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  • AURA System: The aura system are spells that are cast once and remain active until the paladin switches to another ...if fail, receive damage and stacking the debuff. This effect can trigger a base of 3 times, increased with lore. Killing a target under the effects of the
    29 KB (4,683 words) - 02:42, 11 January 2022
  • Posts relating to changes for all [[Cleric Base]] spells. Particularly long subjects have remained on their own pages, but are linke A few minor updates to Cleric spells have been made for clarity and consistence.<br>
    54 KB (8,429 words) - 02:49, 11 January 2022
  • | subject = Re: training for creature combat maneuvers? & triple training spells | topic = Ranger Spells
    9 KB (1,376 words) - 20:12, 30 December 2020
  • ...for more experienced players, it will show how to get more personal [[buff spells]] than you may have ever realized was possible, or maximize your skill setu ...acquire a [[claidhmore]] and smash creatures. You're going to cast [[buff spells]] at yourself, because even [[warrior]]s and [[rogue]]s can do this.
    14 KB (2,304 words) - 19:44, 4 July 2024
  • <div class="mw-customtoggle-bard mw-customtoggle-cleric mw-customtoggle-empath mw-customtoggle-monk mw-customtoggle-paladin mw-cust ...as I switched normal skills to have 41 Telepathy and 60 Manipulation from base skills. Going to 46 and 75 allowed me to reach a new threshold for Kai's Tr
    28 KB (3,369 words) - 01:47, 1 February 2023
  • ...njoyed assisting other adventurers, particularly the young, [[empath]]s, [[cleric]]s, [[House Brigatta]] members, and [[War Mage]]s like himself. ...current skill level. Customer must provide all ingredients (excepting the base), and the following number of coins:</i><br>
    11 KB (1,810 words) - 22:31, 17 November 2020
  • ...ally take less damage from physical attacks, including [[Bolt spell|bolt]] spells, than those in stance offensive. ...y]], depending on the kind of attack), [[combat maneuvers]] skill, certain spells, and other factors.
    34 KB (5,176 words) - 22:04, 9 May 2022
  • ...e to take in to consideration lore training carefully for the bonuses from spells, depending on weapon type. ...the Arkati (1605)]], almost any weapon works. I'll explain when we get to spells.
    17 KB (2,888 words) - 18:18, 19 September 2022
  • ...ency and cost with which skills may be trained, and the type and circle of spells which may be learned. There are currently ten professions from which to cho *; [[Cleric]] : Clerics gain spiritual power through service to their deity. Resurrecti
    18 KB (2,873 words) - 23:44, 3 April 2021
  • ...foes; hunting armed only by a runestaff and their [[Spike Thorn (616)|own spells]] or anything in-between. Rangers are also the best at [[FORAGE (verb)|fora |Learning new spells, improving the effectiveness and duration of others.
    42 KB (6,874 words) - 13:09, 20 April 2021
  • ...re are polearm users in most if not all classes. I have seen [[wizard]], [[cleric]], and [[empath]] polearm users that do well due to their spell capability. ...since they can only train in a weapon skill once per train, but 3 times in spells.)
    19 KB (3,407 words) - 16:18, 17 March 2015
  • | circles = [[Minor Spiritual]], [[Paladin Base]] ..., physical combat, Paladins conquer their foes with force, supplemented by spells of the spiritual magic sphere. To aid with their constant fighting on behal
    28 KB (4,009 words) - 12:24, 18 March 2023
  • ==Ranger Spells with Lore updates== | 11 Nature's resistence debuff (total = base 10 + 1 per seed 1)
    25 KB (3,827 words) - 11:52, 8 October 2021
  • This message was originally posted in Professions, Cleric. To discuss the above, follow the link below. ...y Bolt that is more effective against the living. To use this version, the cleric must EVOKE the spell.
    22 KB (3,614 words) - 14:42, 8 May 2019
  • * A typical level 30 cleric who just learned Sanctify is likely to have in the realm of 166 to 186 skil ...cally only be argued in the case of, say, an auction item that has a lower base enchant but is attractive due to extraordinary properties that come with th
    44 KB (7,216 words) - 00:24, 25 June 2024
  • This cylinder of chalk allows you to cast spells from the Sorcerer Base Spell Circle with the following messaging: This mushroom pin allows you to cast spells from the Empath Base Spell Circle with the following messaging:
    23 KB (3,241 words) - 04:38, 16 February 2023
  • *No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures hav *Spells that significantly impact a room without attacking a player (notably [[Mino
    16 KB (2,474 words) - 11:20, 30 March 2023
  • ...t to the entry area, particularly in the case of using short-duration buff spells such as [[Wall of Force (140)]] and [[Wizard Shield (919)]]. ...half a minute, but can backlash at a character who continues to cast such spells while it is unstable. According to the original post, such magic includes,
    27 KB (4,250 words) - 14:57, 25 June 2023
  • To figure Maximum Health Point total, take the Base Health Point Total for the character's race and add their Constitution Bonu | Cleric || Wisdom & Intuition || Wisdom
    12 KB (1,683 words) - 15:41, 8 November 2023
  • ...ypes of charging. Secondly, it reduces the cost penalty for out of circle spells. I currently can’t find the person who posted it (I am looking though), ...s can mean the difference between charging 9 wands and 16 wands. Having a cleric who can cast Well of Life is also beneficial in some instances. I think th
    15 KB (2,727 words) - 21:38, 23 April 2015
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