Verb:HEALTH

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HEALTH
Type System
System Character mechanics

The HEALTH verb is a system verb that displays a character's wounds and scars, maximum health points, remaining health points, health recovery, maximum spirit points, remaining spirit points, maximum stamina, remaining stamina, and stamina recovery, plus any physical and magical damage reduction and enhancive information, if applicable. It will also display any bleeding, including the location and rate of health loss per round, as well as poisons and diseases that affect the character, and if the character is overexerted.

When a character is bleeding, the display will show the health lost per round, whether the injury is TENDed, whether the character has the First Aid ability to tend it, and the character's time to tend it.

Usage

Messaging Example

!>HEALTH
You have the following injuries: deep gashes and serious bleeding from your chest.
You have the following scars: old battle scars on your right leg and old battle scars on your left leg.

Bleeding:
Area         Health per Round         Bandaged         Can Tend?         Tend Time

Chest 6 No Yes 3s Maximum Health Points: 152 Remaining Health Points: 152 Health Recovery: 1 Maximum Spirit Points: 9 Remaining Spirit Points: 9 Maximum Stamina Points: 103 Remaining Stamina Points: 103 Stamina Recover: 3</nowiki> [The overexerted condition would be displayed here.] Poisoned! Taking 65 damage per round. Dissipating 5 per round. [Diseases would be displayed here.] [Physical Damage Reduction: % would be displayed here.] [Magical Damage Reduction: % would be displayed here.]