Berserk
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Berserk is the ability to break stuns, webs, and attack foes with great speed and ferocity. You will temporarily lose control of your combat actions and attack any target within range every five seconds
Training for berserk
Factors that affect your ability to berserk are your ranks in the berserk skill, and discipline bonus.
To go berserk you need to get a successful roll with the positive factors being 4 × your ranks in berserk plus your Discipline stat bonus (or 0.5× your stat bonus if it is negative) and a d100 roll. The negative factors are wounds on your person. The minimum success rate is 1%.
The formula for achieving a successful berserk is:
A result of over 100 results in going berserk, and the duration of the berserk (as well as the ability to break a stun) is a function of how much the result was greater than 100.
Multi Opponent Combat
Berserking will make use of MSTRIKEs instead of regular attacks if the warrior is sufficiently trained in MOC. If there are multiple creatures in the room, open mstrike will be used. If there is only one target remaining, focused mstrike will be used.
Berserk has a flat stamina cost per round of 10 regardless of skill rank. In addition, a 60 second mstrike recovery period will apply after the termination of a berserk. If the warrior runs out of stamina while berserking, the berserk will not automatically end. Upon reaching zero stamina, the berserk will continue on with single attacks at no stamina cost until enough stamina has been regained to resume mstriking. While at zero stamina, the berserk can be automatically stopped via STOP BERSERK.
Berserk's boost to AS
The AS bonus to berserk a berserking warrior is gained when the sum of the warrior's level ÷ 4 and berserk ranks exceeds 20. One AS point is added for each two above 20.
Spending CMAN points
There are 5 ranks of training, like most other CMANs, when training using CMAN points. Each rank using CMAN points is roughly equivalent to 10 ranks in the guild, however, most warriors choose to train berserk through the guild exclusively since the ability at mastery is better and it does not use valuable CMAN points.
Guild training in berserk
Berserking can also be learned through the Warrior Guild. There are 4 types of tasks that will be assigned to one training in berserk: critter, ice tubs, saunas, and the dark chamber. With the exception of the dark chamber, you are equally likely to be assigned any of these tasks as you train in berserk. Assignments in the dark chamber do not begin until you've got some practice with berserk. Further training gives you the ability to break longer stuns or harder webs, as well as being able to stop berserks longer than 9 rounds. Additionally, the boost to AS increases as you gain more ranks in berserk.
- Critter
Go out into the wilds and berserk in front of a creature. The creature cannot be any more than 10 levels lower than you to get a rep. You get a rep for each attack on a critter in your berserked state.
- You are awarded 15 points for this task.
- Ice tubs
In the ice tubs, you need to SPLASH around until you become numb. BERSERK, and each time you successfully do, you get a rep.
- You are awarded 5 points for this task.
- Saunas
Go to the saunas, KNEEL, and begin to MEDITATE. When you've subverted your natural feelings, BERSERK. Each time you successfully work yourself into a rage you get a rep.
- You are awarded 5 points for this task.
- Dark chamber
Find the Guild's Dark Chamber. After KNEELing and BERSERKing, you will be stunned, webbed, or bound, and need to break these conditions for each rep.
- You are awarded 8 points for this task.