Category:Ascension
The Ascension Skill System allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.
Note: The initial release was limited to the Common tier. The Elite/Legendary tier will be released at a later date.
Ascension Tiers
Once earned, Ascension Training Points (ATPs) are spent to unlock a number of passive and active abilities. On the back end, spending ATPs is managed through the Player System Manager which means that it works very similarly to Combat Maneuvers, Armor Specializations, and Shield Specializations.
There are 3 tiers of abilities: Common, Elite, and Legendary.
- Common abilities are intended to be very generic and apply to things that most characters might be interested in. It includes things like boosts to stats, skills, and resistances. Just those 3 different areas represent 71 different abilities, since each stat/skill/damage type is a separate ability.
- Elite abilities are designed to enhance build or character archetypes (such as squares, semis, pures, archers, locksmiths). It may include things like rapid health/mana/stamina/spirit regeneration, elemental arrows for archers, or locksmiths detecting traps when being handed a box. Requires 150 points spent in the common tier to unlock training in elite tier skills.
- Legendary abilities are designed for specific abilities/spells and usually tailored to a specific profession. It may include things like rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), warriors being able to manually stop a Berserk, bards being able to create higher enchant sonic armaments, double attacks/spells, etc.
Characters will be required to invest a certain amount of points into the Common tier before they can access the Elite tier. They will then also be required to invest a certain amount of points into the Elite tier before they can access the Legendary tier. The abilities in each tier will get more expensive to unlock as the perceived power that those abilities represent grows. In addition, the development team intends to have a lot of chained abilities to promote certain builds. Some abilities may be exclusive of each other (so if you learn X, you can't learn Y).
Earning ATPs
To earn ATP, characters designate a specific experience percentage split to absorb from their field experience pool into their standard experience pool and their ascension experience pool. Any experience going into the ascension experience pool is experience that is not going into the standard experience pool and cannot be used for training in skills. A character who would normally absorb 30 experience per pulse who has set 50% field experience going into their ascension experience pool would gain 15 standard experience and 15 ascension experience per pulse.
Every 50,000 AEXP earned yields 1 ATP, which may then be spent on Common, Elite, or Legendary skills.
Ascension was designed to enhance character post-cap development and ensure character longevity, but is not restricted to level 100 characters. Starting at level 20, characters can select up to their level as a percentage of their experience gain towards Ascension Experience (AEXP). This means at level 20, a character can select up to 20% of their field experience going into their ascension experience pool with the remainder going into their standard experience pool. The development goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated characters. This is enhanced by characters' ability to earn milestone ATP (see below).
Milestones
Characters earn milestone Ascension Training Points (ATPs) for completing certain activities.
| Number | Name | Details |
|---|---|---|
| 1 | A Noble Effort | Reach level 20 |
| 2 | Great Expectations | Reach level 40 |
| 3 | Master of My Fate | Reach level 60 |
| 4 | High and Mighty | Reach level 80 |
| 5 | A Grand Triumph | Reach level 100 |
| 6 | Up to the Task | 1,000,000 Bounty Points |
| 7 | Class-specific | Differs by Class |
| 8 | Master of your Craft | Master an Artisan Skill |
| 9 | All the World's a Stage... | Acquire 10 Full RPAs (multipliers, orbs do not count) |
| 10 | Big Game Hunter | Kill a Challenging Creature (Currently only the Silver-scaled cold wyrm) |
Class-specific
- Cleric, Empath, Rogue, Sorcerer, Warrior, Wizard: Daily Grind -- Master a Guild Skill
- Bard: Virtuoso -- Master an Instrument
- Monk: The Art of War -- Tattoo 500,000 Motes
- Paladin: A Sacred Bond -- Fully Bond with Holy Weapon
- Ranger: Kindred Spirit -- Fully Bond with Companion
Note for F2P: While you cannot turn on conversion from Experience to Ascension Experience at level 20 as Free to Play, you do obtain Ascension Training Points(ATPs) from the Milestones. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.
Spending ATPs
The development goal is that no character should ever maximize every ability, or even more than a handful of them. With this goal in mind, some abilities can be unlocked multiple times with an increasing skill cost for each unlock and abilities may have different set costs depending upon their perceived power. The Elite and Legendary will potentially be significantly more expensive than the Common tier, but also more impactful and character defining.
Verb
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ASCENSION is a system verb that is part of the Player System Manager for Ascension.
Help
USAGE: ASCENSION {ability} {target} or
ASCENSION [option] {args}
Options:
LIST [availability] [type] [category] [subcategory] [WINDOW]
[availability] - PROFESSION (default), ALL, AVAILABLE, KNOWN, or any profession
[type] - ALL (default), PASSIVE
[category] - ALL (default), COMMON, ELITE
[subcategory] - ALL (default), OTHER, REGEN, RESIST, SKILL, STAT
[WINDOW] - Show the list in a popup window.
EXP - View your Ascension experience and ATP
SET # - Set the percent of experience to absorb as Ascension experience
MILESTONES - View your Ascension Milestone progress
LEARN {ability} - Spend Ascension Ability Training Points for abilities
UNLEARN {ability} - Unlearn abilities known to you for Ascension Ability Training Points
INFO - Displays your current ability training info
HELP {ability} - List information about the selected ability
WIKI {ability} - Show Wiki output for the selected ability
WIKILIST - Show Wiki list output for abilities
Note: {ability} references above require use of the ability mnemonic.
Usage
LIST
ASCENSION LIST lists potential skills available for a character to train in, and can be further narrowed based on entered parameters.
- Messaging Example
You must specify a valid tier. Try one of the following: Common. (Character), the following Ascension Abilities are available for you to train in: Skill Mnemonic Ranks Type Category Subcategory ------------------------------------------------------------------------------------- Acid Resistance resistacid 0/40 Passive Common Resist Agility agility 0/40 Passive Common Stat Ambush ambush 0/50 Passive Common Skill Arcane Symbols arcanesymbols 0/50 Passive Common Skill Armor Use armoruse 0/50 Passive Common Skill Aura aura 0/40 Passive Common Stat Blunt Weapons bluntweapons 0/50 Passive Common Skill Brawling brawling 0/50 Passive Common Skill Climbing climbing 0/50 Passive Common Skill Cold Resistance resistcold 0/40 Passive Common Resist Combat Maneuvers combatmaneuvers 0/50 Passive Common Skill Constitution constitution 0/40 Passive Common Stat Crush Resistance resistcrush 0/40 Passive Common Resist Dexterity dexterity 0/40 Passive Common Stat Disarming Traps disarmingtraps 0/50 Passive Common Skill Discipline discipline 0/40 Passive Common Stat Disintegration Resis resistdisintegr 0/40 Passive Common Resist Disruption Resistanc resistdisruptio 0/40 Passive Common Resist Dodging dodging 0/50 Passive Common Skill Edged Weapons edgedweapons 0/50 Passive Common Skill Electric Resistance resistelectric 0/40 Passive Common Resist Elemental Lore - Air elair 0/50 Passive Common Skill Elemental Lore - Ear elearth 0/50 Passive Common Skill Elemental Lore - Fir elfire 0/50 Passive Common Skill Elemental Lore - Wat elwater 0/50 Passive Common Skill Elemental Mana Contr elementalmc 0/50 Passive Common Skill First Aid firstaid 0/50 Passive Common Skill Grapple Resistance resistgrapple 0/40 Passive Common Resist Harness Power harnesspower 0/50 Passive Common Skill Health Regeneration regenhealth 0/50 Passive Common Regen Heat Resistance resistheat 0/40 Passive Common Resist Impact Resistance resistimpact 0/40 Passive Common Resist Influence influence 5/40 Passive Common Stat Intuition intuition 0/40 Passive Common Stat Logic logic 0/40 Passive Common Stat Magic Item Use magicitemuse 0/50 Passive Common Skill Mana Regeneration regenmana 0/50 Passive Common Regen Mental Lore - Divina mldivination 0/50 Passive Common Skill Mental Lore - Manipu mlmanipulation 0/50 Passive Common Skill Mental Lore - Telepa mltelepathy 0/50 Passive Common Skill Mental Lore - Transf mltransference 0/50 Passive Common Skill Mental Lore - Transf mltransform 0/50 Passive Common Skill Mental Mana Control mentalmc 0/50 Passive Common Skill Multi Opponent Comba multiopponent 0/50 Passive Common Skill Perception perception 0/50 Passive Common Skill Physical Fitness physicalfitness 0/50 Passive Common Skill Picking Locks pickinglocks 0/50 Passive Common Skill Picking Pockets pickingpockets 0/50 Passive Common Skill Plasma Resistance resistplasma 0/40 Passive Common Resist Polearm Weapons polearmsweapons 0/50 Passive Common Skill Porter porter 0/50 Passive Common Other Puncture Resistance resistpuncture 0/40 Passive Common Resist Ranged Weapons rangedweapons 0/50 Passive Common Skill Shield Use shielduse 0/50 Passive Common Skill Slash Resistance resistslash 0/40 Passive Common Resist Sorcerous Lore - Dem soldemonology 0/50 Passive Common Skill Sorcerous Lore - Nec solnecromancy 0/50 Passive Common Skill Spell Aiming spellaiming 0/50 Passive Common Skill Spirit Mana Control spiritmc 0/50 Passive Common Skill Spiritual Lore - Ble slblessings 0/50 Passive Common Skill Spiritual Lore - Rel slreligion 0/50 Passive Common Skill Spiritual Lore - Sum slsummoning 0/50 Passive Common Skill Stalking and Hiding stalking 0/50 Passive Common Skill Stamina Regeneration regenstamina 0/50 Passive Common Regen Steam Resistance resiststeam 0/40 Passive Common Resist Strength strength 0/40 Passive Common Stat Survival survival 0/50 Passive Common Skill Swimming swimming 0/50 Passive Common Skill Thrown Weapons thrownweapons 0/50 Passive Common Skill Trading trading 0/50 Passive Common Skill Transcend Destiny trandest 0/10 Passive Elite Other Two Weapon Combat twoweaponcombat 0/50 Passive Common Skill Two-Handed Weapons twohandedweapon 0/50 Passive Common Skill Unbalance Resistance resistunbalance 0/40 Passive Common Resist Vacuum Resistance resistvacuum 0/40 Passive Common Resist Wisdom wisdom 4/40 Passive Common Stat
EXP
ASCENSION EXP allows a player to view their Ascension experience and earned ATP.
- Messaging Example
(Character), your Ascension experience is as follows:
Ascension Experience: 0
Absorption Rate: 0%
ATPs Earned: 6
ATPs Spent: 0
ATPs Available: 6
SET #
ASCENSION SET # allows a player to set a percentage of experience to be absorbed as Ascension experience in order to gain ATPs.
- Messaging Example
You must provide a number between 1 and 100 for the percent of normal experience you wish to absorb as Ascension experience.
MILESTONES
ASCENSION MILESTONES lists specific milestones that a character may have reached, along with gained ATPs as a result. These ATPs are earned outside of Ascension experience earned.
- Messaging Example
(Character), your Ascension Milestones are as follows: ## Milestone Requirement Acquired ------------------------------------------------------------------------ 1. A Noble Effort Reach level 20 Yes 2. Great Expectations Reach level 40 Yes 3. Master of My Fate Reach level 60 Yes 4. High and Mighty Reach level 80 Yes 5. A Grand Triumph Reach level 100 Yes 6. Up to the Task 1,000,000 Bounty Points No 7. Cleric: Daily Grind Master a Guild Skill Yes 8. Master of your Craft Master an Artisan Skill No 9. All the World's a Stage... Acquire 10 Full RPAs No 10. Big Game Hunter Kill a Challenging Creature No
LEARN
ASCENSION LEARN works in a similar way to other PSM verbs that allow players to learn a skill. In Ascension, LEARN can be used to add to skills, stats, or other abilities. For a full list of available skills, see the Ascension Verb: ASCENSION#LIST.
UNLEARN
ASCENSION UNLEARN works in a similar way to other PSM verbs that allow players to unlearn a skill.
INFO
ASCENSION INFO displays a character's current ability training info.
- Messaging Example
(Character), your Ascension Abilities are as follows: Available Ascension Ability Points: 6
HELP
ASCENSION HELP (ability) lists information about a specified ability.
- Messaging Example
Name: Aura [aura] (#25, s22119) Type: Passive Buff Other Requirements: None Available to: All Prerequisites: Ascension Ability Points: CEIL(Rank / 5) Mechanics: Gain +1 Aura statistic per rank
WIKI
ASCENSION WIKI (ability) outputs GSWiki code to be added to the Wiki.
See Also
Resources
- Skill tier lists
- Saved posts
- Ascension Skill System Official Forums - Official forums to discuss and brainstorm.
- Leafiara's Ascension Considerations
- GS4 Ascension Ideas - Player document to add ideas for ascension into a sortable list.
Pages in category "Ascension"
The following 77 pages are in this category, out of 77 total.
A
- Ascension Skill System
- Ascension: Agility
- Ascension: Ambush
- Ascension: Arcane Symbols
- Ascension: Armor Use
- Ascension: Aura
- Ascension: Blunt Weapons
- Ascension: Brawling
- Ascension: Climbing
- Ascension: Cold Resistance
- Ascension: Combat Maneuvers
- Ascension: Constitution
- Ascension: Crush Resistance
- Ascension: Dexterity
- Ascension: Disarming Traps
- Ascension: Discipline
- Ascension: Disintegration Resistance
- Ascension: Disruption Resistance
- Ascension: Dodging
- Ascension: Edged Weapons
- Ascension: Electric Resistance
- Ascension: Elemental Lore, Air
- Ascension: Elemental Lore, Earth
- Ascension: Elemental Lore, Fire
- Ascension: Elemental Lore, Water
- Ascension: Elemental Mana Control
- Ascension: First Aid
- Ascension: Grapple Resistance
- Ascension: Harness Power
- Ascension: Health Regeneration
- Ascension: Heat Resistance
- Ascension: Impact Resistance
- Ascension: Influence
- Ascension: Intuition
- Ascension: Logic
- Ascension: Magic Item Use
- Ascension: Mana Regeneration
- Ascension: Mental Lore, Divination
- Ascension: Mental Lore, Manipulation
- Ascension: Mental Lore, Telepathy
- Ascension: Mental Lore, Transference
- Ascension: Mental Lore, Transformation
- Ascension: Mental Mana Control
- Ascension: Multi Opponent Combat
- Ascension: Perception
- Ascension: Physical Fitness
- Ascension: Picking Locks
- Ascension: Picking Pockets
- Ascension: Plasma Resistance
- Ascension: Polearm Weapons
- Ascension: Porter
- Ascension: Puncture Resistance
- Ascension: Ranged Weapons
- Ascension: Shield Use
- Ascension: Slash Resistance
- Ascension: Sorcerous Lore, Demonology
- Ascension: Sorcerous Lore, Necromancy
- Ascension: Spell Aiming
- Ascension: Spirit Mana Control
- Ascension: Spiritual Lore, Blessings
- Ascension: Spiritual Lore, Religion
- Ascension: Spiritual Lore, Summoning
- Ascension: Stalking and Hiding
- Ascension: Stamina Regeneration
- Ascension: Steam Resistance
- Ascension: Strength
- Ascension: Survival
- Ascension: Swimming
- Ascension: Thrown Weapons
- Ascension: Trading
- Ascension: Transcend Destiny
- Ascension: Two Weapon Combat
- Ascension: Two-Handed Weapons
- Ascension: Unbalance Resistance
- Ascension: Vacuum Resistance
- Ascension: Wisdom
- Ascension:Acid Resistance