Mind Jolt (706): Difference between revisions
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(player targets do not stun for maximum 60 seconds. It is 1 second per warding failure up to 60 seconds, and 0.5 seconds for each warding beyond.) |
(forgot to subtract the 101 from the endroll, it's just 1 second per warding as stated for the spell. Players are the same as creatures.) |
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Line 12: | Line 12: | ||
*Creatures that are immune to stuns cannot be affected by this spell. |
*Creatures that are immune to stuns cannot be affected by this spell. |
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*Some abilities allow targets to remove themselves from this effect. |
*Some abilities allow targets to remove themselves from this effect. |
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*Player targets stun for 1 second per warding failure up to 60 seconds, and half a second per warding failure beyond the first minute. (It is not capped at 60 seconds as previously stated.) |
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==Messaging== |
==Messaging== |
Revision as of 10:46, 26 January 2015
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This spell overrides the synaptic response of the target’s nervous system, stunning them.
- Creatures that are immune to stuns cannot be affected by this spell.
- Some abilities allow targets to remove themselves from this effect.
Messaging
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
Alchemy Recipes
A clear glass wand | |
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Eastern version | Western version |
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External Links
- Sorcerer Base Spell Circle: Mind Jolt, on Play.net