Premium home

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Premium subscription members can have Premium homes. A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible. Premium homes can be personalized using pre-made items found in shops, occasionally customized through merchants or raffles and can even come with an interactive pet that will follow the character around the neighborhood.

The Premium home system has been up for a review since its inception.

Home Types

Homes are divided into several basic categories:

- Urban or Rural
- Lower, Middle or Upper Class
- Freestanding Structure or Door
- Race or Class restrictions (select homes only)

Recognizing a home's category:

Lower Rural: hut or shack, or sagging wooden door.
Middle Rural: cabin or cottage, or modest wooden door.
Upper Rural: domicile or sturdy wooden door.
Lower Urban: hovel or sagging metal door.
Middle Urban: home, cottage, or modest metal door.
Upper Urban: residence or sturdy metal door.

The type of home claimed will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)

The exteriors of homes (as well as doors) can be changed in Misty Isle Exteriors on Mist Harbor.

Purchasing a New Home

To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is). To pay the clerk, GIVE CLERK {amount} where {amount} equals the exact amount in silvers. Bank notes are accepted.

>ask realtor about homes
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor.  "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.

After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and HOME CLAIM. The system will show a list of available homes and ask to confirm the claim.

Moving an Existing Home

Whether staying in the same neighborhood or moving half-way across Elanith, home furnishings must be shipped. Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take. Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.

The next step is to wait until the furnishings arrive at the new destination. Then the new home may be claimed with the deed in the right hand. When a new home is successfully claimed, furnishings will be inside.

Very important: Do NOT buy a new home in the new location! Use the existing deed to CLAIM the new home. If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.

Cartage Merchant Locations

Town Shop Name Location Lich Room
River's Rest Ceraleth's Cartage Inside the bank building 10913
Wehnimer's Landing Ceraleth's Cartage Inside Moot Hall 7974

Furniture

Each home has several categories of furniture that are used to build the room description when LOOKed in. Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.

Tips for Decorating
  • Rugs and other floor coverings are optional
  • Decorations for hanging on walls are optional
  • Two large objects are allowed. One does not have to be a bed, but usually is
  • Doors may be hidden from view
  • Having a window is optional. They may be hidden from view using TAP
  • Chairs are optional. They must be opened to multiply
Lists of Items (permanent shops only)

For a full lists of Shops (festival/pay event shops included), see the Premium home furnishing shops category.

Homes may also have pets, which are found in Island Menagerie on Mist Harbor.

HOME (verb)

Main article: Verb:HOME

Usage

Usage:
  HOME CLAIM claims a home in your current room.
  HOME CHANGE changes the way your room is described.
  HOME SWAP enables you to swap the position of your 'bed' and 'table' items.
  HOME GUEST {player} sets ONE guest who may enter the home at any time.
  HOME GUEST CLEAR clears your guest.
  HOME SCENT changes the scent of your home.
  HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
  HOME SAVE saves your room description, scent, privacy options and guest.
  HOME TRANSFER transfers ownership to the character typing the command.  You
            must stand in the room of your home entrance to use this command.
  HOME DEED creates a deed for your home, which can be sold or moved.
  HOME HELP {#} gives you online help.

Premium Home Alterations

The information shared below is intended to help facilitate Premium home alteration planning. It is drawn from information provided to a player who won a raffle for a full Premium home alteration, as well as additional information learned during that raffle win redemption process.

Exterior

Facade: Capable of having long AND show.

The facade MUST fit to be appropriate for the neighborhood, including upper/middle/lower class status for that specific room. It cannot be something totally out of place, like a tree house. It should remain a structure that would make sense where it is located. It must be a normal structure capable of housing all standard home interior objects. As an example, a home in an upper class neighborhood room may be altered into an estate, manse, hall, manor, or villa, however hovels and shanties are not appropriate. Some nouns may be further restricted by QC.

In the case of homes located inside another structure, such as the Dragonsclaw Arms apartments or the Glarstim Cavern underground homes, the facade must reflect that the entry is a door leading into another interior structure. It may not be a standalone structure inside the larger apartment complex or caverns.

Interior

Walls: Capable of having long AND show. This item in particular can look very unusual with some home arrangements.
Wall hanging: Capable of having long AND show.
Fireplace: Capable of having long AND show. Lit fireplaces change the displayed show description due to their script.
Object #1: Capable of having long AND show. This is often a bed object.
Object #2: Capable of having long AND show. This is often a table object.
Floor: Capable of having 15/15/15 only.
Rug: Capable of having long AND show. This can also be hidden.
Seating object: Capable of having long AND show. This is typically a chair or similar. This can also be hidden.
Windows: Capable of having 15/15/15 only. This can also be hidden.
Door: Capable of having long AND show. This can also be hidden.

The essence of the item being altered should be similar. A chair can be altered to be a bench. It cannot be altered into a tub.

If the Object (#1 or #2) item being altered has a script associated with it, such as beds which can be sat or laid upon, or mirrors which can be peered into, then altered object must make sense to go with that item script.

The way the home interior text itself is displayed cannot be altered; only individual items in the interior can be altered. Interior objects can be rearranged normally.

For interior objects, some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself, even though it is present on the object.

Scents cannot be altered. Only the preset list of scents are available for use.

Additional Notes

Rare materials are not permitted on large areas, however sometimes small adornments can be made including rare materials if they are supplied. This may be subject to QC. Always have a backup.

All alter rules must be followed. Be familiar with ALTER 9 and ALTER 10.

Neighborhood Maps

Wehnimer's Landing Neighborhoods (inside town)
Wehnimer's Landing Neighborhoods (outside town)
Icemule Trace and Pinefar Neighborhoods
River's Rest and Teras Isle Neighborhoods
Elven Nations and Solhaven Neighborhoods

Resources