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  • | family = Canine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (871 words) - 14:11, 13 November 2022
  • | family = Arachnid<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (738 words) - 10:46, 28 April 2024
  • | family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (679 words) - 18:06, 28 April 2021
  • | family = Canine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,042 words) - 10:32, 27 June 2024
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (642 words) - 08:17, 15 August 2020
  • | family = Yeti<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (882 words) - 16:53, 29 October 2023
  • | family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (697 words) - 12:15, 3 May 2021
  • | family = Yeti<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (666 words) - 09:38, 29 December 2022
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (675 words) - 08:10, 28 March 2021
  • | family = Bird <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (696 words) - 12:14, 19 June 2021
  • | family = Primate <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (871 words) - 10:50, 18 December 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> | MN1 = Feint<!-- Combat Maneuvers insert up to MN10 -->
    5 KB (756 words) - 13:24, 27 January 2022
  • | family = Bird <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (708 words) - 09:45, 30 June 2021
  • | family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    8 KB (1,202 words) - 23:40, 14 December 2023
  • ...stem is designed as a largely role-playing tool, giving you camaraderie, a list of skills to make your character more unique, and opportunities to take on ...different ways to engage in combat, but may not necessarily be better. The combat benefits you do get from Warrior Guild skills may even seem unworthy of the
    12 KB (2,068 words) - 14:03, 28 April 2017
  • | family = Triton <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,074 words) - 15:39, 16 November 2023
  • | family = Ghost <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (712 words) - 19:48, 17 March 2024
  • | family = Giant<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (973 words) - 10:16, 18 December 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,016 words) - 14:44, 30 April 2024
  • | family = Bird <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,109 words) - 16:17, 22 May 2022
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