Parasitic Weapon: Difference between revisions
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== Affinity Levels == |
== Affinity Levels == |
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!TIER !!AFFINITY<br>LEVEL !!TOTAL BLOOD<br>BOUND !!NOTES |
!TIER !!AFFINITY<br>LEVEL !!TOTAL BLOOD<br>BOUND !!NOTES |
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!rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf |
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!Level 0 |
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!Level 1 |
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!rowspan=2|''Tier 1 |
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!Level 2 |
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!Level 3 |
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!5000 |
!5000 |
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|After reaching Level 3 affinity, any blood taken was not put towards the Daily Blood Cap. |
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!rowspan=3|''Tier 2 |
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!Level 4 |
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!Level 5 |
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!Level 6 |
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!rowspan=3|''Tier 3 |
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!Level 7 |
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!Level 8 |
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!Level 9 |
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Revision as of 07:56, 2 September 2017
Parasitic Weapons were first sold at Bloodriven Village in the Temple of Tentacles in April 2017 by GM Retser.
Analyze
>anal my staff You analyze your sickly green staff and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: PARASITIC WEAPONS Verb Host Item Weapon RAISE Summons Weapon CLENCH Returns Weapon PROD ON/OFF Blood Flares PRAY Finish Host Bond Increases Affinity if you are ready PUNCH UnAttunes Unlocked Verbs PUSH Fluff Fluff PULL Fluff Fluff Unlocked Abilities Blood Flares: Damages target at the cost of own health. Verb: Prod to turn ON/OFF. General Information Tier: 1 Affinity Level: 3 Total Blood Bound: 5000 Daily Blood Cap: 109/2000 24 Hour Blood Tracker: 23 hours and 3 minutes Triggered Parasitic Bond: Locked Innate Parasitic Bond: Locked Perfect Host: Locked Current Heartbeat Timer: 29 minutes until your sickly green staff needs an infusion of your blood with PRAY. Customization Tentacle Color: sickly green Accent Color: black Custom Article: None. Custom Adjective: None. Custom Noun: None. Custom Examine: None.
Warning
Eating/drinking herbs to heal your blood loss may result in further blood loss and/or death!
In this instance, when the weapon was first summoned, it drained the user of all health, except for 1 health point. Eating the acantha leaf replenished 10 health, but at the same time, the weapon drained another 7 points of health. The user died as a result, but still had 4 points of health upon death. So, the user healed herself for 10 health first, the weapon then drained 7 points of health and it killed the user. This might be a bug and needs further testing.
>eat my leaf You take a bite of your acantha leaf. YUCK! That stuff tastes horrible! A thorn-shaped appendage digs into your flesh from your sickly green staff! A foreign sounding voice enters your mind, "Pay the price of wielding me!" Your body pulses momentarily into semi transparency and then returns to normal. A dark shadow seems to detach itself from your body, swiftly dissipating into the air. You become solid again. The powerful look leaves you. The light blue glow leaves you. The silvery luminescence fades from around you. The air about you stops shimmering. You feel your extra strength departing. The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away. The brilliant luminescence fades from around you. The bright luminescence fades from around you. The misty halo fades from you. You exhale the last of a virulent green mist. The deep blue glow leaves you. You return to normal color. You no longer feel so dextrous. It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Affinity Levels
TIER | AFFINITY LEVEL |
TOTAL BLOOD BOUND |
NOTES |
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Tier 0 Off-the-Shelf |
Level 0 | 0 | |
Level 1 | |||
Tier 1 | Level 2 | ||
Level 3 | 5000 | After reaching Level 3 affinity, any blood taken was not put towards the Daily Blood Cap. | |
Tier 2 | Level 4 | ||
Level 5 | |||
Level 6 | |||
Tier 3 | Level 7 | ||
Level 8 | |||
Level 9 |
Verb Traps
TIER | VERB | FIRST | THIRD |
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Tier 0 Off-the-Shelf |
WEAR (causes blood loss) |
As you draw your ghostly white gloves close, thick, viscous sickly green tentacles lash out and affix themselves to your flesh. They writhe and contort as they burrow beneath your flesh, pulling the gloves with them The tentacles spiral around themselves as they slowly reform into some ghostly white gloves. Your gloves burn as you feel them draw upon your body. | As Tryxx draws her ghostly white gloves close, thick, sickly green tentacle-like appendages lash out and affix themselves to her flesh. She winces in pain as they burrow beneath her flesh, pulling the gloves with them. The tentacles spiral around themselves as they slowly reform into some ghostly white gloves. |
REMOVE | You grasp at your ghostly white gloves and begin to pull. A shrill cry reverberates through your mind, "NOOOOOO! DON'T DO THIS TO USSSSSS!" A sudden sense of panic floods your senses as you continue to pull. You watch as sickly green tentacles slowly give way, releasing the ghostly white gloves from your flesh. A weak sounding voice whispers from seemingly far away, "No... No...feed me..." | Tryxx grasps at her ghostly white gloves and begins to pull. A sudden look of panic crosses her face as the sickly green tentacles encasing her arm slowly give way, releasing the ghostly white gloves from her flesh. | |
RAISE (causes blood loss) |
You stretch out your right arm, watching several sickly green tentacles spread out from your ghostly white gloves. They painfully burrow under your skin, spiraling up and down your arm. Gradually they move into the palm of your hand as they begin to wrap around themselves. A sentient voice whispers, "I took what I needed to materialize, my blood sistern Blood of my blood, body of my body, our wills are one." The undulating sickly green liquid in the palm of your hand rapidly hardens as it stretches upward. You watch as the sickly green half-crystallized liquid from your gloves slowly takes shape into a sickly green staff. Beads of sickly green liquid drop from its form as the last of your staff crystallizes. | Tryxx stretches out her right arm as several sickly green tentacles spread out from her ghostly white gloves. They burrow beneath her skin as they spiral up and down her arm. Gradually they move into the palm of her hand as they begin to wrap around themselves. The undulating sickly green liquid in the palm of Tryxx's hand rapidly hardens as it stretches upward. The liquid from her ghostly white gloves slowly takes shape into a staff as beads of sickly green liquid drop from its form. | |
CLENCH | The black crystalline formations surrounding your sickly green staff begins to dissolve, beads of sickly green liquid reverse directions, traveling up your arm. Several tentacles appear, latching onto your flesh as they burrow beneath. As the tentacles burrow deeper, the last of your staff dissolves into a pool of sickly green and black hues. The liquid entity spirals across you with snake-like movements before returning to your ghostly white gloves. A faint voice enters in your mind, "... and so I return. Do not leave me here too long..." | The black crystalline formations surrounding Tryxx's sickly green staff start to dissolve, beads of sickly green liquid reverse directions, traveling up her arm. Several tentacles appear, latching onto her as they burrow into her. The now liquid entity spirals across her with snake-like movements before returning to her ghostly white gloves. | |
PROD (to turn Blood Flares OFF)† |
You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it. A soft voice enters your mind, "So, you no longer wish for me to strike as you do? So be it!" | Tryxx pushes her finger into her sickly green staff, a slender tentacle coalesces around her finger. | |
PROD (to turn Blood Flares ON)† |
You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it. A harsh voice enters your mind, "So, you wish for me to strike as you do? So be it!" | Tryxx pushes her finger into her sickly green staff, a slender tentacle coalesces around her finger. | |
PRAY (to attune) |
The leather gloves shake violently. A foreign sounding voice enters your mind, "You think you are capable of wielding one such as I? Try this again to begin a journey of pain and torment. Should you prove resilient I will reward you with strength that is not known in this time." [Repeat this command within the next 30 minutes to finish your bond.]
Several crimson tentacles spiral outward from your leather gloves before plunging within your flesh. You feel something foreign traveling through your body, every point it contacts weakening. You break into a sweat as you are forced down to your knees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle's tip rapidly sharpens into a point as it strikes! You feel a sudden rush of pain and emptiness before a harsh voice enters your mind, "... and so our journey together begins, foreigner. Raise me when you are ready." You feel strength return to your battered body as you catch your breath, the ground beneath now slick with your blood. |
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PRAY (to infuse) |
You close your eyes and draw your sickly green staff close. A weak voice whispers into your mind, "Sussssstainnn meeee!" You wince as you feel a collection of sickly green tentacles burrow into your skin and start to drain your very essence. | ||
PUNCH | |||
Tier 1 | PUSH <weapon> |
As you push your hand against your sickly green staff, several tentacles wrap around it. | As Tryxx pushes her hand against her sickly green staff, several tentacles wrap around it. |
PUSH <gloves> |
As you push your hand against your ghostly white gloves, several tentacles wrap around it. | As Tryxx pushes her hand against her ghostly white gloves, several tentacles wrap around it. | |
PULL <weapon> |
You draw a hand across your sickly green staff, a single tentacle follows it. | Tryxx draws a hand across her sickly green staff, a single tentacle follows it. | |
PULL <gloves> |
You draw a hand across your ghostly white gloves, a single tentacle follows it. | Tryxx draws a hand across her ghostly white gloves, a single tentacle follows it. | |
Tier 2 | |||
Tier 3 |
† Turning the Blood Flares off will not prevent the weapon from drawing blood from the user. It will still do this periodically as you are fighting.
Turning Blood Flares On | >prod my staff You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it. A harsh voice enters your mind, "So, you wish for me to strike as you do? So be it!" A haze of black mist gathers around you as you prepare Mana Disruption... Your spell is ready. You gesture at a nedum vereri. CS: +117 - TD: +54 + CvA: +19 + d100: +54 == +136 Warding failed! A powerful hit for 31 points of damage! ... 20 points of damage! Rib bones snap and protrude from the nedum vereri's chest. You wince as the sickly green staff draws upon your blood as it strikes. ** A slender sickly green and black tendril lashes out from a crystallized sickly green staff and slashes a nedum vereri's throat! ** ... 15 points of damage! Deft swing strikes the nedum vereri's neck. Maybe not fatal but it's sure distracting. Cast Roundtime 3 Seconds. |
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Turning Blood Flares Off | >prod my staff You slowly push your finger against your sickly green staff, watching as a slender tentacle coalesces around it. A soft voice enters your mind, "So, you no longer wish for me to strike as you do? So be it!" A haze of black mist gathers around you as you prepare Pain... Your spell is ready. You gesture at a nedum vereri. A thorn-shaped appendage digs into your flesh from your sickly green staff! A foreign sounding voice enters your mind, "Pay the price of wielding me!" CS: +117 - TD: +54 + CvA: +19 + d100: +26 == +108 Warding failed! A nedum vereri cringes in pain. ... 31 points of damage! Cast Roundtime 3 Seconds. |
Ambient Messaging
When your parasitic weapon needs to be infused with blood, it will let you know. You can also see the Current Heartbeat Timer by analyzing your weapon.
FIRST | THIRD |
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A collection of tentacles burrow into your flesh from your sickly green staff. You shudder as your sickly green staff draws upon your blood. | A collection of tentacles burrow into Tryxx's flesh from her sickly green staff. |