Instant mind clearer: Difference between revisions
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==Tips and Tricks== |
==Tips and Tricks== |
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This reward is |
This reward is relevant for those who hunt while saturated. If the character is saturated and the next bounty is done (and perhaps the 15 minutes between bounties is up or almost up), absorb the 1000 experience, hunt until fried again, and turn the bounty in to get re-saturated. |
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It is similarly useful for lengthy field assignments, such as culling tasks in the [[Adventurer%27s_Guild#Culling|Adv Guild]] or in [[Guardians of Sunfist#Tasks|GoS]] or mid-range ranks on a character's first [[Artisan skill]], where a character's mind is already full but an experience-gaining task is expected to continue, and one's pool would quickly fill up again. |
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Yet another use is simply to stop the timer during [[Gift of Lumnis]] for a [[merchant]] or [[roleplay]]ing event. |
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[[Category: Login Rewards]] |
[[Category: Login Rewards]] |
Revision as of 22:41, 3 November 2016
An instant mind clearer instantly moves 1000 current field experience into a character's absorbed experience total. If the character cannot hold 1000 unabsorbed experience, or if the character does not have 1000 experience to absorb, the character will absorb the maximum available. The instant mind clearer does not apply any roleplaying award, Gift of Lumnis, or other modifier to this amount.
Instant mind clearers are granted on the 10th (1 for paying subscribers) and 20th days (3 for paying subscribers, 1 for F2P) of Login Rewards.
On the 10th day, F2P characters instead receive a lesser experience pass that lasts for 60 minutes.
Tips and Tricks
This reward is relevant for those who hunt while saturated. If the character is saturated and the next bounty is done (and perhaps the 15 minutes between bounties is up or almost up), absorb the 1000 experience, hunt until fried again, and turn the bounty in to get re-saturated.
It is similarly useful for lengthy field assignments, such as culling tasks in the Adv Guild or in GoS or mid-range ranks on a character's first Artisan skill, where a character's mind is already full but an experience-gaining task is expected to continue, and one's pool would quickly fill up again.
Yet another use is simply to stop the timer during Gift of Lumnis for a merchant or roleplaying event.