Armor/saved posts: Difference between revisions
MILQUETOAST (talk | contribs) (New page: {{saved-post | category = Hunting and Combat | topic = All About Armor | messagenum = 2868 | author = GS4-COASE | date = 4/2/2009 12:25:22 AM | subject = New Armor System Released! }...) |
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==Armor Specialization Release== |
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==Armor Action Penalty== |
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| category = Hunting and Combat |
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| topic = Pinefar Hunting Areas |
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| author = GS4-COASE |
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| subject = Re: Ayep. |
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| date = 11/29/2009 3:38:26 PM |
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| messagenum = 4610 |
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The [[Armor Action Penalty]] is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored evasion]] can reduce the maneuver penalty by a fairly significant amount, however. |
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[[Category:Armor Specialization]] |
[[Category:Armor Specialization]] |
Revision as of 17:34, 11 November 2015
Armor Specialization Release
Topic: All About Armor
Message #: 2868
Author: GS4-COASE
Date: 4/2/2009 12:25:22 AM
Subject: New Armor System Released!
In addition the Armor Specialization List, we have implemented an additional benefit to continuing to train in the Armor Use skill: For every 50 ranks of Armor Use that a player has above the minimum ranks need to train away the RT adder for their armor, their armor's Action Penalty will be reduced by (Armor Group - 1), a maximum reduction of 50% of the original action penalty.
For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, soft leather = AG 2, hard leather/scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks.
This benefit is available to all professions.
Coase
Armor Action Penalty
Topic: Pinefar Hunting Areas
Message #: 4610
Author: GS4-COASE
Date: 11/29/2009 3:38:26 PM
Subject: Re: Ayep.
The Armor Action Penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using Armored evasion can reduce the maneuver penalty by a fairly significant amount, however.
Coase