Pennant Chase

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Pennant Chase

Pennant Chase
PC is a game that requires quick feet, fast action, laughs and experience! Yes, experience -- you can learn while you burn off that big roasted rolton lunch chasing down elusive pennants or your peers! It's fun! It's fast! It's (almost) free! Win silvers and prizes too! Pennant Chase! PC tents are located in each of the major areas of Elanthia. Type PENNANT in the game to find the tent nearest you. PC tents are only open when PC is running, or about to start running.
Cost
PC costs 100 silvers per game, all you have to do is have the coins on you, and when you GET BATON once the game is started your silvers are automaticaly taken from your pocket and you're transported to the arena.
Arenas
There are 21 arenas, from actual places in the game(or rather, alternate instances of them) to fantastical places that exist only for PC. Arenas often have doors, stairs, or other obstacles you can pass through to get from room to room, as well as normal directions. Sometimes you have to JUMP or CLIMB in a direction to travel from room to room. Some arenas even move while you're in them, or send you tumbling down a hill or into the water. Theres even an arena with but 1 room!

1 Western Abandoned Wehnimer's 2 Hedge Maze Garden 3 Great Wheel 4 Hall of Mirrors 5 Shooting Barrel 6 Dahcre Tower Basement 7 Haunted Cellar 8 Orcless Mine Road 9 Wehnimer's Wilds 10 Archipelago 11 Sky High 12 Coastal Cliffs 13 Dahcre Tower Midsection 14 Dahcre Tower Crest and Core 15 Lighthouse Island 16 Shipwreck 17 Sea Tower Lower Levels 18 Sea Tower Upper Levels 19 Eastern Abandoned Wehnimer's 20 Hillbullies 21 Long Haul.

Single or team play
There are both free for all and team games. Free for all is every person for themselves, at the end the top three scoring players get experience, fame, and extra silver. In team games, everyone on the winning team gets the extra experience, fame, and silver. Team rounds can have two or more teams.
Basic play
Once the gamemaster in charge announces the game, you GET BATON and assuming you have the silvers you are instantly transported to the arena. You then have to POINT BATON AT (COLOR, at least the first two letters of the color) PENNANT to capture pennants, and WAVE BATON AT (PLAYER) to attempt to bubble another player. Pennants and players can and do move, so don't stay in one spot! If you are bubbled you will have to wait 15 seconds or so before you can move again, and will be temporarily off limits from being bubbled again until you bubble someone else, or pick up a pennant. If someone is carrying a pennant and they are bubbled, one of their pennants is released. Released pennants will randomly drop throughout the arena as a new color to be picked up again.
Scoring
You score points for bubbling people, picking up pennants, having pennants held at the end of a round, and lose points for being bubbled.
Rewards
You get experience, silver, and prizes based on how many points you got, and whether you were in the top three or on the winning team. At the end of the round you must DROP BATON, if you did not find the exit tent, and GET (YOUR NAME) SACK. Once you open the sack, your coins are automatically taken out, and any other prizes will be inside. The more flags you hold at the end of the round, along with other factors, increase the number of items you can get.

When it is Free For all play, the top three places reward the following 1st place gets 1000 exp, 1000 silver, 300 fame extra 2nd place gets 500 exp, 500 silver, and 150 fame extra 3rd place gets 250 exp, 250 silver, and 75 fame extra Team play If you're on the winning team you get 250 exp, 250 silver, and 0 fame extra.

Prize items
The items in your sack range from junk (polished earrings etc), gems (cheap gems as well as nice gems), wands, herbs, clothing, to rarer PC only items.
PC only items
Item Name Where worn Weight Special properties
a (color) Pennant Chase ring finger gold ring
a (color) Pennant Chase satchel
a pair of (color) suede halfboots feet
a fake tin constable badge pin
a glittering white falchion 0x lightning flares
a pair of baton-patterned trousers legs
a pair of shiny green bracers arms
a splotchy multi-colored skullcap head
a tiny rainbow-beaded bag neck less than 2 pounds container very small amount holds one item