Mana Leech (516)
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Mana Leech is a warding spell that creates a dull grey ray between the caster and its target to steal mana from the target and transfer it back to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.
Four skills determine various aspects of the spell:
- Major Elemental spell ranks determine the maximum amount of mana that can be leeched on the first cast.
- Harness Power determines the maximum mana a player can leech in a session before having to rest.
- Elemental Mana Control determines how quickly a player recovers from use of the spell.
- Elemental Lore, Water provides a chance to add an additional 20 mana to the amount drained from the target each time it is cast.
- Capped at MjE ranks
- +20 if the caster passes the Water Lore check
A character can leech an amount of mana equal to its maximum mana capacity before it must rest (e.g. a wizard with a capacity of 200 mana points is able to leech 200 mana using Mana Leech before a cooldown period takes effect).
The maximum amount of mana a caster may steal on any given cast of Mana Leech is determined by the caster's number of Major Elemental spell ranks, minus one (1) mana for the cost of the casting (e.g. a caster with 50 ranks in Major Elemental spells will be able to steal a maximum of 49 mana from its target.)
On each successive successful cast of Mana Leech, the caster will steal an amount of mana based on the warding, the maximum possible at the caster's Major Elemental ranks, and the amount of mana the creature has left. It is possible to leech more on consecutive casts than on a first cast.
Once a caster has stolen an amount of mana equal to its maximum mana capacity, it must rest and allow the effects of Mana Leech to fade. During the recovery time, a caster may attempt to cast Mana Leech again, but may only drain the amount of mana recovered during the time that has passed. For example, a caster that has a 2 mana per minute recovery time could cast Mana Leech again after 2 minutes for a maximum of 4 mana. Full recovery from the effects of Mana Leech is indicated by the message: You no longer feel the effect of casting mana leech.
Mana Control Benefits
Training in Elemental Mana Control (EMC) provides two benefits:
Mana Drained from Target
EMC will increase the amount of mana drained from a target by skill bonus/10.
Elemental Mana Control ranks 2 4 6 8 10 13 15 18 20 24 27 30 35 40 50 60 70 80 Mana recovered per minute 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Elemental Mana Control ranks 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 - Mana recovered per minute 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 -
Recovery Time
Recovery time is based on EMC training and the amount of mana already leeched. Additional training in Elemental Mana Control will result in a faster recovery time. Every 15 skill is 1 mana recovered per minute.
Elemental Mana Control ranks 3 6 9 13 17 20 25 30 38 50 65 80 95 110 125 140 155 170 185 200 215 230 245 Mana recovered per minute 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Lore Benefit
Training in Elemental Lore, Water provides a chance based on seed 2 ranks summation for an additional 20 mana to be added to the amount drained from the target. This benefit does not override the maximum leeching allowed before the cooldown, but will get the caster to that limit faster without the risk of failed casts.
Elemental Lore, Water ranks 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135 152 170 189 209 230 252 % chance for +20 mana 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
Messaging
- Cooldown end