Searing Light (135): Difference between revisions
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==Messaging== |
==Messaging== |
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Two open hands: |
Two open hands: |
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{{Message box |
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<pre{{log2|margin-right= |
|<pre{{log2|margin-right=2em}}> |
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You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area! |
You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area! |
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</pre> |
</pre>}} |
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Runestaff: |
Runestaff: |
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{{Message box |
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⚫ | |||
|1=<pre{{log2|margin-right=2em}}> |
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A brilliant white ball of light forms just above the top of your crimson orase runestaff. It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area! |
A brilliant white ball of light forms just above the top of your crimson orase runestaff. It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area! |
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The radiant burst of light engulfs a crested basilisk! |
The radiant burst of light engulfs a crested basilisk! |
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CS: +345 - TD: +68 + CvA: +25 + d100: +2 == +304 |
CS: +345 - TD: +68 + CvA: +25 + d100: +2 == +304 |
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Flash burns to eye momentarily blind the black centaur ranger. |
Flash burns to eye momentarily blind the black centaur ranger. |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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</pre> |
</pre>}} |
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The blindness effects wearing off: |
The blindness effects wearing off: |
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{{Message box |
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<pre{{log2}}> |
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⚫ | |||
A black centaur ranger steadies himself as he recovers from his blindness. |
A black centaur ranger steadies himself as he recovers from his blindness. |
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</pre> |
</pre>}} |
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A series of high endrolls, showing several fatal criticals: |
A series of high endrolls, showing several fatal criticals: |
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{{Message box |
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<pre{{log2}}> |
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|1=<pre{{log2|margin-right=2em}}> |
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You gesture at a scrawny black rat. |
You gesture at a scrawny black rat. |
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A brilliant white ball of light forms just above the top of your ebonwood staff. It quickly grows in size until you lightly jerk your staff, causing the radiance to instantaneously spread throughout the entire area! |
A brilliant white ball of light forms just above the top of your ebonwood staff. It quickly grows in size until you lightly jerk your staff, causing the radiance to instantaneously spread throughout the entire area! |
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The mottled wood rat twitches and dies. |
The mottled wood rat twitches and dies. |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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</pre> |
</pre>}} |
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==Resources== |
==Resources== |
Revision as of 18:26, 3 February 2016
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The Searing Light spell is a CS-based mass disabling spell against those not in the caster's group. The caster summons a ball of light that explodes, blinding its targets and causing typically low to moderate plasma damage; however, extremely high endrolls can result in fatal criticals.
The blinding effect has a 90% chance to cause the target to lose any prepared spells, as well as have difficulty casting any newly prepared spell. It is easier to evade, block and parry the attacks of a blinded target and to avoid combat maneuvers and creature maneuvers that they attempt.
While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light.
Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds
Casting the spell again before the duration has expired will not stack or refresh the duration of the blindness.
Searing Light will reveal affected targets that were hidden and/or invisible.
Usage
- PREP 135 | CAST or INVOKE 135
Searing Light is an open cast spell that does not require any target specification.
Messaging
Two open hands: Template:Message box
Runestaff: Template:Message box
The blindness effects wearing off: Template:Message box
A series of high endrolls, showing several fatal criticals: Template:Message box