Prime requisite: Difference between revisions

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:'''[[Wizard]]''' - [[Aura]] and [[Logic]]
:'''[[Wizard]]''' - [[Aura]] and [[Logic]]


== Prime Requisites by Statistic ==
[[Category:Statistics| ]]
:'''[[Strength]]''' - [[Warrior]], [[Paladin]]
:'''[[Constitution]]''' - [[Warrior]]
:'''[[Dexterity]]''' - [[Rogue]], [[Ranger]]
:'''[[Agility]]''' - [[Rogue]]
:'''[[Aura]]''' - [[Bard]], [[Sorcerer]], [[Wizard]]
:'''[[Discipline]]''' - None
:'''[[Logic]]''' - [[Wizard]]
:'''[[Intuition]]''' - [[Ranger]], [[Cleric]]
:'''[[Wisdom]]''' - [[Cleric]], [[Empath]], [[Paladin]], [[Sorcerer]]
:'''[[Influence]]''' - [[Bard]], [[Empath]]

[[Category:Statistics| ]][[Category:Basic Mechanics]]

Revision as of 15:21, 19 November 2006

The prime requisites for each profession are statistics that have a large influence on the effectiveness of the profession. As such, they grow faster than any other statistic for the profession and have double the influence when determining training points than any other statistic.

Prime Requisites for Each Profession

Bard - Aura and Influence
Cleric - Intuition and Wisdom
Empath - Influence and Wisdom
Paladin - Strength and Wisdom
Ranger - Dexterity and Intuition
Rogue - Agility and Dexterity
Sorcerer - Aura and Wisdom
Warrior - Constitution and Strength
Wizard - Aura and Logic

Prime Requisites by Statistic

Strength - Warrior, Paladin
Constitution - Warrior
Dexterity - Rogue, Ranger
Agility - Rogue
Aura - Bard, Sorcerer, Wizard
Discipline - None
Logic - Wizard
Intuition - Ranger, Cleric
Wisdom - Cleric, Empath, Paladin, Sorcerer
Influence - Bard, Empath