Verb:QUEST
Jump to navigation
Jump to search
The QUEST verb is used to transport to events that are setup to use the verb as well as provide information about an event and general quest policy.
Usage: QUEST INFO - Information on quests you have signed up for. QUEST INFO {#} - Specific information and policy regarding a quest you have signed up for. See QUEST INFO for quest numbers. QUEST TRANSPORT - Can allow transport to events and quests. QUEST HELP - General help for the provided quest or event. QUEST POLICY - General Quest Policy. QUEST DEATH - Policy regarding Death and Treasure. QUEST KNOWLEDGE - Policy regarding Previous Knowledge >quest transport TRANSPORT Transports you to the designated event or quest. Please note that you will still need to purchase entry and the event or must be running. USAGE - TRANSPORT {NAME} Sample Usage: Quest Transport summit SUMMIT - Summit Academy Entrance DUSKRUIN - Bloodriven Village Entrance DELIRIUM - Delirium Manor Entrance >quest help HELP Provides help for the designated event or quest. USAGE - HELP {NAME} Sample Usage: Quest help summit SUMMIT - Summit Academy DUSKRUIN - Bloodriven Village DELIRIUM - Delirium Manor >quest policy General Policy: Quests are to be treated like puzzles. You do not blurt out answers over public communication channels (ex. crystal amulets) or give hints to those who've not already taken the quest. What you experience on the quest should remain with you and those who've taken it. Violation of this policy can result in you being banned from any future participation in special sign-up quests. IMPORTANT: All Simutronics policies remain in effect during any quest and if you become disruptive you may be removed from the quest without compensation. Examples of disruptive behavior include: - Being extremely out-of-character. - Actively thwarting the progress of other participants. - Making disparaging comments about the quest or the people involved. - Knowingly abusing a bug with game and/or quest mechanics. - Using previous knowledge to gain a personal advantage or to give an advantage to someone else. Determination of what is and is not disruptive behavior, removal, and/or warning of a quest participant is entirely at the discretion of the GameMaster monitoring the event. Unless noted in the individual quest policy, quests are set up to escort you automatically to the quest area when it is time. There is no need to assist or report to be moved. However, when the quest is over, if you wish to return to your point of origin, you will need to travel yourself. >quest death Deaths and Treasure: Quests have dangers in them above and beyond the normal dangers of adventuring, therefore, all quests are at your own risk. You may die and/or lose items during a quest. It is just as possible to "walk" on a quest if you have few or no deeds as it is if you die outside of a quest, so always bring plenty of deeds. Since quests are out of the ordinary, you probably should bring more deeds than you normally would feel comfortable with in day-to-day life. Do not bring anything with you on a quest that you are not willing to lose. (Including yourself!) GameMasters will not replace items, experience, deeds, etc. that are lost due to a quest. Specific treasure is never guaranteed on a quest. Please do not report or assist because you think a treasure is "missing". Just because something was there once does not mean it will be there again. But we know you wouldn't even think of using previous knowledge anyway, right? >quest knowledge Quest Groups and Previous Knowledge: Usually, quests are a group activity. Teamwork can be very beneficial for quests, and can prove to be crucial to unlocking all of the secrets to be had. However, it is not required that your group stay together for the whole quest. If your group does choose to split up during a quest, please remember if you exploit the time apart to use previous knowledge to solve puzzles, obtain treasure, or otherwise gain an advantage for yourself or another group member, at the exclusion of the rest of the group, this could be counted as disruptive behavior. If you are just especially good with puzzles and riddles, please allow the rest of your team to attempt the puzzles before jumping in. Disrupting the group (including acting out of character or using previous knowledge to gain a personal advantage) lessens the fun of everyone else, and may be grounds for you to be warned or even removed from the quest without compensation. If a player in your group is attempting to rush the rest through and/or is quite obviously using previous knowledge, please REPORT them and state in the report that you are on the quest with this player using previous knowledge and/or rushing the group. We hope all quests will be an enjoyable experience for everyone involved!