Help:Spell templates: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
m (renaming)
Line 1: Line 1:
This page is intended to explain which template is to be used for each spell, and what the fields in each [[:Category:Spell Templates|spell template]] represent. The options available for each field are listed, and each potential value has its own definition page. "Special" is a valid value for any field (use sparingly), provided that the article elaborates upon that particular aspect of the spell. If more than one spell shares the same aspect and it does not appear as one of the values here, add it, then explain the particulars of that value in its own article.
This page is intended to explain which template is to be used for each spell, and what the fields in each [[:Category:Spell Templates|spell template]] represent. The options available for each field are listed, and each potential value has its own definition page. "Special" is a valid value for any field (use sparingly), provided that the article elaborates upon that particular aspect of the spell. If more than one spell shares the same aspect and it does not appear as one of the values here, add it, then explain the particulars of that value in its own article.


== [[Template:Attack Augmentation spell|Attack Augmentation]] ==
== [[Template:Attack spell|Attack Spell]] ==


An "Attack Spell" is one that results in a direct attack. The magic will either cause damage itself ([[Elemental Blast]]), or augment the target's ability to defend themselves ([[Elemental Wave]]). An offensive spell will use one of the three basic attack types to determine its success.
An "Attack Augmentation" spell is one which enhances the ability with which one participates in an attack. These are typically spells which add to [[AS]] or [[CS]].


'''Type:''' [[AS]] (all | [[melee]] | [[ranged]] | [[bolt]]) | [[Maneuver]] | [[CS]] (all | [[elemental]] | [[mental]] | [[spiritual]])
'''Type:''' [[Bolt]] | [[Maneuver]] | [[Warding]]
:Which type(s) of attack(s) wearing this spell will empower (enter all that apply).
:Which method of attack the spell operates on.
'''Target(s):''' Single | [[Splash]] | Multiple | [[Area of Effect]] | [[Multi-area]]
'''Base Duration:''' {in seconds}
:The base amount of time each cast of the spell will last.
:How many creatures and/or players are affected by the spell.
'''Interval:''' [[Instantaneous]] | [[Build-up]] | [[Damage Over Time]]
'''Added Duration:''' {in seconds, listing each additional factor on a new line}
:When the magic takes effect or how long its affects are sustained.
:How additional factors affect the duration.
'''Span:''' [[Stackable]] | [[Refreshable]] | [[Solid Block]]
:How the maximum duration is determined.
'''Availability:''' All | [[Group Spell]] | [[Self-cast]]
:Whom the spell may be cast upon.


== [[Template:Defensive spell|Defensive Spell]] ==
== [[Template:Defensive spell|Defensive Spell]] ==
Line 33: Line 29:
== [[Template:Offensive spell|Offensive Spell]] ==
== [[Template:Offensive spell|Offensive Spell]] ==


An "Offensive Spell" is one which enhances the ability with which one participates in an attack. These are typically spells which add to [[AS]] or [[CS]].
An "Offensive Spell" is one that is used for a direct attack. The magic itself will either cause damage directly ([[Elemental Blast]]), or augment the target's ability to defend themselves ([[Elemental Wave]]). An offensive spell must use one of the three basic attack types to determine its success.


'''Type:''' [[Bolt]] | [[Maneuver]] | [[Warding]]
'''Type:''' [[AS]] (all | [[melee]] | [[ranged]] | [[bolt]]) | [[Maneuver]] | [[CS]] (all | [[elemental]] | [[mental]] | [[spiritual]])
:Which method of attack the spell operates on.
:Which type(s) of attack(s) wearing this spell will empower (enter all that apply).
'''Base Duration:''' {in seconds}
'''Target(s):''' Single | [[Splash]] | Multiple | [[Area of Effect]] | [[Multi-area]]
:How many creatures and/or players are affected by the spell.
:The base amount of time each cast of the spell will last.
'''Added Duration:''' {in seconds, listing each additional factor on a new line}
'''Interval:''' [[Instantaneous]] | [[Build-up]] | [[Damage Over Time]]
:How additional factors affect the duration.
:When the magic takes effect or how long its affects are sustained.
'''Span:''' [[Stackable]] | [[Refreshable]] | [[Solid Block]]
:How the maximum duration is determined.
'''Availability:''' All | [[Group Spell]] | [[Self-cast]]
:Whom the spell may be cast upon.


== [[Template:Utility spell|Utility Spell]] ==
== [[Template:Utility spell|Utility Spell]] ==
Line 56: Line 56:


*[[Help:Style (spells)]]
*[[Help:Style (spells)]]
*[[Help:Spell Boxes]]


[[Category:Spell Templates| ]]
[[Category:Spell Templates| ]]

Revision as of 01:52, 10 November 2006

This page is intended to explain which template is to be used for each spell, and what the fields in each spell template represent. The options available for each field are listed, and each potential value has its own definition page. "Special" is a valid value for any field (use sparingly), provided that the article elaborates upon that particular aspect of the spell. If more than one spell shares the same aspect and it does not appear as one of the values here, add it, then explain the particulars of that value in its own article.

Attack Spell

An "Attack Spell" is one that results in a direct attack. The magic will either cause damage itself (Elemental Blast), or augment the target's ability to defend themselves (Elemental Wave). An offensive spell will use one of the three basic attack types to determine its success.

Type: Bolt | Maneuver | Warding

Which method of attack the spell operates on.

Target(s): Single | Splash | Multiple | Area of Effect | Multi-area

How many creatures and/or players are affected by the spell.

Interval: Instantaneous | Build-up | Damage Over Time

When the magic takes effect or how long its affects are sustained.

Defensive Spell

A "Defensive Spell" is one which enhances one's ability to defend themselves. Generally, they are spells which add directly to DS, TD, or maneuver defense.

Type: DS (all | melee | ranged | bolt) | Maneuver | TD (all | elemental | mental | spiritual)

Which type(s) of attack(s) wearing this spell will help defend against (enter all that apply).

Base Duration: {in seconds}

The base amount of time each cast of the spell will last.

Added Duration: {in seconds, listing each additional factor on a new line}

How additional factors affect the duration.

Span: Stackable | Refreshable | Solid Block

How the maximum duration is determined.

Availability: All | Group Spell | Self-cast

Whom the spell may be cast upon.

Offensive Spell

An "Offensive Spell" is one which enhances the ability with which one participates in an attack. These are typically spells which add to AS or CS.

Type: AS (all | melee | ranged | bolt) | Maneuver | CS (all | elemental | mental | spiritual)

Which type(s) of attack(s) wearing this spell will empower (enter all that apply).

Base Duration: {in seconds}

The base amount of time each cast of the spell will last.

Added Duration: {in seconds, listing each additional factor on a new line}

How additional factors affect the duration.

Span: Stackable | Refreshable | Solid Block

How the maximum duration is determined.

Availability: All | Group Spell | Self-cast

Whom the spell may be cast upon.

Utility Spell

A "Utility Spell" is basically everything else. It can aid combat indirectly (Animate Dead or Animal Companion), add functionality to combat gear (Enchant Item or Sanctify), aid the caster with mundane tasks (Spirit Guide), or instill them with unique abilities (Scroll Infusion).

Type: Combat Utility | Item Enhancement | Magic Item Creation | Transport

What manner of utility this magic provides.

Duration: Charges | {time in seconds} | Permanent

How long the effect will last.

Components: Yes | No | {may list if reasonable}

If the magic requires other items in order to be cast.

Related Articles