Animalistic Spirit

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Revision as of 14:33, 21 March 2021 by MOD-GSMOTTE (talk | contribs) (→‎Available Spirit Types and Allowed Nouns: updated with spirit descriptors, sounds, and groups.)
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The Animalistic Spirit Weapons and Shields, also known as Animalistic Fury, were first released at pay event Duskruin in August 2020 at the Untamed Spirit shop. There are now three versions of the Animalistic Spirit items:

Animalistic Spirit Defaults and Allowed Nouns

Note: The first noun listed in the allowed nouns cell for each spirit type is the default noun that will be applied with any spirit change certificate. The default color is always misty green.

Available Spirit Defaults and Allowed Alteration Nouns
Spirit Type Spirit Descriptor Spirit Call Spirit Group Allowed Nouns (first is default)
Aquatic mammal (with flippers) sleek chitter pod dolphin, whale, orca, seal, sea lion, walrus, manatee
Arachnid giant chitter swarm spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider
Armored squat snort band armadillo, pangolin, hedgehog, porcupine, echidna
Avian (aquatic) pudgy squawk flock penguin, emperor penguin, rockhopper penguin, puffin, auk
Avian (predatory) angular screen flock hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite
Bat angular squeak swarm bat, fruit bat, vampire bat, flying fox
Canine rangy howl pack wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy
Corvid sleek caw mob raven, crow, magpie, jackdaw, rook, jay
Equine muscular whinny herd horse, pony, stallion, mare, zebra, donkey, mule
Feline (large) lithe roar pride lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah
Feline (small) sleek hiss clowder cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat
Hooved (horned) mammal antlered bellow stampede stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk
Mustelid stocky growl band badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine
Porcine stocky snort drove boar, iron boar, pig, hog, warthog, babirusa
Primate (small) gangly screech troop monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin
Rabbit/hare lanky growl herd hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare
Rodent (small) plump squeak herd mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot
Semi-aquatic sleek chitter band otter, sea otter, river otter, platypus
Semi-arboreal plump chitter band raccoon, opossum, possum, red panda
Snake sinuous hiss mass snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel
Ursine burly growl band bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda

Affinity/Taming

As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. NOTE: This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.

To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.

The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.

The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.

Unlockable Features

Unlockable Extra Features
Animalistic Fury Flares While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare's potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare's power can go when the spirit is fully tame.)
Revenge flares Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you.

As well, UCS gloves/boots reactive flares will NOT proc if your hands are full. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.

Wild Backlash Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes.

NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.

Savage Power Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)
Damage Type Change If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.
Fluff Action unlocks There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.
Spirit Change If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall "type" of the spirit. Each "type" of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.

Questions and Answers

GM Avaluka provided these potential questions and answers in the release post.

- Does this work with Ranged?
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.

This also works with UCS, runestaves and all shields. Armor is not available at this time.

- Can I add this to an existing weapon/shield?
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.

- How long will it take to fully tame the spirit?
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.

Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.

- How does the flare tier affect the flares?
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.

- Do I need to unlock all of these different features in some kind of order?
No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.

- How hard are these to enchant/ensorcell?
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.

- So the flares will not work on these for UCS gloves/boots at all?
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)

Animalistic Fury Flare Messaging

When the Animalistic Fury flare activates on either an Animalistic Spirit Weapon or an Animalistic Spirit Shield, the following message will be seen.

Riotous (spirit color) energy races along the surface of the (item noun), slender tendrils rising up to coalesce into the ethereal form of a/an (spirit descriptor) (spirit animal noun).
** (Beginning of Animal Fury flare messaging) (end of Animal Fury flare messaging) **
(Crit table damage messaging)

Please see the below tables for the expanded flare messaging which includes both the highly customized first half and then the damage type customization. Spirit animal noun, spirit descriptor, spirit color, spirit call, and spirit group can all also be customized. See the Animalistic Spirit Defaults and Allowed Nouns table for more information.

Beginning of Animal Fury Flare Messaging
Spirit Type Flare Messaging Example
Aquatic mammal (with flippers) Flicking its tail sharply, a (spirit descriptor) ghostly (spirit animal noun) swims forward through the air with an angry (spirit call) as a (spirit group) of (see damage type messaging)
Arachnid This section has not been added yet; please add to it now!
Armored Scaled back arched aggressively, a (spirit descriptor) ethereal (spirit animal noun) rushes forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)
Avian (aquatic) This section has not been added yet; please add to it now!
Avian (predatory) Talons extended and wings flared, an (spirit descriptor) ghostly (spirit animal noun) dives down with an ear-piercing (spirit call) as a (spirit group) of (see damage type messaging)
Bat This section has not been added yet; please add to it now!
Canine Hackles raised and teeth bared, a (spirit descriptor) ghostly (spirit animal noun) rushes forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)
Corvid This section has not been added yet; please add to it now!
Equine Tossing its maned head angrily, a (spirit descriptor) ghostly (spirit animal noun) gallops forward with a wild (spirit call) as a (spirit group) of (see damage type messaging)
Feline (small) This section has not been added yet; please add to it now!
Feline (large) Baring its sharp teeth in a snarl, a (spirit descriptor) ghostly (spirit animal noun) charges forward with a deafening (spirit call) as a (spirit group) of (see damage type messaging)
Horned and hooved mammal Pawing angrily at the air, a (spirit descriptor) ghostly (spirit animal noun) charges forward with its horned head lowered This section has not been added yet; please add to it now!
Mustelid This section has not been added yet; please add to it now!
Primate (small) Body hunched forward and sharp canine teeth bared, a (spirit descriptor) ethereal (spirit animal noun) suddenly barrels forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)
Porcine This section has not been added yet; please add to it now!
Rabbit/hare Flicking its long ears and baring sharp teeth, a (spirit descriptor) ghostly (spirit animal noun) hops forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)
Rodent (small) Baring its curved front teeth, a (spirit descriptor) ghostly (spirit animal noun) scurries forward with a piercing (spirit call) as a (spirit group) of (see damage type messaging)
Semi-aquatic This section has not been added yet; please add to it now!
Semi-arboreal Body tense and bushy tail held stiff, a (spirit descriptor) ethereal (spirit animal noun) charges forward with a fierce (spirit call) as a (spirit group) of (see damage type messaging)
Snake Undulating in a sinuous motion, a (spirit descriptor) ghostly (spirit animal noun) slithers forward with an angry (spirit call) as a (spirit group) of (see damage type messaging)
Ursine Lifting its lip to expose sharp teeth in a growl, a (spirit descriptor) ghostly (spirit animal noun) lumbers forward with a deafening (spirit growl) as a (spirit group) of (see damage type messaging)
End of Animal Fury Flare Messaging Based on Damage Type
Flare Voucher Level Damage Type Flare Messaging
Default Grapple wispy (spirit color) (spirit plural) roil forth in an angry torrent!
Common Cold This section has not been added yet; please add to it now!
Electricity This section has not been added yet; please add to it now!
Heat fiery (spirit plural) made out of (spirit color) flames burst forth in a sudden blaze!
Impact This section has not been added yet; please add to it now!
Vacuum This section has not been added yet; please add to it now!
Uncommon Acid This section has not been added yet; please add to it now!
Disintegration This section has not been added yet; please add to it now!
Disruption This section has not been added yet; please add to it now!
Plasma radiant (spirit plural) made of brilliant (spirit color) energy burst forth!
Steam This section has not been added yet; please add to it now!
Unbalance This section has not been added yet; please add to it now!