Stamina

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Revision as of 13:12, 7 January 2011 by SPYRIDONM1 (talk | contribs) (Added maximum stamina stat bonus section by race with table)
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Stamina is used whenever most combat maneuvers are activated. The maximum stamina a character has determines how often that character can use maneuvers and if a character overexerts themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their attack strength.

Maximum Stamina

Maximum stamina is determined as follows:

CON + ((STR + AGI + DIS) / 3) + (Physical Fitness skill bonus / 3) = Maximum Stamina
  • When calculating stamina use the bonus for each stat.
  • All fractions from the above formula are dropped.

Maximum Stamina From Stats

This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).

RACE Maximum Stamina
Stat Bonus
Dark Elf
43
Elf
50
Sylvan
50
Human
51
Aelotoi
53
Burghal Gnome
56
Halfling
56
Erithian
60
Forest Gnome
61
Giantman
63
Half-Elf
63
Half-Krolvin
65
Dwarf
70


Stamina Recovery

Stamina recovery is determined primarily by the character's constitution statistic, with the regeneration rate ranging from 20% to 30% of the character's maximum stamina per minute (thus, strength, agility, discipline, and Physical Fitness training also have a minor affect on stamina recovery due to their influence on a character's maximum stamina). There is a 5% bonus to stamina recovery if the character is sitting, kneeling, or prone, but only if the character is also not carrying a weapon in his or her right hand. Nodes have no effect on stamina recovery.