Town cleric: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Town clerics are NPCs who can raise a fallen adventurer from the dead, usually for a price. Their services are costlier and not as effective as player clerics, but ar...") |
(Added more town cleric locations.) |
||
Line 1: | Line 1: | ||
[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. |
[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. |
||
Their services are costlier and not as effective as player clerics, but are usually preferred over [[Death's Sting|decaying]] when no other clerics can be found. To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK CLERIC FOR RAISE. |
Their services are costlier and not as effective as player clerics, but are usually preferred over [[Death's Sting|decaying]] when no other clerics can be found. To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK {CLERIC} FOR RAISE, or ASK {CLERIC} FOR RESURRECTION. |
||
== List of town clerics == |
== List of town clerics == |
||
*'''Wehnimer's Landing''' |
|||
*Wehnimer's Landing - through the pillars at Erebor Square (from Town Square Central: e, e, e, s, s, e) |
|||
::''Chapel of Life on Erebor Square (from Town Square Central: E, E, E, S, S, E, GO PILLARS, GO RAMP)'' |
|||
::''A donation of 100 silvers must be made in the almsbox outside.'' |
|||
*Ta'Vaalor - in the Hall of Arkati (from King's Court: e, e, e, n, e, e e, n, n), through the shadowed alcove in the southern hallway |
|||
⚫ | |||
*'''Icemule Trace''' |
|||
::''Healer's Cottage on Malt Road (from Town Center: W, W, S, SW, W, GO COTTAGE, E)'' |
|||
*'''River's Rest''' |
|||
⚫ | |||
*'''Solhaven''' |
|||
::''gold-flecked white marble building on Liabo Esplanade'' |
|||
*'''Ta'Illistim''' |
|||
::''[[Hall of Patrons]]'' |
|||
*'''Ta'Vaalor''' |
|||
::''[[Hall of the Arkati]] (from King's Court: E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR)'' |
|||
::''Opening the vaalorn door is a puzzle.'' |
|||
*'''Teras Isle / Kharam-Dzu''' |
|||
::''Temple of Eonak (from Dragonspine & Krodera: S, S, S, E, GO TEMPLE, E, S)'' |
|||
*'''Zul Logoth |
|||
::''Sister Cocytel (from center of the Crystalline Cavern, E, S, S, SW)'' |
|||
*'''Mist Harbor''' |
|||
::''From Gardenia Commons, E, E, E'' |
|||
== External links == |
== External links == |
Revision as of 14:41, 3 June 2015
Town clerics are NPCs who can raise a fallen adventurer from the dead, usually for a price.
Their services are costlier and not as effective as player clerics, but are usually preferred over decaying when no other clerics can be found. To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK {CLERIC} FOR RAISE, or ASK {CLERIC} FOR RESURRECTION.
List of town clerics
- Wehnimer's Landing
- Chapel of Life on Erebor Square (from Town Square Central: E, E, E, S, S, E, GO PILLARS, GO RAMP)
- A donation of 100 silvers must be made in the almsbox outside.
- Icemule Trace
- Healer's Cottage on Malt Road (from Town Center: W, W, S, SW, W, GO COTTAGE, E)
- River's Rest
- See article: Saltwater Sal
- Solhaven
- gold-flecked white marble building on Liabo Esplanade
- Ta'Illistim
- Ta'Vaalor
- Hall of the Arkati (from King's Court: E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR)
- Opening the vaalorn door is a puzzle.
- Teras Isle / Kharam-Dzu
- Temple of Eonak (from Dragonspine & Krodera: S, S, S, E, GO TEMPLE, E, S)
- Zul Logoth
- Sister Cocytel (from center of the Crystalline Cavern, E, S, S, SW)
- Mist Harbor
- From Gardenia Commons, E, E, E
External links
This article is a Stub. You can help GSWiki by expanding it. |