Darkness (206): Difference between revisions
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VANKRASN39 (talk | contribs) (deprecated) |
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{{deprecated|spell}} |
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{{spell |
{{spell |
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| mnemonic = DARKNESS |
| mnemonic = DARKNESS |
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| navigation = {{Major spiritual navigation}} |
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;AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT |
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The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]]. |
The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]]. |
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{{AR2}} |
{{AR2}} |
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{{:shifting dark crystal}} |
{{:shifting dark crystal}} |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#206 Major Spiritual Spell Circle: Darkness], on Play.net |
Revision as of 12:43, 26 January 2016
This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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- AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT
The Darkness spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.
If the caster leaves the local area for a while, the spell will dissipate early.
Alchemy Recipes
A shifting dark crystal | |
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Eastern version | Western version |
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