Evil Eye (717)
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Using a deadly stare, the caster instills intense fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die. Player characters subjected to this may be so scared, it will cause them to run until within the safety of the nearest town.
The warding thresholds for Evil Eye are as follows:
Threshold | Effect | Length of Stun |
---|---|---|
101-124 | Causes target to flee one room away in a random direction | No Stun; Incurs 10 seconds of hard RT |
125 | Causes the target to fall to the ground. Creatures will drop items in their hands. Stance will be reduced to neutral. Results in a stun. | Stuns for 12 seconds |
126-174 | Same as previous | Stun equal to previous plus 1 second every 2 endroll points. (13 seconds at 126, 14 seconds at 128, etc) |
175-198 | Causes the target to flee for their life out of the area. Creature targets will be considered dead, though no body will be left behind. Player targets will immediately flee to the next town. If the target is missing either two legs or a leg and the opposing arm, it will instead be knocked unconscious due to its inability to flee. | No resulting stun |
199+ | Targets dies | No resulting stun |
With an Eye Spy (707) eye active, one may cast this spell unfocused and remotely. This will target some or all possible targets (creatures and players) in the same room as the eye. The actual number of targets subject to this unfocused version of the spell is randomly determined. When cast remotely, this spell is slightly weaker, and all targets receive a TD bonus of 25.
External Links
- Sorcerer Base Spell Circle: Evil Eye, on Play.net