Navigators: Difference between revisions

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'''The Navigators''' were the [[ICE age|I.C.E. Age]] precursor of the [[Chronomages]], most familiar to [[Player character|adventurers]] for reclaiming their [[gold ring|gold rings]]. In the [[Second Era]] of the [[Shadow World]] history, the Navigator Guilds were founded on the difficulty of world navigation, charging exorbitant fees for the use of teleportation artifacts from the First Era. The stone obelisk in what [[player character|adventurers]] called "[[Danjirland]]" was one of their beacons for summoning them, while [[A Popular History of Shadow Valley|another]] was known to exist to the north in the Seolfar Strake ([[Lysierian Hills]]). In principle a third one would have existed near the [[Spider Temple]].
'''The Navigators''' were the [[ICE age|I.C.E. Age]] precursor of the [[Chronomages]], most familiar to [[Player character|adventurers]] for reclaiming their [[gold ring|gold rings]]. In the [[Second Era]] of the [[Shadow World]] history, the Navigator Guilds were founded on the difficulty of world navigation, charging exorbitant fees for the use of teleportation artifacts from the [[First Era]]. The stone obelisk in what [[player character|adventurers]] called "[[Danjirland]]" was one of their beacons for summoning them, while [[A Popular History of Shadow Valley|another]] was known to exist to the north in the Seolfar Strake ([[Lysierian Hills]]). In principle a third one would have existed near the [[Spider Temple]].


[[Selias Jodame]] traveled to what we now call the Lysierian Hills with Tearhaut, a Navigator from the Guides Guild of Vurn-Kye which was headquartered in [[Emer]]. It was apparently around the year 6000 Second Era. There was a settlement named Velaskar that was based on local silver mining, but which would not have survived the [[Wars of Dominion]]. The cursed equines of [[Shadow Valley|Silver Valley]] would later emerge under [[The Graveyard]], as the valley had become unstable in space and time due to unusual planar effects in the area. This may have been similar to the [[isles of transfer]] phenomenon.
[[Selias Jodame]] traveled to what we now call the Lysierian Hills with Tearhaut, a Navigator from the Guides Guild of Vurn-Kye which was headquartered in [[Emer]]. It was apparently around the year 6000 Second Era. There was a settlement named [[Jaron Galarn#Behind The Scenes|Velaskar]] that was based on local sight seeing tourism, but which would not have survived the [[Wars of Dominion]]. The cursed equines of [[Shadow Valley|Silver Valley]] would later emerge under [[The Graveyard]], as the valley had become unstable in space and time due to unusual planar effects in the area. This may have been similar to the [[isles of transfer]] phenomenon.


[[Category:ICE Age]]
[[Category:ICE Age]]

Revision as of 16:41, 10 June 2016

The Navigators were the I.C.E. Age precursor of the Chronomages, most familiar to adventurers for reclaiming their gold rings. In the Second Era of the Shadow World history, the Navigator Guilds were founded on the difficulty of world navigation, charging exorbitant fees for the use of teleportation artifacts from the First Era. The stone obelisk in what adventurers called "Danjirland" was one of their beacons for summoning them, while another was known to exist to the north in the Seolfar Strake (Lysierian Hills). In principle a third one would have existed near the Spider Temple.

Selias Jodame traveled to what we now call the Lysierian Hills with Tearhaut, a Navigator from the Guides Guild of Vurn-Kye which was headquartered in Emer. It was apparently around the year 6000 Second Era. There was a settlement named Velaskar that was based on local sight seeing tourism, but which would not have survived the Wars of Dominion. The cursed equines of Silver Valley would later emerge under The Graveyard, as the valley had become unstable in space and time due to unusual planar effects in the area. This may have been similar to the isles of transfer phenomenon.