Black forest viper

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Black forest viper
Level 59
Family Reptilian family creatures
Body Type Ophidian
Classification(s) Living
Area(s) Found Blighted Forest
HP 260
Attack Attributes
Physical Attacks
Bite 334 AS
Special Offensive Abilities
Venomous spit
Defense Attributes
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 272
Ranged ?
Bolt 292
Unarmed Defense Factor
Target Defense (TD)
Bard Base 200 to 206
Cleric Base 220
Empath Base 211 - 229
Paladin Base ?
Ranger Base 181 to 196
Sorcerer Base 234
Wizard Base 246
Minor Elemental 246
Major Elemental 246
Minor Spiritual 220
Major Spiritual 220
Minor Mental ?
Other Unique Abilities
Treasure Attributes
Skin a viper fang
The black forest viper is a shadowy charcoal grey, complemented by its paler grey underbelly.  Small horned protrusions rise above each of the viper's eyes, giving the creature a devilish appearance.  Much larger than a typical snake, the viper is nearly ten feet long, and it is quite capable of slaying foes as large as a human.  The snake's lazy movement belies its ability to strike rapidly when threatened.

Hunting strategies

Vipers are ophidians, and as such, they do not suffer from critical hits to the body and do not have arms or legs. Therefore, when ambushing, it is ideal to aim for the head, neck, eyes, or back. It is recommended to ambush the back or neck, as any head damage reduces the value of the viper's fangs.

Black forest vipers have an Attack Strength of about +330 and a Defensive Strength of +300. They are capable of spitting venom into a target's eyes, which will do a minor amount of damage, a possible stun, and cause blindness, which lowers attack strength. Being bitten or hit with the venomous spit has the potential to inflict extremely dangerous poisons upon the victim.

Black forest vipers can be knocked down, despite logic dictating that they are "always" on the ground. In addition to this, they can easily slither out of webs, which is a form of web breaking.

Other information

Skinning vipers for their fangs has the potential of inflicting poison.


Near-level creatures - edit
Level 57 Level 58

Level 59 Level 60

Level 61
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