Mana Leech (516): Difference between revisions

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'''Mana Leech''' is a [[warding]] spell that creates a dull grey ray between the caster and its target to steal mana from the target and transfer it back to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.


Four skills determine various aspects of the spell:
'''Mana Leech''' is the [[Wizard]]'s [[mana]] returning spell. A successful [[warding]] check allows the player to create a dull grey ray between themselves and their target to steal mana and transfer it to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.


#[[Major Elemental]] spell ranks determine the maximum amount of mana that can be leeched on the first cast.
=== Skills that affect Mana Leech ===
[[Major Elemental]] spell ranks determine the maximum amount of mana that can be leeched on the first cast.
#[[Harness Power]] determines the maximum mana a player can leech in a session before having to rest.
#[[Mana Leech (516)#Mana_Control_Benefit|Elemental Mana Control]] determines how quickly a player recovers from use of the spell.
#[[Mana Leech (516)#Lore_Benefit|Elemental Lore, Water]] provides a chance to add an additional 20 mana to the amount drained from the target each time it is cast.
<br>
<div {{prettydiv|margin-right=400px}}><center><tt>'''Mana drained from target = (1/3 warding success) + (MjE ranks &divide; 5) + (EMC Skill &divide; 10)</tt></center></div>
:*Capped at MjE ranks
:*+20 if the caster passes the Water Lore check


A character can leech an amount of mana equal to its maximum mana capacity before it must rest (e.g. a wizard with a capacity of 200 mana points is able to leech 200 mana using Mana Leech before a cooldown period takes effect).
[[Harness Power]] determines the maximum mana a player can leech in a session before having to rest.


The maximum amount of mana a caster may steal on any given cast of Mana Leech is determined by the caster's number of [[Major Elemental]] spell ranks, minus one (1) mana for the cost of the casting (e.g. a caster with 50 ranks in Major Elemental spells will be able to steal a maximum of 49 mana from its target.)
[[Elemental Mana Control]] determines how quickly a player recovers from use of the spell.


On each successive successful cast of Mana Leech, the caster will steal an amount of mana based on the warding, the maximum possible at the caster's Major Elemental ranks, and the amount of mana the creature has left. It is possible to leech more on consecutive casts than on a first cast.
[[Elemental Lore, Water]] (summation seed 2)% chance to add an additional 20 mana to the amount drained from the target each time it is cast.


Once a caster has stolen an amount of mana equal to its maximum mana capacity, it must rest and allow the effects of Mana Leech to fade. During the recovery time, a caster may attempt to cast Mana Leech again, but may only drain the amount of mana recovered during the time that has passed. For example, a caster that has a 2 mana per minute recovery time could cast Mana Leech again after 2 minutes for a maximum of 4 mana. Full recovery from the effects of Mana Leech is indicated by the message: '''''You no longer feel the effect of casting mana leech.'''''
The amount of mana drained is calculated as follows:
:(1/3 warding success) + (MjE ranks / 5) + (EMC Skill / 10)
:Capped at MjE ranks
:+20 if the caster passes the water lore check


== Using Mana Leech ==
==Mana Control Benefit==
As a player continues to use Mana Leech, the amount of mana the spell returns decreases. A player can leech an amount of mana equal to their maximum mana capacity before they must rest. (e.g. A player with two hundred (200) maximum mana is able to leech the same amount of mana using Mana Leech before requiring rest.)


Recovery time is based on [[Elemental Mana Control]] training and the amount of mana already leeched. Additional training in Elemental Mana Control will result in a faster recovery time. Every 15 skill is 1 mana recovered per minute.
The maximum amount of mana a player may steal on any given cast of Mana Leech is determined by the number of [[Major Elemental]] spell ranks for which they have trained, minus one (1) mana for the cost of the casting. (e.g. A player with 50 ranks in Major Elemental spells will, at a maximum, be able to steal forty-nine (49) mana from their target.)


<div {{prettydiv|margin-right=500px}}><center><tt>'''Mana recovered per minute = [[trunc]](Elemental Mana Control [[skill bonus]] &divide; 15)</tt></center></div>
On each successive successful cast of Mana Leech, the caster will steal an amount of mana based on the warding, the maximum possible at the character's major elemental ranks, and the amount of mana a creature has left. It is possible to leech more on consecutive casts than on a first cast.


:{| {{prettytable}} align="center"
Once a player has stolen an amount of mana equal to their maximum mana capacity, they must rest and allow the effects of Mana Leech to fade. The effects fade gradually over a period of time, and additional attempts to steal mana with Mana Leech may be attempted before a full recovery. (e.g. A particular player may recover from casting Mana Leech at the rate of two (2) mana per minute. In this example, the player would again be able to steal two (2) mana after one minute, four (4) mana after two minutes, and so on.) Full recovery from the effects of Mana Leech is indicated by the message: ''You no longer feel the effect of casting mana leech.''
!align="right"|Elemental Mana Control ranks||3||6||9||13||17||20||25||30||38||50||65||80||95||110||125||140||155||170||185||200||215||230||245
|-
|align="right"|Mana recovered per minute||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23
|}


==Lore Benefit==
Recovery time is based on [[Elemental Mana Control]] ranks and the amount of mana you have already leeched. Every 15 skill is 1 mana recovered per minute.
Training in [[Elemental Lore, Water]] provides a chance based on seed 2 ranks [[summation]] for an additional 20 mana to be added to the amount drained from the target. This benefit does not override the maximum leeching allowed before the cooldown, but will get the caster to that limit faster without the risk of failed casts.


:{| {{prettytable}} align="center"
e.g. If you have 40 ranks of EMC:
!align="right"|Elemental Lore, Water ranks||2||5||9||14||20||27||35||44||54||65||77||90||104||119||135||152||170||189||209||230||252
:40 ranks = 140 skill
|-
:140 / 15 = 9.33
|align="right"|% chance for +20 mana||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%
:9.33 truncated is 9 mana recovered per minute.
|}

If you have 202 ranks of EMC:
:202 ranks = 302 skill
:302 / 15 = 20.133
:20.133 truncated is 20 mana recovered per minute.


==Messaging==
==Messaging==

Revision as of 13:57, 18 September 2015

Mana Leech (516)
Mnemonic [MANALEECH]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Interval One-Shot 
Damage Type Mana
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Mana Leech is a warding spell that creates a dull grey ray between the caster and its target to steal mana from the target and transfer it back to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.

Four skills determine various aspects of the spell:

  1. Major Elemental spell ranks determine the maximum amount of mana that can be leeched on the first cast.
  2. Harness Power determines the maximum mana a player can leech in a session before having to rest.
  3. Elemental Mana Control determines how quickly a player recovers from use of the spell.
  4. Elemental Lore, Water provides a chance to add an additional 20 mana to the amount drained from the target each time it is cast.


Mana drained from target = (1/3 warding success) + (MjE ranks ÷ 5) + (EMC Skill ÷ 10)
  • Capped at MjE ranks
  • +20 if the caster passes the Water Lore check

A character can leech an amount of mana equal to its maximum mana capacity before it must rest (e.g. a wizard with a capacity of 200 mana points is able to leech 200 mana using Mana Leech before a cooldown period takes effect).

The maximum amount of mana a caster may steal on any given cast of Mana Leech is determined by the caster's number of Major Elemental spell ranks, minus one (1) mana for the cost of the casting (e.g. a caster with 50 ranks in Major Elemental spells will be able to steal a maximum of 49 mana from its target.)

On each successive successful cast of Mana Leech, the caster will steal an amount of mana based on the warding, the maximum possible at the caster's Major Elemental ranks, and the amount of mana the creature has left. It is possible to leech more on consecutive casts than on a first cast.

Once a caster has stolen an amount of mana equal to its maximum mana capacity, it must rest and allow the effects of Mana Leech to fade. During the recovery time, a caster may attempt to cast Mana Leech again, but may only drain the amount of mana recovered during the time that has passed. For example, a caster that has a 2 mana per minute recovery time could cast Mana Leech again after 2 minutes for a maximum of 4 mana. Full recovery from the effects of Mana Leech is indicated by the message: You no longer feel the effect of casting mana leech.

Mana Control Benefit

Recovery time is based on Elemental Mana Control training and the amount of mana already leeched. Additional training in Elemental Mana Control will result in a faster recovery time. Every 15 skill is 1 mana recovered per minute.

Mana recovered per minute = trunc(Elemental Mana Control skill bonus ÷ 15)
Elemental Mana Control ranks 3 6 9 13 17 20 25 30 38 50 65 80 95 110 125 140 155 170 185 200 215 230 245
Mana recovered per minute 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Lore Benefit

Training in Elemental Lore, Water provides a chance based on seed 2 ranks summation for an additional 20 mana to be added to the amount drained from the target. This benefit does not override the maximum leeching allowed before the cooldown, but will get the caster to that limit faster without the risk of failed casts.

Elemental Lore, Water ranks 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135 152 170 189 209 230 252
% chance for +20 mana 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%

Messaging

Cooldown end
You no longer feel the effect of casting mana leech.

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