Template:NPC Shops: Difference between revisions
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VANKRASN39 (talk | contribs) (add list of appropriate itemtypes to properly categorize the shops.) |
VANKRASN39 (talk | contribs) |
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*alchemist |
*alchemist |
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*armor |
*armor |
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*food |
*food (use |the=a) |
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*general |
*general |
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*general (see above for special instructions) |
*general (see above for special instructions) |
Revision as of 19:52, 10 October 2015
NPC Shops is the {{{itemtype}}} shop in [[{{{town}}}]]. {{{1}}}
[{{{roomname}}}] | |
{{{desc}}} |
Inventory
{{{inventory}}}
This template should be used to add NPC shops that are permanent in towns using the ORDER system. It also integrates the RoomDescription template.
Copy/paste Code
{{NPC Shops
|itemtype =
|town =
|1 =
|roomname =
|desc =
|inventory =
}}
- For general stores, add two lines: "|shop=store" and "|Shops=Stores". Stores must be with a capital S.
- To get rid of the inventory pre field, leave the inventory blank, and add "|2 = " and "|3 = ".
- If there are multiple shops of the same type in a town, insert "|the = a".
- To change the Inventory header, insert "|header = {new header}".
List of Itemtypes
Please use one of the following for the "itemtype" field. Using a different itemtype than the listed ones will create a new category and not properly categorize the shop.
- alchemist
- armor
- food (use |the=a)
- general
- general (see above for special instructions)
- jewelry
- locksmith
- magic (those dinky amulet/imbed shops)
- Premium Home Door
- Premium Home Fireplace
- Premium Home Floor
- Premium Home Furniture
- Premium Home Wall
- Premium Home Window
- specialty (when the shop is unique in its purpose)
- tobacco
- weapon