Divine Vengeance

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An innate ability for all paladins that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area (not just the room). This ability is unlocked upon learning Guard the Meek (1613) and has a 4-hour cooldown between uses.

Paladin Base ranks are a factor for success.

Messaging

As the ability is invoke automatically upon death, the only way to see it is to die to a creature:

A rotting Citadel arbalester pulls a linen-wrapped bolt and a piece of flint from her quiver.  She strikes the flint against the bolt's metal tip and the linen is immediately set ablaze!
A rotting Citadel arbalester cocks her arbalest and loads it with a wooden burning bolt.
Your imflass plate hums with spiritual force, filling you with a sense of divine vigilance and a preternatural awareness of a rotting Citadel arbalester.  Anticipating its next move, you steel yourself against the oncoming assault!
A rotting Citadel arbalester fires a wooden burning bolt at you!
  AS: +309 vs DS: +277 with AvD: +22 + d100 roll: +48 = +102
   ... and hits for 1 point of damage!
   Tap to the arm pricks some interest but not much else.
 ** As a rotting Citadel arbalester's burning bolt hits you, it emits a burst of flame! **
   ... 70 points of damage!
   Fire completely surrounds you.  Your blood boils and your heart stops.
A barely perceptible pulse radiates from your imflass plate, harnessing your connection to the Paladin to alert your brothers and sisters of the Order of your need.
You feel less resolved as the divine urging subsides, fading into obscurity.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
You feel slightly weakened as the blood in your veins thins.
You lose your extra internal fortitude.
You return to normal color.
The layer of protection fades away.
The deep blue glow leaves you.
You notice your blood flow go back to normal.
You no longer feel so dextrous.
The air about you stops shimmering.
You feel your extra strength departing.
You become solid again.
Your boosted confidence and fearlessness fade.
The powerful look leaves you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Your bolstered defenses fade with the soft glow about you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The dim celadon wisps about your hands flare up once more and fade completely away.
The light blue glow leaves you.
You feel the extra courage wane.
The rush of collective knowledge of the undead fades from your mind.
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
You sense the powers guarding your corpse awakening.
A lambent white-gold cloud rolls through the area.
A putrefied Citadel herald is buffeted by the white-gold cloud and is knocked to the ground.
   ... 35 points of damage!
   Awesome lash of plasma severs the Citadel herald's arm completely!
   The Citadel herald is stunned!
A rotting Citadel arbalester is buffeted by the white-gold cloud and is knocked to the ground.
   ... 35 points of damage!
   Terrifying surge of plasma reduces the Citadel arbalester's head to burnt meat.
A rotting Citadel arbalester collapses motionless to the ground.
You sense that 17 creatures have been injured and 1 have been slain in the reckoning!
The burning bolt burns away into nothingness.
A rotting Citadel arbalester glances over your body and utters, "This citadel shall not fall."
You are a ghost!  You must wait until someone resurrects you, or you decay.  Either way, it won't be long now! (HELP for more details).
 * Flail has gone to feed the fishes!
The guiding force leaves a putrefied Citadel herald.

See Also

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