Mind Jolt (706): Difference between revisions
Jump to navigation
Jump to search
m (7 revisions: Krakiipedia Import) |
(player targets do not stun for maximum 60 seconds. It is 1 second per warding failure up to 60 seconds, and 0.5 seconds for each warding beyond.) |
||
Line 12: | Line 12: | ||
*Creatures that are immune to stuns cannot be affected by this spell. |
*Creatures that are immune to stuns cannot be affected by this spell. |
||
*Some abilities allow targets to remove themselves from this effect. |
*Some abilities allow targets to remove themselves from this effect. |
||
*Player targets stun for 1 second per warding failure up to 60 seconds, and half a second per warding failure beyond the first minute. (It is not capped at 60 seconds as previously stated.) |
|||
*Player targets stun for only sixty seconds maximum. |
|||
==Messaging== |
==Messaging== |
Revision as of 10:40, 26 January 2015
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
This spell overrides the synaptic response of the target’s nervous system, stunning them.
- Creatures that are immune to stuns cannot be affected by this spell.
- Some abilities allow targets to remove themselves from this effect.
- Player targets stun for 1 second per warding failure up to 60 seconds, and half a second per warding failure beyond the first minute. (It is not capped at 60 seconds as previously stated.)
Messaging
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
Alchemy Recipes
A clear glass wand | |
---|---|
Eastern version | Western version |
|
|
External Links
- Sorcerer Base Spell Circle: Mind Jolt, on Play.net