Bandur Etrevion: Difference between revisions
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The shrine of Bandur Etrevion, where he immolated himself in ice, most likely [[Ordainers|Ordainer]] symbolism. Possibly an allusion to the [http://en.wikipedia.org/wiki/Inferno_(Dante)#Ninth_Circle_.28Treachery.29 Ninth Circle of Hell], along with [[Purgatory|purgatory]] and the dark woods leading to the gate. The dark path around the burial mound and crypt forms an infinity symbol over this room, with the center permanently [[204|Unpresenced]] as an [[Area of effect|area effect]]. There is a corresponding scene on Plane 1 of [[The Rift]], with a man in grey robes walking forever away on a path as tarnished as the symbol over his head. Similar effects have historically existed in various parts of The Graveyard. |
The shrine of Bandur Etrevion, where he immolated himself in ice, most likely [[Ordainers|Ordainer]] symbolism. Possibly an allusion to the [http://en.wikipedia.org/wiki/Inferno_(Dante)#Ninth_Circle_.28Treachery.29 Ninth Circle of Hell], along with [[Purgatory|purgatory]] and the dark woods leading to the gate. The dark path around the burial mound and crypt forms an infinity symbol over this room, with the center permanently [[204|Unpresenced]] as an [[Area of effect|area effect]]. There is a corresponding scene on Plane 1 of [[The Rift]], with a man in grey robes walking forever away on a path as tarnished as the symbol over his head. Similar effects have historically existed in various parts of The Graveyard. |
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There is a society task involving this room, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of [[Nyrdru]] who was utterly consumed by The Unlife. |
There is a society task involving this room, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of [[Nyrdru]] who was utterly consumed by [[Unlife|The Unlife]]. |
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[Under Crypt, Ice Room]<br> |
[Under Crypt, Ice Room]<br> |
Revision as of 22:54, 6 January 2015
Bandur Etrevion was a dark mage who founded the theocracy called The Dark Path, and was widely regarded as one of the most profound scholars of his time. Though a human born of lowly origins in the mid-6400s Second Era, he was able to learn the black arts by swearing fealty to the Empress Kadaena. The Empress was killed thousands of years earlier, so it would have been through an intermediary, most likely her daughter who was his contemporary. He would most likely have had some relationship with Lorgalis, which would have turned into "inside knowledge" he could exploit to deceive the Loremasters.
Bandur pretended to be a humble scholar dedicated to fighting the forces of evil in order to gain access to very rare repositories of ancient knowledge. He was the world expert on the "servants of the Shadow", the former followers of Kadaena who were wielding demonic armies in the Wars of Dominion. He was recognized by the Loremasters for this work at the College of Karilon.
While The Legend of the Necropolis of Etrevion explains much of his backstory, many details are left implicit in the various locations associated with him, most notably The Graveyard. His brother Kestrel Etrevion was awarded the Coastal Cliffs area as a fiefdom, which Bandur eventually usurped to pay homage to his own warped theology. Lorgalis would have conquered the whole region in 6521 Second Era. These events originally took place roughly six thousand years ago, but have no official timing in post-ICE Age history. However, Bandur is frequently referenced by players, often treated as a role model for sorcerers.
Behind The Scenes
The shrine of Bandur Etrevion, where he immolated himself in ice, most likely Ordainer symbolism. Possibly an allusion to the Ninth Circle of Hell, along with purgatory and the dark woods leading to the gate. The dark path around the burial mound and crypt forms an infinity symbol over this room, with the center permanently Unpresenced as an area effect. There is a corresponding scene on Plane 1 of The Rift, with a man in grey robes walking forever away on a path as tarnished as the symbol over his head. Similar effects have historically existed in various parts of The Graveyard.
There is a society task involving this room, which causes the appearance of the ice slab to change. Bandur is revealed to be hollowed out with darkness, implicitly a reference to the archaic story of Nyrdru who was utterly consumed by The Unlife.
[Under Crypt, Ice Room]
This room is dominated by a giant slab of ice. There is a chill here that transcends the
cold you felt elsewhere. Piled in front of the ice slab are the remains of many a grisly
sacrifice. Bones and skulls lie piled at the base of the slab as though in homage to
something. Your curiosity piqued, you draw close to the slab. Dimly within you can
make out a richly robed figure. On one side of the room are some roughly carved
stairs. You also see a smaller slab of ice.
Obvious exits: none.
>look slab
Peering into the monolithic block of ice, you make out a human figure trapped deep within,
like a fly in amber. It is the body of an ancient sorcerer, richly garbed. You notice that
his eyes, rather than being dried out and shrunken, glitter with an evil vitality that
raises the hair on your neck and causes you to recall old prayers forgotten since youth.