Haste (535)

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Haste (535)
Mnemonic [HASTE]
Duration 60 + (Air lore Summation Seed 4 bonus * 2) seconds
Span Solid block
Utility Magic
Type Combat Utility
Availability All
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


The Haste spell appears to provide a Wizard with a reduction in Roundtime based on the following formula (all fractions are rounded down):

  • Final RT = (RT - [1 + X + Y]) * (75 - Z)%
  • X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
  • Y = Major Elemental Bonus; Increases by +1 at 51 ranks and 100 ranks
  • Z = Major Elemental Spells Known / 3

For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second RT:

X= 1; Y = 0; Z = 9
Final RT = (5 - [1 + 1 + 0]) * (75 - 9)%
Final RT = 3 * 66%
Final RT = 1.98; Which rounds down to a 1 second RT.

A second example, at 51 MjE ranks, 24 Air Lore ranks, and a six second RT:

X= 1; Y = 1; Z = 17
Final RT = (6 - [1 + 1 + 1]) * (75 - 17)%
Final RT = 3 * 58%
Final RT = 1.74; Which rounds down to a 1 second RT.


Also, the benefit of MjE ranks does not appear to be capped by your character's level.

The skills of the person benefiting from the spell are used for this formula, not those of the caster. Therefore, non-Wizards will see (RT - [1 + X]) * (75)%. The only variable would be the amount of Air Lore ranks, which behave the same as variable X in the above formula.

Duration

Summation Seed 4 Bonus Chart

The duration of the spell is 60 + (Air lore Summation Seed 4 bonus * 2) seconds.

Air Lore Ranks Bonus Duration
4 2
9 4
15 6
22 8
30 10
39 12
49 14
60 16
72 18
85 20
99 22
114 24
130 26
147 28
165 30
184 32
204 34


Messaging

Initial cast

You begin to notice the world slow down around you. Strange.

Wearing off

You notice that things have returned to their normal speed.

Customary Uses

This spell is primarily used in combat situations by War Mages as part of their unique combat style, which involves repeated attacks with a weapon upon a single target.

In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose.

As it is not limited to selfcast use, Wizards of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of Raise Dead (318), among others). Some wizards have also been known to use it in combination with Enchant Item (925).

Note: Haste is ignored with ALCHEMY commands. However, it does function with various alchemy-related tasks which have other verbs.

Alchemy Recipes

A thick silver potion casts Celerity (506).

The first recipe requires ingredients from Zul Logoth and Ta'Illistim, while the second requires ingredients available in the Landing.

Profession Wizard
Discipline Potions
Spell 506
Uses
Rank taught 23
Rank end 38
Location All

Alchemy Recipes

A thick silver potion
Eastern version Western version
  1. Add water
  2. Add viper fang from black forest vipers
  3. Add powdered black sphene
  4. Boil
  5. Add 4 doses of sprig of foxglove
  6. Simmer
  7. Chant Celerity (506)
  1. Add water
  2. Add silvery hoof from night mares
  3. Add powdered star sapphire
  4. Boil
  5. Add 4 doses of sprig of foxglove
  6. Simmer
  7. Chant Celerity (506)

External Links

External Links