Duskbringer weapons

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Revision as of 11:52, 25 September 2024 by HOST-GSKEBECHET (talk | contribs) (Updated templates and tables, clarified difference between Daybringer vs Nightbringer vs Duskbringer options with itemtiermulti. This page may need further tweaking and combining as much of the script is duplicated in the different forms, this would have to first be verified by testing verb trap differences between forms.)
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Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight.

Daybringer

Daybringer weapons are the original version of the script released in 2021, with Nightbringer weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Tier 1

At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Analyze

You analyze your composite bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 5% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store energy within the composite bow.
  Cooldown: 2 minutes
  Verb: Raise
  Status: Ready

General Information

 Tier: 1
 Status: Inactive
 Light Stored: 0/100

Customization
 Color 1: white         Color 2: crimson
 Gem: a golden topaz

Inactive Weapon Customization
 Article: a dull
 Adjective: composite 
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: composite
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb Status First Third
POKE [Turning ON auto-activate when removing from a container.]
[Turning OFF auto-activate when removing from a container]
N/A
Toggles auto-activation
PROD Inactive Your composite bow feels cool to the touch. Maybe you should try PUSHing it? N/A
Active You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.
Roundtime: 3 sec.
This section has not been added yet; please add to it now!
You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
Turns flares on and off.
PUSH Activates You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
Deactivates You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
RAISE Inside The composite bow does not seem to react to your attempt to raise it.
[This can only be done outside.]
N/A
Not ready The composite bow does not seem ready to receive more light. N/A
Ready You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. This section has not been added yet; please add to it now!
Charges the weapon.
RUB Inactive Your composite bow feels cool to the touch. Maybe you should try PUSHing it? This section has not been added yet; please add to it now!
Active, not charged The composite bow does not have enough light stored within a golden topaz. This section has not been added yet; please add to it now!
Active, charged You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. This section has not been added yet; please add to it now!
Cauterizes a wound.

Tier 2

Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 1 and tier 2.
 Verbs

  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff

Unlocked Abilities

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

Usage

Verb First Third
CAST You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. Person gestures at a fiery long bow. Person's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
LOWER You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.
The red ember light zips up to you.
Person lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.
A ball of red ember light zips up to Person.
WAVE You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. Person waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.

Tier 3

Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 2 and tier 3.
 Verbs

  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff

Unlocked Abilities

 Daylight Infusion
   Heals the wielder using stored energy from within the composite bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

Usage

Verb First Third
TAP You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. Person taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SPIN You spin your long bow end over end in front of you, a wake of red ember flames blur its form. Person spins his long bow end over end in front of him, a wake of red ember flames blur its form.

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to achieve the Duskbringer weapon unlock, allowing you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.

Analyze

You analyze your long bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer Flares
  RAISE    Charges the light within.
  RUB      Cauterize a wound for light.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a dull long bow from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of light to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 20% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store light within the long bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 111, 609, 205, 135)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Light
  Verb: Rub
  Status: Ready

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

 Daylight Infusion
   Heals the wielder using light from within the long bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Light
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Inactive
 Daylight stored: 250/250

Customization
 Fire Color 1: red ember         Fire Color 2: orange ember
 Gem: a faceted green hyalite opal

Inactive Weapon Customization
 Article: a dull
 Adjective: long
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: long
 Long (Post Noun): 
-------------------------------------------------------------------------------------------------

Usage

Verb First Third
BOW You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow. Person swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
LEAN You brace yourself against your long bow. A protective orange ember flame curls against you. Person braces himself against his long bow. A protective orange ember flame curls against him.
PRAY You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. Person holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.

Nightbringer

Nightbringer weapons are the sister script to Daybringer weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.

Tier 1

At Tier 1, the Nightbringer weapon includes Nightbringer Flares, Darkness (add charges), and Cauterize (stop bleeders). The weapon uses disintegration flares against the living and cold against the dead. The strength scales slightly with the unlock as well as unlocks other abilities.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb Status First Third
POKE [Turning ON auto-activate when removing from a container.]
[Turning OFF auto-activate when removing from a container]
N/A
Toggles auto-activation
PROD Inactive This section has not been added yet; please add to it now! N/A
Active This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Turns flares on and off.
PUSH Activates This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Deactivates This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE Inside This section has not been added yet; please add to it now! N/A
Not ready This section has not been added yet; please add to it now! N/A
Ready This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Charges the weapon.
RUB Inactive This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Active, not charged This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Active, charged This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Cauterizes a wound.

Tier 2

Tier 2 adds the Darkness Anomaly and allows charging with magic, and improves most abilities. Charges can be added with darkess-themed spells such as Moonbeam (611).

Usage

Verb First Third
CAST This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LOWER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Tier 3 adds the Darkness Infusion healing ability, and improves most abilities.

Usage

Verb First Third
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SPIN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to achieve the Duskbringer weapon unlock, allowing you to swap between the Nightbringer and Daybringer]] forms. For example, if you have a fully unlocked Nightbringer weapon, you could COMBINE it with an off-the-shelf Daybringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.

Analyze

                                      NIGHTBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a distorted sword from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Nightbringer Flares
   Disintegrate flares against the living and cold against the undead.
   Provides 20% chance to double flare against the living.
  Status: ON

 Darkness
   Allows the wielder to store energy within the sword.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Darkness
  Verb: Rub
  Status: Ready

 Darkness Anomaly
   Creates an anomaly of darkness to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Darkness
  Verb: Lower
  Status: Ready

 Darkness Infusion
   Heals the wielder using stored energy from within the sword.
  Cooldown: 30 minutes
  Cost: 25 Darkness
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Darkness
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Active
 Darkness Stored: 90/250

Customization
 Color 1: ebon         Color 2: teal
 Gem: a black diamond

Inactive Weapon Customization
 Article: a dim
 Adjective: 
 Long (Post Noun): with a silver-swept hilt

Active Weapon Customization
 Article: a distorted
 Adjective: 
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb First Third
BOW This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LEAN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PRAY This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Duskbringer

Duskbringer weapons have combined the Daybringer and Nightbringer forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via TURN. Each form has that version's abilities with the same cooldowns.

Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer or T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the COMBINE command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.

Analyze

NIGHTBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a distorted sword from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff
  TURN     Swaps your weapon between a Daybringer and Nightbringer.

Currently Set to: Nightbringer

Usage

Verb First Third
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Swaps between Daybringer and Nightbringer forms.

See Also

Duskbringer weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Fire colors
Gem
Active description
Inactive description
Original Release Venue Duskruin
Original Release Year 2021
Tiered Yes
Number of Tiers 5
How to Unlock Certificate
Item Verbs
BOW CAST LEAN LOWER
POKE PRAY PROD PUSH
RAISE RUB SPIN TAP
TURN TOUCH WAVE