 | 10 | The [target] stunned by strike to hand. | S5 | R2 |
9 | 12 | Hand struck hard! Pain causes the [target] to wobble dizzily before falling. | S7 | R2 |
Left Hand
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Broken fingernail! How disastrous. | none | none |
1 | 0 | The [target]'s wrist twisted slightly. | none | R1 |
2 | 1 | Finger jams and swells. | none | R1 |
3 | 2 | Shot to hand spins the [target] in circles. | none | R1 |
4 | 3 | Left hand slammed. Finger broken! | S1 | R1 |
5 | 4 | The [target]'s hand injured grasping for support. | S2 | R1 |
6 | 6 | The [target] stunned by strike to hand. | S3 | R2 |
7 | 8 | The [target] is stunned by a strike to hand. | S4 | R2 |
8 | 10 | The [target] stunned by strike to hand. | S5 | R2 |
9 | 12 | Hand struck hard! Pain causes the [target] to wobble dizzily before falling. | S7 | R2 |
Right Leg
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Charlie horse to the right leg! That should stop the [target]. | none | none |
1 | 2 | The [target]'s right leg jerks momentarily. | none | R1 |
2 | 4 | Pop! Kneecap wrenched. | none | R1 |
3 | 6 | Sprained ankle! The [target] won't be running soon. | S1 | R1 |
4 | 9 | Strike to foot! The [target] hops around dizzily on the other foot and falls. | S3 | R1 |
5 | 11 | Leg strike sends waves of pain through the [target]. | S5 | R1 |
6 | 14 | Leg jerked violently. The [target] is stunned. | S6 | R2 |
7 | 17 | The [target]'s kneecap shatters sending bone fragments flying. | S8 | R2 |
8 | 20 | You shatter the [target]'s right leg from the knee down. | S10 | R2 |
9 | 25 | The [target] tries desperately to keep footing, but falls on rear instead. | S12 | R2 |
Left Leg
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Charlie horse to the left leg! That should stop the [target] | none | none |
1 | 2 | The [target]'s left leg jerks momentarily. | none | R1 |
2 | 4 | Pop! Kneecap wrenched. | none | R1 |
3 | 6 | Sprained ankle! The [target] won't be running soon. | S1 | R1 |
4 | 9 | Strike to foot! The [target] hops around dizzily on the other foot and falls. | S3 | R1 |
5 | 11 | Leg strike sends waves of pain through the [target]. | S5 | R1 |
6 | 14 | Leg jerked violently. The [target] is stunned. | S6 | R2 |
7 | 17 | The [target]'s kneecap shatters sending bone fragments flying. | S8 | R2 |
8 | 20 | You shatter the [target]'s left leg from the knee down. | S10 | R2 |
9 | 25 | The [target] tries desperately to keep footing, but falls on rear instead. | S12 | R2 |
See Also
Noncorporeal critical table for messaging with unbalance based attacks against Noncorporeal creatures.