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  • | family = Kiramon<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (817 words) - 20:13, 28 January 2022
  • ...in the appropriate spell circle and must be of the appropriate level. The list of known spells can be viewed with {{boldmono|[[SPELL (verb)|SPELL ALL]]}}. ...gate or remove health loss, injuries, or scars. Utility skills enhance non-combat skills or change the environment. Another way to think about them is by cat
    15 KB (2,230 words) - 17:15, 16 January 2024
  • | family = Triton <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,093 words) - 18:27, 18 November 2023
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (831 words) - 12:13, 20 March 2021
  • | subtype = Combat ...[stamina]] cost, possibly to zero, for all Quickstrike actions that reduce combat [[roundtime]]s (see [[QUICKSTRIKE]] for a full listing). It has a non-stack
    10 KB (1,306 words) - 04:32, 28 April 2023
  • | family = Orc<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (886 words) - 09:24, 28 September 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (866 words) - 10:59, 14 June 2021
  • *Subtype defines if the attack is a warding, maneuver, or bolt attack, or a combination thereof. ...l chose targets randomly from an above list. If such is the case, put the list that the spell chooses from, and go into more detail in the spell descripti
    9 KB (1,377 words) - 11:20, 30 March 2023
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (919 words) - 10:08, 9 August 2020
  • This page mostly assesses [[Combat Maneuvers|combat maneuvers]] from the perspective of post-cap characters, but even while lev Combat Focus focus 3/5 Passive...
    40 KB (5,312 words) - 18:56, 7 August 2023
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (947 words) - 17:25, 27 March 2021
  • ...ing flares or providing flares because they randomly deal criticals during combat. Despite this, they are internally distinct from flares, are not affected b ...mors will only flare when the body part they cover is struck or the combat maneuver makes contact with the covered body part -- for example, when a character u
    17 members (1 subcategory, 0 files) - 17:22, 28 February 2024
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,073 words) - 11:47, 17 April 2021
  • | family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,647 words) - 16:53, 14 August 2020
  • | family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,067 words) - 08:29, 16 August 2020
  • | family = Arachnid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (1,001 words) - 22:08, 24 May 2021
  • | family = Grimswarm<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    11 KB (1,602 words) - 16:02, 19 March 2020
  • | family = Dweller<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (901 words) - 10:17, 18 December 2023
  • | family = Tree<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,083 words) - 20:24, 20 March 2021
  • ...e><includeonly>A</includeonly> versatile spell with several combat and non-combat uses.<section end=description /> Each cast costs four (4) mana and typical ...[Lock_Mastery#Making_and_Adding_Locks_to_containers|Lock Mastery]]; a full list of nouns is found on that page. In order to use only one key, it is possib
    10 KB (1,574 words) - 11:18, 15 January 2023
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