Subdual Strike
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Subdual Strike is a combat maneuver that gives an attempt to knock a critter in the head with a weapon in order to stun it, reduce its perception, slow it down, and do some damage. Characters that are trained to be unarmed specialists do not require a weapon.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
| Weapon modifiers | |
|---|---|
| Runestaff | -10 |
| Mace | 10 |
| Dagger | 10 |
| Cestus | 20 |
| Blackjack | 30 |
This maneuver is similar to the Rogue Guild skill Subdue.
Messaging
A giantman bandit springs from the shadows and strikes at you!
[Roll result: 139 (open d100: 78)]
A giantman bandit delivers a blow to your head with his composite bow!
- ...6 damage!
- You are stunned!
- You are dazed!
Roundtime: 5 sec.
See Also
External Sources
- Combat Maneuvers List: Subdual Strike on play.net