Verb:EVOKE: Difference between revisions

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(→‎Spells Using Evoke: add Divine Shield and Zealot. reminded by release summary email)
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*[[Invisibility (916)]]
*[[Invisibility (916)]]
:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version with a two-minute duration for each member.
:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version with a two-minute duration for each member.

*[[Divine Shield (1609)]]
:EVOKE will cast a self-cast only version.

*[[Zealot (1617)]]
:EVOKE will cast a self-cast only version.


*[[Arcane Blast (1700)]]
*[[Arcane Blast (1700)]]
:EVOKE {target} to cast the bolt version.
:EVOKE {target} to cast the bolt version.


==See Also==
==See Also==

Revision as of 17:43, 25 August 2017

EVOKE casts an alternative version of a spell from the standard CAST verb.

Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.

Spells Using Evoke

With 20 ranks of Spiritual Lore, Summoning, EVOKE will cast a bolt version of the spell costing 9 mana.
Evoke Light to cast Darkness.
Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
With 20 ranks of Elemental Lore, Air, EVOKE will cast a bolt version of the spell.
With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version of the spell.
EVOKE will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
EVOKE at a container to attempt to grab a random item from inside.
With 20 ranks of Sorcerous Lore, Necromancy, EVOKE will cast a bolt version of the spell.
A self-cast version for warmages that grants +10 enhancive weapon skill bonus.
With 20 ranks of Elemental Lore, Fire, EVOKE converts this spell to Minor Steam (1707).
With 30 ranks of Elemental Lore, Water, EVOKE converts this spell to Major Acid (1710).
EVOKE will give the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version with a two-minute duration for each member.
EVOKE will cast a self-cast only version.
EVOKE will cast a self-cast only version.
EVOKE {target} to cast the bolt version.

See Also