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  • | family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (768 words) - 17:21, 8 August 2024
  • |mechanics = Maneuver a target to knock them [[prone]]. Applies [[Vulnerable]] for {{mono|(15 + ...p is available through the [[Rogue Guild]] as well as the Combat Maneuvers List.
    3 KB (460 words) - 07:42, 16 May 2022
  • The '''standard maneuver roll''' system is used to determine the success of most physical actions th '''SMRv2''' is the modern maneuver system, used for all newly implemented maneuvers, including [[Player System
    10 KB (1,367 words) - 21:36, 1 January 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,018 words) - 07:40, 25 January 2024
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (929 words) - 08:42, 16 May 2024
  • | family = Kiramon <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (648 words) - 11:22, 16 July 2024
  • | family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (566 words) - 20:48, 13 April 2021
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (553 words) - 11:48, 19 March 2020
  • | subject = PSM: Phase 3 - Maneuver Updates, Effects, Feats, Weapon Techniques, and More! Armsmasters across Elanthia have long been comparing the combat methods of various peoples and traditions and, finding much common ground,
    12 KB (1,820 words) - 17:53, 26 July 2021
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (561 words) - 18:50, 23 April 2021
  • | family = Griffin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (651 words) - 09:48, 14 April 2021
  • | family = Giant<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,047 words) - 12:22, 4 May 2021
  • | family = Bear<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (591 words) - 09:26, 14 May 2024
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (587 words) - 11:54, 19 March 2020
  • | family = Faeroth<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (584 words) - 15:09, 1 February 2024
  • | family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (567 words) - 08:51, 30 April 2021
  • | family = golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (906 words) - 10:09, 9 August 2020
  • | family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (577 words) - 11:53, 24 May 2021
  • ...ure special other|Creature special other template]] - Use this template to list special actions of creatures such as [[hunch-backed dogmatist]]s raising ot | family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
    9 KB (1,436 words) - 15:17, 9 October 2023
  • | family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (591 words) - 11:53, 19 March 2020
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