Cloak of Shadows (712)

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Cloak of Shadows (712)
Mnemonic [SHADOWS]
Base Duration 1200 sec
Added Duration 60 sec per Sorcerer Base ranks
Span Stackable
Defensive Magic  
Subtype DS/TD 
Defensive Strength +25 (scaling) 
Target Defense +20 (scaling) 
Availability Selfcast 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Cloak of Shadows causes a "shadowy patch of ether" to encompass the caster. It affords a base of +25 to DS and +20 to TD, as well as the ability to empower the cloak with the ability to give retribution to a sorcerer's foes.

Further training in the Sorcerer Base spell circle adds to the benefits of the spell:

  • +1 DS per rank > 12 (max. +88 DS benefit, or +113 total DS, at level 100).
  • +1 TD per ten ranks > 12 (max. +8 TD benefit, or +28 total TD, at level 100).
  • The scaling benefits max at the caster's level.
  • Each 3 additional DS generated will cause the spell to cost 1 more mana.

Usage

  • PREP 712|CAST or INCANT 712 to cast this spell. Following that, sorcerers should CHANT RETRIBUTION {spell #} to set the retribution spell (see below).

Retributions and Lore Benefit

  • To enable the cloak to retaliate, enter CHANT RETRIBUTION {spell #}. Only sorcerers can activate this ability. When the spell is cast from a scroll or magical item by another profession, it will provide base DS and TD benefits only.
  • The caster must be stunned or otherwise incapacitated and taking damage from an attack for this effect to have the possibility of being triggered.
  • The probability for the cloak to retaliate begins at 70%, and is increased 1% by every 2 Sorcerous Lore, Demonology ranks, up to a maximum of 95% at 50 ranks.
  • Should the retribution effect fail, there is an additional 5% chance that it will strike back at its master, causing injury and possible spirit drain.
  • If a non-attack spell is chanted, the cloak is guaranteed to strike back at its master, although the severity of said backlash is somewhat less severe (this occurs with 130 and 740). Otherwise, choice of spell has no influence on the outcome.
  • To disable the retaliation effect, enter CHANT REMOVE.
Sorcerous Lore, Demonology ranks 6 12 18 24 30 36 42 50
% chance for Retribution to activate 73% 76% 79% 82% 85% 88% 91% 95%
Not all thresholds shown.

Valid Retribution Spells

Sorcerer Base
Minor Spiritual
Minor Elemental
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Messaging

Initial cast
A shadowy patch of ether rises up through the floor to encompass you, swiftly sinking into your skin.
Wearing off
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Retribution Effect, shown with Disintegrate (705)
The wraith moans evilly!
A wraith tries to ensnare you!
  AS: +127 vs DS: +109 with AvD: +30 + d100 roll: +99 = +147
   ... and hits for 11 points of damage!
   Weak grapple around the neck bruises windpipe.
   You are stunned for 1 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a wraith and lashes out malevolently...
  CS: +83 - TD: +45 + CvA: +25 + d100: +47 == +110
  Warding failed!
  A dull grey beam snakes out toward the wraith!
   ... 32 points of damage!
   ... 10 points of damage!
   Large gash to the right arm seals as strike passes through.
   ... 11 points of damage!
   Various bits of the wraith melt away!
S>
Retribution Effect, shown with Dark Catalyst (719)
A glistening cerebralite lashes at you with its barbed tentacle!
  AS: +430 vs DS: +375 with AvD: +35 + d100 roll: +33 = +123
   ... and hits for 5 points of damage!
   Hard blow, but deflected.
   Not much damage.
A dark shadowy tendril rises up from your skin, writhes its way towards a glistening cerebralite and lashes out malevolently...
  CS: +542 - TD: +443 + CvA: +25 + d100: +94 == +218
  Warding failed!
 ... and hits for 38 points of damage!
A glistening cerebralite is suddenly engulfed in flames of pure essence!
   ... 50 points of damage!
   The glistening cerebralite is stunned!
   ... 75 points of damage!
   ... 20 points of damage!
   Heavy shock to right arm numbs elbow.
   ... 50 points of damage!
   Blow to head removes skull!
An intangible ripple of pure energy courses through the air as the cerebralite's pupils widen a final time, its eyes clouding over as it dies.
Retribution Effect, failure to execute (no backlash)
A frost giant swings a war hammer at you!
  AS: +244 vs DS: +214 with AvD: +27 + d100 roll: +95 = +152
   ... and hits for 20 points of damage!
   Neck vertebrae snap.
   You are stunned for 1 rounds!
You sense that the shadows swirling around you refuse to come to your aid.
Retribution Effect, failure to execute (backlash with offensive spell chanted)
A Sheruvian harbinger swings a black steel broadsword at you!
  AS: +324 vs DS: +225 with AvD: +33 + d100 roll: +99 = +231
   ... and hits for 54 points of damage!
   Slash to your chest!
   Breathe deep, it'll feel better in a minute.
   You are stunned for 1 rounds!
You sense that the shadows swirling around you refuse to come to your aid.
The shadowy tendrils begin to swirl faster and faster until they are just a blurred haze of fast moving darkness.
   ... 30 points of damage!
   Blast to hand reduces it to pulp!
Retribution Effect, executes but Spirit Guide (130) fails

(This will happen in the very unlucky event Spirit Guide tries to relocate you to the same room where you were attacked.)

A Sheruvian harbinger swings a black steel broadsword at you!
  AS: +319 vs DS: +209 with AvD: +33 + d100 roll: +69 = +212
   ... and hits for 59 points of damage!
   Whoosh!  Several ribs driven into your lungs.
   You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a black steel broadsword towards a Sheruvian harbinger and lashes out malevolently...
But you are already there!
The shadowy tendrils surrounding you begin to swirl faster and faster until they are just a blurred haze of quickly spiraling darkness.
The tendrils drain most of your life force.
   ... 25 points of damage!
   Whoosh!  Several ribs driven into your lungs.
Retribution Effect, shown with successful Spirit Guide (130)
[Citadel, Dungeon Landing]
Smooth black stone walls run north from a spiral staircase that winds upward and out of sight.  Several chairs and tables lie stacked to either side of the hallway, forcing a narrow passage between them.  Behind the makeshift barricade, skeletons in timeworn uniforms and rusting armor lie sprawled across the ground in a mess of broken and discarded weapons.  You also see a phantasmal bestial swordsman.
Obvious exits: north
You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the bestial swordsman, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!

A phantasmal bestial swordsman swings a black steel twohanded sword at you!
  AS: +340 vs DS: +325 with AvD: +41 + d100 roll: +92 = +148
   ... and hits for 45 points of damage!
   Blow to head!
   Look at the pretty stars!
A dark shadowy tendril rises up from your skin, writhes its way up a black steel twohanded sword towards a phantasmal bestial swordsman and lashes out malevolently...
Your surroundings blur for a moment . . .

[River's Rest, Commons Circle]
Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.
Obvious paths: northeast, southeast, west
The shadowy tendrils surrounding you begin to swirl faster and faster until they are just a blurred haze of quickly spiraling darkness.
The tendrils drain most of your life force.
   ... 20 points of damage!
   Throat nearly crushed.  You gurgle as you gasp for air.

It is unclear if additional stun was induced here. However, it resulted in a drain of 8 spirit and neck wound bleeding 10 per round. At least I was back in town?!

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