Cold Snap (512)
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When this spell is cast untargeted a large patch of slippery ice is created that covers much of the surrounding area. Characters and creatures trying to engage in melee or thrown weapon combat on the ice patch will find that they may slip either before or after an attack is made. Training in Elemental Lore, Water increases both the duration of the patch and how effective it is at making the opponent slip and fall, with possible damage.
In rooms with a watery surface, the spell mimics the effects of Water Walking (112) for all characters in the room.
If Ice Patch is directed at a specific target, on a successful warding roll it will deal immediate cold critical damage and apply the rooted condition, hindering combat and movement. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions.
Lore Benefit
Elemental Lore, Water training makes it possible to cast 1 per threshold of Minor Water (903) at the target, which will be converted to Minor Cold (1709).
Elemental Lore, Water ranks | 10 | 20 | 31 | 43 | 56 | 70 | 85 | 101 | 118 | 136 | 155 | 175 | 196 |
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Casts of converted Minor Water | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Note: Follows summation of seed 9 ranks + 1
Messaging
- CAST at a target
CS Check, followed by:
The mist leaves the entire lower half of Target's body encased in a thick block of ice. Cast Roundtime 3 Seconds.
- CAST without a target
An airy mist gathers around you and quickly spreads to cover much of the surrounding area. When the mist dissipates, you notice a slippery ice patch has formed.
Alchemy Recipes
A translucent pale blue dust | |
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Eastern version | Western version |
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