Cirrose Parasite vissi
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The Cirrose Parasite vissi is a primal vissi that is part of the vissi system. It must be placed inside an arcarium to function. As a dualistic vissi, it has two different effects, depending on what type of arcarium it is placed inside. A relic drawn from the consuming Zephyra Wilds, the Cirrose Parasite vissi suffers its wielder more than obeys them. This invasive species did not survive on Nyessem by being gentle, and the bloodshed it brings to your enemies will make that painfully clear. Aversaris arcarium effect: Lush, lethal, and without remorse, this parasitic vine buries itself deep into flesh and leaves its seed behind. Should the seed take root, the victim's carcass will detonate from within and yield an aortic amber: a beautiful gemstone born of blood. This ability can be targeted via {VERB} MY {ARCARIUM} AT {TARGET}. Vangaris arcarium effect: Wrap yourself in a lattice of parasitic vines and let their feral appearance serve as a warning: aggression incurs a cost. The vines remember every strike, and they do not let debts go unpaid. This vissi is available as a possible prize for a successful run of the Conundrum mini-game. They are also sold for aevit. See the full upgrade costs below. Tier 1Aversaris arcarium effect: Causes SMR damage attack that launches a barbed Nyessemian vine at target. 3 sec RT on cast. Cooldown of 2 minutes. If vine successfully strikes:
Vangaris arcarium effect: Encompasses the user in a protective lattice of vines that provides +10 DS and 10% crush and impact resistance protection. Duration: 30 seconds. Can be cast 2x per day. Additionally, while vine lattice is active, the vines will perform an SMR auto-counterattack on any target that strikes its owner (Player's level SMR factor plus a modifier of +20 per tier). Successful strike inflicts 5% of critter's remaining health in damage with a minimum damage of 20 and maximum of 150.
AnalyzeYou analyze the Parasite vissi and sense that the creator has provided the following information: The Parasite vissi can be added to a vissi artifact in order to augment the artifact with custom abilities. Each vissi artifact may hold up to 5 different types of vissi, and each vissi may be upgradable by adding additional vissi of the same type to the artifact. The Parasite vissi is named Cirrose Parasite and it is a Primal vissi. This vissi notes the following ability information: Summon a Nyessemian vine to lash out at a target with a parasitic attack or surround you with protective and counterattacking boosts. The ability (or abilities) have cooldowns. They can be used 2 times per day. The vissi may have abilities you can activate by using certain verbs (RUB, TAP, PUSH, PULL, or POKE) on the vissi artifact you add them to. In order to set the activator, use ATTEND on the vissi. The vissi might not have an ability you may activate, in which case ATTEND will indicate that. Sometimes, a vissi may have multiple abilities you can activate with the activator verbs. You can TILT the vissi to switch between them. Tilt will not respond if the vissi has only a single ability (or no abilities at all). You may only have one ability active at a time. In addition, the vissi may have abilities with customizable messaging options. You can TURN the vissi to customize each set of options. Once on a set of options, you can TWIST the vissi to cycle through the available customizations. Finally, some vissi may contain ambient messaging, which you can toggle on or off with COVER. It is currently tier 1. The maximum tier is 5. It is empowered by 1 thread. Usage
Tier 2Aversaris arcarium effect: Cooldown reduced to 90 seconds. Bonus Unlocked: +25 to SMR roll.
Vangaris arcarium effect: Lattice now grants +20 DS and +20% impact / crush resist. Adds +5 SMR protection. Duration increased to 45 seconds. Can be cast 3x per day. Requires 4 duplicates to upgrade from Tier 1 to Tier 2.Usage
Tier 3Aversaris arcarium effect: Cooldown reduced to 90 seconds. +50 to SMR roll.
Vangaris arcarium effect: Lattice now grants +30 DS and +30% impact / crush resist. Adds +10 SMR protection. Duration increased to 1 minute. Can be cast 4x per day. Requires 120 duplicates to upgrade from Tier 2 to Tier 3.Usage
Tier 4Aversaris arcarium effect: Cooldown reduced to 45 seconds. Adds +75 to SMR roll.
Vangaris arcarium effect: Lattice now grants +40 DS and +40% impact / crush resist. Adds +15 SMR protection. Duration increased to 1.5 minutes. Can be cast 5x per day. Requires 3,000 duplicates to upgrade from Tier 3 to Tier 4.Usage
Tier 5Aversaris arcarium effect: Cooldown reduced to 30 seconds. Adds +100 to SMR roll.
Vangaris arcarium effect: Lattice now grants +50 DS and +40% impact / crush resist. Adds +20 SMR protection. Duration increased to 2 minutes. Can be cast 6x per day. Requires 8,125 duplicates to upgrade from Tier 4 to Tier 5.Usage
Additional InformationUpgrade Costs
Aortic AmberAortic amber is produced via the aversaris arcarium effect. Aortic amber may be of the following qualities: Low quality: a chunk of turbid aortic amber - The amber's surface is pitted and dull, its traditional golden hue virtually overtaken by a cloudy scarlet that veils the entire gem. At its core sits a shriveled embryonic vine, its outline little more than a dark smudge within the sanguine haze. Mid quality: a piece of veined aortic amber - Semi-transparent and casting a sickly yellowish glow, the smooth golden gem is marbled by crimson veins that partially obscure a budding embryonic vine trapped within its resinous tomb. High quality: a shard of pristine aortic amber - Flawless and pellucid, the amber casts a warm glow as gentle as its honey-gold hue. A vibrant embryonic vine sits perfectly preserved at the center, enveloped in a spiderweb of gossamer scarlet threads so delicate and precise that they appear as part of the gem's design rather than an impurity. Aortic amber can be used as alter fodder, including with items that take gemstones as customizations, such as the Veola hair accessory, Deck the Halls, Taxidermy Kit, etc. See Also |
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