Unbalance critical table: Difference between revisions

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(→‎Neck: Added knockdown status effect)
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|1||3||Strike to back throws the [target] off balance momentarily.||none||R1
|1||3||Strike to back throws the [target] off balance momentarily.||none||R1
|-
|-
|2 || 5 || Severe low back pain! The [target] gasps.||none||R1
|2 || 5 || Severe low back pain! The [target] gasps.||K||R1
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|-
|3 || 8 || The [target] stumbles forward, off balance.||S1||R1
|3 || 8 || The [target] stumbles forward, off balance.||S1 K||R1
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|-
|4 || 10 || Footing lost! The [target] wrenches back trying to stay upright.||S3||R1
|4 || 10 || Footing lost! The [target] wrenches back trying to stay upright.||S3 NK||R1
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|-
|5 || 12 || Back strike. [Target] writhes in pain.||S5||R2
|5 || 12 || Back strike. [Target] writhes in pain.||S5 K||R2
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|6 || 15 || Strike to lower back stuns the [target].||S6||R2
|6 || 15 || Strike to lower back stuns the [target].||S6 K||R2
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|7 || 18 || Strike to lower back stuns the [target].||S8||R2
|7 || 18 || Strike to lower back stuns the [target].||S8 K||R2
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|8 || 25 || Strike to lower back drops the [target] to the ground, stunned.||S10||R2
|8 || 25 || Strike to lower back drops the [target] to the ground, stunned.||S10 K||R2
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|9 || 35 || The [target] is thrown to the ground face first! / A very hard landing!||S15||R3
|9 || 35 || The [target] is thrown to the ground face first! / A very hard landing!||S15 K||R3
|}
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Revision as of 08:50, 18 December 2011

Unbalance critical table.

This table lists critical ranks and messaging for the unbalance damage type. Some of the spells that cause unbalance damage include, Unbalance (110), Hand of Tonis (505) when used as a bolt spell, and Web (118) when used as a bolt spell.

The damage listed (hit points) is derived from the AS based bolt spell version of Hand of Tonis (505). These same damage values are applicable for the bolt version of Web (118). Generally, there will be greater damage done with other spells, especially CS based and special attacks that have this damage type.

Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer instant deaths associated with unbalance crits.

Notes:

  • 1. Although Knockdowns have not been included in status effects, this is an expected outcome for almost all criticals, especially the higher level ones.
  • 2. Limbs: The highest injury rank for limb criticals is Rank 2 (fractured and bleeding). There are no limb loss Rank 3 injuries.
  • 3. Torso: There are no torso (chest, abdomen, back) instant death criticals, and the only Rank 3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.
  • 4. Head, Neck, R/L eye: All critical rank 9's at these body locations are fatal.


Legend

  • A - Amputation (limb loss)
  • F - Fatal (instant death critical)
  • R - Injury level (rank 1, 2 or 3)
  • S - Stun w/number of rounds
  • K - Knockdown
  • NK - No knockdown
  • x - Unknown stun round

Head

Rank Damage Message Status Effects Wounds
0 0 Slight push to the [target]'s face. none none
1 3 Strike to head dizzies the [target]. Sx ? R1
2 5 Strike to forehead causes the [target] momentary dizziness. S1 K R1
3 8 Just like a brick to the head, without the imprint. S3 NK R1
4 11 Blow to the side of the [target]'s head! S6 K R2
5 13 Head strike stuns the [target]. S10 K R2
6 16 Control of body lost. The [target] falls to the ground stunned. Sx K R2
7 20 Control of body lost. The [target] falls to the ground stunned. S15 K R2
8 30 Blow to the head shorts brain. The [target] falls as body control is lost. S15 K R3
9 40 Awesome strike to the head! The [target] is knocked to the ground dead. F R3
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Neck

Rank Damage Message Status Effects Wounds
0 0 Slight push to the [target]'s neck. none none
1 1 Throat strike causes the [target] to cough. none ? R1
2 3 Strike to voicebox. The [target] is speechless! Sx K R1
3 5 Whiplash! S2 NK R1
4 8 Air supply cut off by sharp strike, the [target]'s eyes bulge! S4 K R2
5 10 Neck shot. The [target] is knocked onto her back. S8 K R2
6 12 Strike to neck throws [target] to the ground violently. S12 K R2
7 14 Strike to neck throws [target] to the ground violently. S12 K R2
8 16 Blow to neck throws the [target] to the ground violently. S15 K R3
9 20 Neck strike throws the [target], snapping its neck in the process. F R3
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Right Eye

Rank Damage Message Status Effects Wounds
0 0 Weak strike makes the [target]'s eye bloodshot. none none
1 3 The [target]'s right eye swells suddenly, causing great pain. none R1
2 5 Eye swells shut momentarily. S1 R1
3 8 Nice shiner to right eye! S3 R1
4 10 Dizzied! The [target] spins in circles. S6 R2
5 12 Vision blurred. The [target] staggers around blindly. S8 R2
6 15 Blow to the eye dazes the [target]. The [target] struggles to recover. S12 R2
7 18 Optic nerves scrambled. The [target] struggles on the ground to recover. S12 R2
8 25 Optic nerves scrambled. The [target] struggles to recover balance but fails. S12 R3
9 35 Eye spins backward into skull. The [target] falls to the ground dead. F R3 eye/head
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Left Eye

Rank Damage Message Status Effects Wounds
0 0 Weak strike makes the [target]'s eye bloodshot. none none
1 3 The [target]'s left eye swells suddenly, causing great pain. none R1
2 5 Eye swells shut momentarily. S1 R1
3 8 Nice shiner to left eye! S3 R1
4 10 Dizzied! The [target] spins in circles. S6 R2
5 12 Vision blurred. The [target] staggers around blindly. S8 R2
6 15 Blow to the eye dazes the [target]. The [target] struggles to recover. S12 R2
7 18 Optic nerves scrambled. The [target] struggles on the ground to recover. S12 R2
8 25 Optic nerves scrambled. The [target] struggles to recover balance but fails. S12 R3
9 35 Eye spins backward into skull. The [target] falls to the ground dead. F R3 eye/head
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Chest

Rank Damage Message Status Effects Wounds
0 0 Minor bruise to chest. none none
1 3 Chest hit causes the [target] to spin around like a halfling / after a fresh tart. NK R1
2 5 Side strike shoves the [target] several feet sideways. K R1
3 8 Oof! Sudden impact knocks the wind out of the [target]. S1 K R1
4 10 The [target] hits self trying to recover balance. S3 NK R1
5 12 Chest strike sprawls [target] flat on back. S5 K R2
6 15 Chest strike. [target] knocked back and stunned! S6 K R2
7 18 Chest strike. [target] knocked down stunned! S8 K R2
8 25 Chest strike. [target] knocked down stunned! S12 K R2
9 35 The [target] drops to the ground like a sack of potatoes. S15 K R3
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Abdomen

Rank Damage Message Status Effects Wounds
0 0 Feeble stomach strike. none none
1 3 Stomach strike knocks the [target] backwards several feet. none R1
2 5 Invisible force gives the [target] a rabbit punch. none R1
3 8 Upward thrust lifts the [target] several inches off the ground. S1 R2
4 10 Vertigo! The [target] clutches stomach. S3 R1
5 12 Waves of nausea spread from stomach, incapacitating the [target]. S5 R2
6 15 Strike to solar plexus stuns the [target]. S6 R2
7 18 Strike to solar plexus stuns the [target]. S8 R2
8 25 Strike to solar plexus drops the [target] to the ground, stunned. S10 R2
9 ? Strike to stomach sends the [target] doubling over to the ground. S15 R3
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Back

Rank Damage Message Status Effects Wounds
0 0 Tickled the [target]'s back muscles. Minor lumbago. none none
1 3 Strike to back throws the [target] off balance momentarily. none R1
2 5 Severe low back pain! The [target] gasps. K R1
3 8 The [target] stumbles forward, off balance. S1 K R1
4 10 Footing lost! The [target] wrenches back trying to stay upright. S3 NK R1
5 12 Back strike. [Target] writhes in pain. S5 K R2
6 15 Strike to lower back stuns the [target]. S6 K R2
7 18 Strike to lower back stuns the [target]. S8 K R2
8 25 Strike to lower back drops the [target] to the ground, stunned. S10 K R2
9 35 The [target] is thrown to the ground face first! / A very hard landing! S15 K R3
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Right Arm

Rank Damage Message Status Effects Wounds
0 0 Slight twitching in the [target]'s weapon arm. none none
1 1 The [target]'s weapon arm twists oddly but snaps right back. none R1
2 3 Jarring blow to the [target]'s weapon arm. none R1
3 5 Elbow wrenched. S1 R1
4 8 Arm jerked painfully upward. S2 R1
5 10 [Target]'s arm snaps trying to prevent fall. S3 R1
6 12 Strike to arm spins [target] like a top. The [target] is stunned. S5 R2
7 14 Strike to arm spins [target] like a top. The [target] is stunned. S6 R2
8 16 Shattered the arm below the elbow, leaving only bloody strips of flesh. S8 R2
9 20 Spun clockwise, the [target] falls in a heap. S10 R2
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Left Arm

Rank Damage Message Status Effects Wounds
0 0 Slight twitching in the [target]'s shield arm. none none
1 1 The [target]'s shield arm twists oddly but snaps right back. none R1
2 3 Jarring blow to the [target]'s shield arm. none R1
3 5 Elbow wrenched. S1 R1
4 8 Arm jerked painfully upward. S2 R1
5 10 [Target]'s arm snaps trying to prevent fall. S3 R1
6 12 Strike to arm spins [target] like a top. The [target] is stunned. S5 R2
7 14 Strike to arm spins [target] like a top. The [target] is stunned. S6 R2
8 16 Shattered the arm below the elbow, leaving only bloody strips of flesh. S8 R2
9 20 Spun counterclockwise, the [target] falls in a heap. S10 R2
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Right Hand

Rank Damage Message Status Effects Wounds
0 0 Broken fingernail! How disastrous. none none
1 0 The [target]'s wrist twisted slightly. none R1
2 1 Finger jams and swells. none R1
3 2 Shot to hand spins the [target] in circles. none R1
4 3 Right hand slammed. Finger broken! S1 R1
5 4 The [target]'s hand injured grasping for support. S2 R1
6 6 The [target] stunned by strike to hand. S3 R2
7 8 The [target] stunned by strike to hand. S4 R2
8 10 The [target] stunned by strike to hand. S5 R2
9 12 Hand struck hard! Pain causes the [target] to wobble dizzily before falling. S7 R2
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Left Hand

Rank Damage Message Status Effects Wounds
0 0 Broken fingernail! How disastrous. none none
1 0 The [target]'s wrist twisted slightly. none R1
2 1 Finger jams and swells. none R1
3 2 Shot to hand spins the [target] in circles. none R1
4 3 Left hand slammed. Finger broken! S1 R1
5 4 The [target]'s hand injured grasping for support. S2 R1
6 6 The [target] stunned by strike to hand. S3 R2
7 8 The [target] stunned by strike to hand. S4 R2
8 10 The [target] stunned by strike to hand. S5 R2
9 12 Hand struck hard! Pain causes the [target] to wobble dizzily before falling. S7 R2
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Right Leg

Rank Damage Message Status Effects Wounds
0 0 Charlie horse to the right leg! That should stop the [target]. none none
1 2 The [target]'s right leg jerks momentarily. none R1
2 4 Pop! Kneecap wrenched. none R1
3 6 Sprained ankle! The [target] won't be running soon. S1 R1
4 9 Strike to foot! The [target] hops around dizzily on the other foot and falls. S3 R1
5 11 Leg strike sends waves of pain through the [target]. S5 R1
6 14 Leg jerked violently. The [target] is stunned. S6 R2
7 17 The [target]'s kneecap shatters sending bone fragments flying. S8 R2
8 20 You shatter the [target]'s right leg from the knee down. S10 R2
9 25 The [target] tries desperately to keep footing, but falls on rear instead. S12 R2
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Left Leg

Rank Damage Message Status Effects Wounds
0 0 Charlie horse to the left leg! That should stop the [target] none none
1 2 The [target]'s left leg jerks momentarily. none R1
2 4 Pop! Kneecap wrenched. none R1
3 6 Sprained ankle! The [target] won't be running soon. S1 R1
4 9 Strike to foot! The [target] hops around dizzily on the other foot and falls. S3 R1
5 11 Leg strike sends waves of pain through the [target]. S5 R1
6 14 Leg jerked violently. The [target] is stunned. S6 R2
7 17 The [target]'s kneecap shatters sending bone fragments flying. S8 R2
8 20 You shatter the [target]'s left leg from the knee down. S10 R2
9 25 The [target] tries desperately to keep footing, but falls on rear instead. S12 R2
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See Also

Noncorporeal critical table for messaging with unbalance based attacks against Noncorporeal creatures.