Verb:INCANT
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INCANT is a verb which combines both the preparation and casting of a spell into one command. Cast roundtime is incurred normally. Unlike the CAST verb, INCANT cannot be used to specify a target at the time of casting. However, one can specify targets for INCANT by using the TARGET command.
For spells with multiple effects cast through CAST {target}, open cast, CHANNEL, and/or EVOKE, such as Pious Trial (1602) and Web (118), INCANT can be set to cast a specific version of the spell.
Usage
- INCANT {spell}
- INCANT SET {CHANNEL|EVOKE|OPEN} {spell}
- Toggles the channel, evoke, and open/untargeted cast settings of a spell when incanting.
- INCANT SET
- Shows all current settings.
- INCANT {spell} [OPEN|CLOSED] {CHANNEL|EVOKE|CAST}
- Casts a spell once with the given parameters, overriding INCANT SET. OPEN/CLOSED is optional.
For the spell Cone of Elements (518), it is additionally possible to specify the element:
- INCANT 518 [EVOKE|CAST] {element}
- If EVOKE/CAST is not specified, default to the settings in INCANT SET.
Targeting
- INCANTing offensive magic without a set target will automatically select a living creature in the room. Further incants will continue being aimed at the original target until it is no longer available (dead or left the area).
- INCANTing defensive magic without a set target will default to one's self.
- INCANT will try to find a target before trying to prepare an offensive spell, unless using the OPEN version for a spell where open casting is enabled.
- It is recommended to TARGET CLEAR after casting magic at another player, so that INCANTing in the field does not accidentally target them.
Multi-casting
Training in the appropriate mana control skills (Elemental Mana Control, Mental Mana Control, Spiritual Mana Control) can unlock additional usages of this verb.
A caster may more quickly stack the duration of buff spells, one additional shot per threshold tier. The relevant spell circle (single-sphere or hybrid) will determine how to calculate the necessary ranks for each tier. For single-sphere professions, each tier is 25 ranks of the appropriate mana control. For hybrid professions, fully count each rank of mana control in the sphere of the particular spell circle, and sum with it half the mana control ranks of the complementary professional hybrid sphere mana control, each tier represented in blocks of 25 skill ranks of this total. For hybrid circles, the primary mana control skill is whichever of the two is higher. The mana cost scales with the total number of casts while casting roundtime remains fixed.
For example, a cleric with 25 ranks of Spiritual Mana Control (tier one) could cast two shots of Spirit Warding I (101) simultaneously. This can be done for example to one's self:
>incant 101 2 You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell... Your spell is ready. You make a complex gesture, increasing the potency of your spell. A light blue glow surrounds you.