Light (205): Difference between revisions
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The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the [[spell]] is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area. |
The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the [[spell]] is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area. |
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When Light is [[EVOKE]]d, the '''Darkness''' spell is cast. Darkness changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]]. |
When Light is [[EVOKE]]d, the '''Darkness''' spell is cast. Darkness changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]]. |
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{{Usage-aoe-evoke-notarget| |
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|s= 205 |
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|1= cast Light |
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|2= Darkness}} |
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{{AR2}} |
{{AR2}} |
Revision as of 11:49, 28 January 2016
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The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the Defensive Strength (DS) of everyone in the room by -10, including the caster.
If the caster leaves the local area for a while, the spell will dissipate early.
The light spell can also activate Truthie's glimaerstones.
When Light is EVOKEd, the Darkness spell is cast. Darkness changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.
Usage
- PREP 205 | CAST or INCANT 205 to cast Light
- PREP 205 | EVOKE to Darkness
- INCANT 205 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 205 to always evoke this spell using INCANT 205. This is not recommended for open cast AoE attack spells
Alchemy Recipes
A softly glowing crystal | |
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Eastern version | Western version |
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