Stamina
Stamina is used whenever most combat maneuvers are activated. The maximum stamina a character has determines how often that character can use maneuvers and if a character overexerts themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their attack strength.
Maximum Stamina
Maximum stamina is determined as follows:
CON + ((STR + AGI + DIS) / 3) + (Physical Fitness skill bonus / 3) = Maximum Stamina
- When calculating stamina use the bonus for each stat.
- All fractions from the above formula are dropped.
Maximum Stamina From Stats
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).
RACE | Maximum Stamina Stat Bonus |
---|---|
Dark Elf | |
Elf | |
Sylvan | |
Half-Elf | |
Human | |
Aelotoi | |
Burghal Gnome | |
Halfling | |
Erithian | |
Forest Gnome | |
Giantman | |
Half-Krolvin | |
Dwarf |
Stamina Recovery
Stamina recovery is determined primarily by the character's constitution statistic, with the regeneration rate ranging from 20% to 30% of the character's maximum stamina per minute (thus, strength, agility, discipline, and Physical Fitness training also have a minor affect on stamina recovery due to their influence on a character's maximum stamina). There is a 5% bonus to stamina recovery if the character is sitting, kneeling, or prone, but only if the character is also not carrying a weapon in his or her right hand. Nodes have no effect on stamina recovery.